r/foxholegame • • 25d ago

Update 67 is LIVE! - Large Fuel Ship, Radar Bunkers, Ocean Travel, QoL & More

Thumbnail
store.steampowered.com
35 Upvotes

r/foxholegame • • Sep 16 '26

Devblog: Update 67 Preview and Updated Roadmap

Thumbnail
foxholegame.com
69 Upvotes

r/foxholegame • • 15h ago

Suggestions An East-West war for the ages

Post image
389 Upvotes

You complain about low pop. You complain about making the map smaller obliterating naval gameplay.

Behold. A smaller map that promotes naval gameplay.

Please let me play this. This would be one of the coolest foxhole wars to date.

And for anyone concerned about “where will the infantry fight,” big islands. Also L. Go get a boat.


r/foxholegame • • 6h ago

Story Halberd War 141 Overview

Thumbnail
gallery
43 Upvotes

Big shoutout to the Warden Navy and all regiments involved (See Warden Naval Chronicles).


r/foxholegame • • 10h ago

Funny no, i don't think its overkill

Post image
58 Upvotes

r/foxholegame • • 4h ago

Discussion Lykos layout

Post image
20 Upvotes

Colonials start with Aetherwood, seaport, shipyard and CG.

Meanwhile Wardens get two relics with nothing on them.

Perfectly balanced right?


r/foxholegame • • 17h ago

Fan Art Commission | First Over the Top

Post image
204 Upvotes

I was challenged to create a Warden Propaganda type piece with the custom uniform the patron of this piece supplied me.

So I got down to work and put a Spatha on roast just for the culture. Hope you guys like it!


r/foxholegame • • 12h ago

Fan Art Cullen Predator in Sprocket

Thumbnail
gallery
76 Upvotes

I couldn't make the back turrets grenade launchers as the game is still in beta :(

Added a lot of cinematic photos [Ignore widow, it was my first attempt at making a foxhole tank in sprocket, I know it looks bad]


r/foxholegame • • 11h ago

Suggestions QoL 142 Event "In the Navy" war: change the map to only Island hexes. Every hex has a refinery. Kuura, Olavis, Pipers & Onyx have MPF

Post image
58 Upvotes

r/foxholegame • • 5h ago

Discussion I made a logi calculator but it's for player fac instead of factory and MPF

Thumbnail
gallery
17 Upvotes

Link: https://soonhengeng0123-spec.github.io/foxhole-material-calculator/

I've created this logi calculator to help ease the burden of logi ppl. It's designed to be user-friendly and look less mundane. The most important thing all logi ppl wants to know is how many intermediate materials are needed to make the final product, eg: a RSC or nuke. Users can filter accordingly and familiarize themselves with facility upgrades too by using this website.


r/foxholegame • • 1h ago

Funny Fight club batman

• Upvotes

title, plus omfg people refuse to stop trolling at fight club XD. one dude changed his name a few times to avoid getting targeted lmao.


r/foxholegame • • 4h ago

Story Last days of Great March "MADMAX". Partisan ops, burn bunkers, objectives, sticky rush, war crimes and the best of all Snipe medics.

Thumbnail
gallery
9 Upvotes

r/foxholegame • • 14h ago

Discussion Add a new rule of banning the usage of AI in posts.

49 Upvotes

As a community we should be supporting our extremally talented and lovely artists who make awesome pieces of work for members of and for the community as a whole. The usage of AI art getting posted to this sub (no matter how much we downvote them) takes away from the people who spent their time and effort making animations and drawings for the community.

I suggest banning the use of AI because rn foxhole is in a trying time yet the art keeps pumping because our community is strong and we should be support all of its members :steamhappy:


r/foxholegame • • 8h ago

Questions Where can we find players, when we can't use the Official Discord (Since it requires phone verification?) (Tried in game, but that's only 1/2 the players, and steam discussions)

15 Upvotes

I'm having a hard time asking around in game, and in the forums, to find people who would like to practice a focused task in game. And I'm struggling to find people to play together in this game in the way I'd like to. (Since it requires a tiny team, to play NOT-DAILY...you know....a realistic group).

