DISCLAIMER: I made a custom update note as a JOKE. PLEASE DON'T TAKE THIS AS A GENUINE SUGGESTION THREAD! Just act as if it actually happened in-game and maybe we can discuss what would actually happen in-game?
-The following objects will cause a catastrophic explosion once destroyed:
=Liquid containers, Liquid Transfer Stations, Fuel trucks and the VAC Tummler containing diesel or any oil-based products
=Oil Refineries
=Pallets containing artillery shells, HE Rockets, Large demolition charges (Hydra, Alligator, Havocs)
=Ammunition Factories
=Offshore Platforms
==Explosion's blast damage is dependant on the amount of volatile contents present in the destroyed container.
-Coal Refineries will cause fires once husked.
-New facility structure: Fire Suppression Hub
=This new facility building once connected to a water source will reduce the chance of fires on structures within its radius.
-Shippables hanging on cranes will now drop as heavily damaged instead of destroyed should the crane be destroyed.
=Shippables hanging above a body of water will remain destroyed, however.
-Environment water bodies are now divided into freshwater and saltwater bodies.
=Water Pumps extracting from saltwater bodies will slowly damage it along with any piping and facility structures connected.
=New Pump upgrade: Desalinator
-New tank variant: Armored Recovery Vehicles
These vehicles are designed to tow disabled tanks to safety and repair them, while also having a crane that can move at most medium shippables. These vehicles are built on Small Assembly Pads with the Field Station upgrade.
Wardens: Silverhand Custodian Mk.XI (Requires the base Silverhand Mk.IV)
Colonials: 86K-f "Triarii" (Requires the base 86K-a "Bardiche)
-Scout Planes can now be built in Mass Production Factories.
=They will still be built in a crate of 1, though their discounts will persist.