Not looking to join a regiment, I'm looking for randoms that want to try something new, practiced, and efficient.

Thanks.


r/foxholegame • • 5h ago

Discussion Folks, we need to have chat about Fight Club.

8 Upvotes

Fight Club this war has been terrible. Let's face it. Wether it's new players or veterans looking for payback, this fight club sucks. here's to hoping pre-war fight club happens tomorrow!

ETA:I hear next war starts tomorrow 1pm EST. EETA: corrected time


r/foxholegame • • 16h ago

Funny GGWP to both factions — thanks for making War 141 one to remember! 💙💚

49 Upvotes
W Update 67

r/foxholegame • • 14h ago

Discussion Deadlands Layout

Post image
30 Upvotes

Why did the devs decide to make the DL layout so Colonial favored this war. Did our success in 142 scare them so much?

Why do we get a useless relic while the Colonials get a T3 TB at one of the three chokepoints of the map? If you want to try something different why can't we get Cboot if you want to give collies Liberation Point?

Day 1 is already hard enough for wardens with all the little disadvantages we have on day 1, why does the map layout have to be so blatantly favored to one side too?


r/foxholegame • • 21h ago

Story Devs, please reduce the region count for the next war.

Thumbnail
gallery
66 Upvotes

Throughout the entirety of War 141, the Colonial side faced severe population issues in the Endless Shore hex. People only showed up around evening UTC. If the Wardens attacked at any other time, there were fewer than 10 people in the hex, even though it was a frontline region.


r/foxholegame • • 18h ago

Suggestions DEVMAN. HEAR ME OUT

Post image
41 Upvotes

Mistrel for wardens. Give us what we crave. Let us have something cool


r/foxholegame • • 2h ago

Questions Arty regiment suggestions

2 Upvotes

So I've been playing foxhole for a few wars on and off, all of that time I've been fully solo or just me and personal friends, however, anytime I try and get into something bigger with them, they disappear, had a few little FACs become a burden because I have like 3-5 people at the start and I get dumped with it days later.

So I'm looking for regi suggestions, I've played both sides but intend to go warden.

I looked at the regiment finder website but two things: one it's just what Regis say about themselves in a very plain way, not hearing from actual people, and two none really seemed to line up

While I'm interested in all avenues of foxhole, I personally want to do artillery focussed stuff, it feels super accessible and any time I've been doing infantry if the enemy has artillery dominance it feels like hell, I wish to inflict this on others

I've heard people say before there's no point focussing exclusively on artillery, because to hit it's maximum effect it needs to be part of a co-ordinated effort, i would argue this is true about literally every aspect of foxhole so why not have an artillery focussed regiment.

I'm not against more diverse Regis, but smaller more focussed ones are probably more what I'm looking for. If anyone has any suggestions even if somewhat unrelated feel free to share!

As a side note, if any newer (or experienced) players are in a similar boat and want to try and just make a small little artillery focussed regiment to go and attach to other bigger Regis/front lines I'm also super interested in that so feel free to comment on that front too!


r/foxholegame • • 14h ago

Lore War Start 142

14 Upvotes
war 142 starting conditions

r/foxholegame • • 21h ago

Suggestions why not stay with this size map

Thumbnail
gallery
49 Upvotes

With the current low player population in Foxhole, a smaller map is necessary to maintain healthy gameplay density.

A large map with few players creates sparse fronts, long and empty logistics routes, and very low chances of meaningful engagements. Most of the map becomes dead space. By shrinking the map, the same number of players is concentrated into a tighter area. This increases the frequency of fights, makes logistics more relevant and dangerous, shortens response times, and keeps the war feeling active instead of empty. In short: fewer players require a smaller map so the game doesn’t feel deserted.


r/foxholegame • • 13h ago

Suggestions Silly plane ideas

Thumbnail
gallery
11 Upvotes

Fighter rework to make these silly ideas work.

There are now 3 tiers of fighters.

Tier 1: Sea plane fighter and new colonial bi-plane fighter. These are slow and each has a unique mechanic with dedicated carriers/tenders. They cost 1 alloy.

Tier 2: Toxot and Harbringer. These are very fast and just the best generalist fighters. They cost 2 alloys.

Tier 3: Harpy and new warden twin engine heavy fighter. These are large and durable and come with a unique feature. They cost 3 alloys.

The silly ideas

Colonial carrier aircraft

Based on the Zveno program carriers. These are large planes that can carry 2 of the new collie tier 1 fighters.

Warden heavy fighter with anti-air rockets

Instead of having a 360 degree turret gunner like harpy, the warden heavy fighter launches anti-air shrapnel rockets in addition to standard 20mm guns. It has a 12.7mm tail gunner.

Further changes required for the silly ideas

Wardens will need to get their own proper aircraft carrier so there's an even number of "carriers" on both teams (2 ship carriers for wardens, 1 air carrier and 1 ship carrier for collies). Mercy is remodeled to be a modified frigate instead of a modified Callahan, and is made cheaper so that it's comparable to the cost of 2 collie flying carriers.

Collies will be getting 2 new planes and wardens only one. So to balance the plane numbers again Myrmidon should become a hybrid divebomber and torpedo bomber.

Warden heavy fighter can also equip armor piercing anti-ground missiles and serve as the warden CAS plane. Giving both factions one "combined" plane. To make this work the price of Man-O-War, Harpy, Myrmidon, and warden heavy fighter would all need to be the same tho.

None of this would work and would also completely fall apart when you consider planes can't do cross ocean travel which means wardens now have a cheap cross-ocean travel-able carrier and collies only have the big carrier, but whatever. None of this is ever being added. Maybe in Foxhole 2 when hexes don't exists and we don't have to worry about border travel.


r/foxholegame • • 13h ago

Funny Aperture's Agonizing Update 68 ideas, pretend this update actually happened

13 Upvotes

DISCLAIMER: I made a custom update note as a JOKE. PLEASE DON'T TAKE THIS AS A GENUINE SUGGESTION THREAD! Just act as if it actually happened in-game and maybe we can discuss what would actually happen in-game?

-The following objects will cause a catastrophic explosion once destroyed:

=Liquid containers, Liquid Transfer Stations, Fuel trucks and the VAC Tummler containing diesel or any oil-based products

=Oil Refineries

=Pallets containing artillery shells, HE Rockets, Large demolition charges (Hydra, Alligator, Havocs)

=Ammunition Factories

=Offshore Platforms

==Explosion's blast damage is dependant on the amount of volatile contents present in the destroyed container.

-Coal Refineries will cause fires once husked.

-New facility structure: Fire Suppression Hub
=This new facility building once connected to a water source will reduce the chance of fires on structures within its radius.

-Shippables hanging on cranes will now drop as heavily damaged instead of destroyed should the crane be destroyed.

=Shippables hanging above a body of water will remain destroyed, however.

-Environment water bodies are now divided into freshwater and saltwater bodies.

=Water Pumps extracting from saltwater bodies will slowly damage it along with any piping and facility structures connected.

=New Pump upgrade: Desalinator

-New tank variant: Armored Recovery Vehicles

These vehicles are designed to tow disabled tanks to safety and repair them, while also having a crane that can move at most medium shippables. These vehicles are built on Small Assembly Pads with the Field Station upgrade.

Wardens: Silverhand Custodian Mk.XI (Requires the base Silverhand Mk.IV)
Colonials: 86K-f "Triarii" (Requires the base 86K-a "Bardiche)

-Scout Planes can now be built in Mass Production Factories.

=They will still be built in a crate of 1, though their discounts will persist.


r/foxholegame • • 8h ago

Discussion Lets see your 141 war stats

Post image
5 Upvotes

I was mostly fac larping until the 2nd day assault on Great March and the base was lost