r/PokemonROMhacks • • 2d ago

Sticky Weekly Questions Thread & HackDex

6 Upvotes

Have any questions about Pokémon ROM Hacks?

If they're about ROM hacks, tools, development or anything Pokémon ROM Hacking related, feel free to ask here!

Before asking, make sure that you've searched on the subreddit or Google. Many ROM hacks and tools have their own documentation or communities that may be able to provide better answers than here.

Looking for recommendations or a new ROM hack to play?

The HackDex is a community hub for discovering and downloading ROM hacks, making it easy to browse hacks while listing details in a mobile-friendly format. It has an in-browser patching system to make hacks easily accessible, and focuses on legal distribution by sharing patches, not ROMs. Find out more here.

Useful sources for Pokémon ROM hack-related information: (* = Unaffiliated)

Please help the mod team by reporting posts outside of this thread that break Rule 5.
Please avoid answering those posts to deter users from breaking the rules.


r/PokemonROMhacks • • 4h ago

Release Pokémon: Silver Mirror v1.0 - Initial Release

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410 Upvotes

This is a custom Pokémon game based on the Pokémon Crystal disassembly.
Forked from Sour Crystal v4.1a

My goal was to recreate the story of Red's journey through Kanto, with as many Quality of Life and graphical upgrades as possible while still maintaining the classic charm of the Gameboy Color Pokémon games.
I also wanted to include a new post-game storyline in Johto, as a mirror to the inclusion of Kanto in Pokémon Gold, Silver, and Crystal. Challenge the Johto Gym Leaders for eight more badges, and climb Mount Silver to face the final challenges in the game.

Version 1.0

Resources:

Main Features and Changes:

Classic Mode or Alternate Gen2 Mode
• Can be set during a New Game.
• Enjoy a Classic experience limited to the original 151 Pokémon (until you defeat the Elite Four).
• Or choose to encounter a wider variety of Pokémon on your journey through Kanto.

251 Pokémon obtainable
• Complete the Pokédex without trading, in both Classic Mode and Gen2 Mode.

Physical/Special Split
• Enabled by default, can be toggled in game Options.
• On Classic setting, Ghost-Type is now special, Dark- and Dragon-Type are now Physical.

More Move Info
• Move Info (Type, Power, Accuracy, etc.) is shown in battle, when learning a new move, and many more places that moves can be viewed.

Intrinsic Field Moves
• Appropriate Pokémon can use field moves (once it has been obtained in the story) without knowing the attack for battle.

Pokégear Pager System
• Allows use of obtained Field Moves without needing to keep an appropriate user in your party.

Pokémon Swarms
• Announced on the radio. The active Swarm is visible on the Pokégear map.
• Swarming Pokémon have an increased chance of being shiny.

Reusable TMs
• Use TMs to teach moves as many times as you like.

Updated Move List and Level-up Moves
• Removed many duplicate or outdated/low-use moves to make room for over 60 new moves from Generation 3 and 4.
(For example, Tail Whip was removed and replaced with Leer because they do exactly the same thing.)
• Pokemon Level-up Moves have been reworked to include the new moves, based primarily on Generation 4.

Updated Move properties
• Base Power, Accuracy, Effects, etc. have been updated to modern standards.

Added Gen4 Evolutions
• The following Pokémon have been removed to make room for new evolutions:
Pichu, Cleffa, Igglybuff, Togepi, Togetic, Porygon2, Tyrogue, Smoochum, Elekid, and Magby.
• The following evolutions have been added:
Yanmega, Honchkrow, Mismagius, Gliscor, Weavile, Mamoswine, Magnezone, Tangrowth, Leafeon, and Glaceon.
• Porygon's base-stats have been boosted to match Porygon2's.
• Because Tyrogue has been removed, eggs from Hitmonlee, Hitmonchan, and Hitmontop can contain any Hitmon- species.
(Hitmontop eggs are unobtainable in Classic Mode until after defeating the Elite Four.)

Location-based Evolutions for appropraite Pokémon.
• (Only available in Gen2 Mode, or after defeating the Elite Four.)

Trade Evolutions obtainable without trading
• Use the required item on Pokémon to evolve them.
(Linking Cord, King’s Rock, Metal Coat, etc.)

Upgraded trainer rematches
• Rematch trainer parties scale as you progress through the story.
• Call trainers on the phone and they are likely to offer a rematch.

Postgame Gym Leader Rematches
• Kanto Leaders can be rematched after defeating the Elite Four.
• Johto Leaders can be rematched after obtaining 16 Badges.

Move Reminder
• Re-teach Pokémon any of their Level-up Moves.

Shininess and Gender decoupled from DVs
• Male and Female Pokémon have equal chance to have high DVs or be shiny.

Modern Bill's PC Boxes
• Has a GUI like Generation 3.
Saving not required to switch Boxes.

New Custom Pokémon Sprites
• Front Sprites/Animations by Sour Apple.
• Back Sprites based on work by MeroMero.
• Many have been adjusted by myself.
• Every Pokémon has a unique sprite in your party.

Upgraded battle graphics
• More dynamic colors and attack animations for many moves.

Expanded Pack
• Main Pack pocket has been expanded to hold 25 items.
• Barry pocket has been added to reduce your main pocket from getting full.

Almost all bugs from vanilla Pokémon Crystal have been fixed.

A couple Secrets and Easter Eggs
• Based on classic Gen1 rumors and glitches. (There is a small hint book in Oak's Lab that you can access after progressing the story.)

Many other small goodies to find!

AI Information:
On occasion, I asked ChatGPT to help explain the function of some of the original Pokémon Crystal code, because I was literally learning Assembly from scratch as I worked on this project.
AI was not used to write any code or generate any art for this project.


r/PokemonROMhacks • • 2h ago

Development Gen 5 animations in firered

93 Upvotes

Can you help me share it without having nitendo on my back. What name should this be ?

I think the perfect fire red would be with gen 5 animations, shiny sprites in box and the first pokemon following you. That would be perfect.


r/PokemonROMhacks • • 39m ago

Discussion hot take: roms with multiple regions (like 4 or more) aren't as good as they seem on paper

• Upvotes

Why is the community (in general) so obsessed with projects that combine many generations into one (like what *PokeMMO* did)? I feel like people don’t stop to consider the basics of game design. It works in *PokeMMO* because you can play with friends and there’s PvP, meaning replaying a region doesn’t feel dull. Just think about how terrible it would be to cram every region into a single project: how would you even balance it so that, after beating the first generation, the subsequent ones still have a proper level curve / story plot that make sense? I can see the appeal of combining one, two, or maybe three generations, but anything beyond that, in my opinion, just results in a boring, tedious game. In a single-player context, once you’ve trained your Pokémon to level 100, the game is left with a dilemma: either it forces every trainer in the regions you haven’t visited yet to level 100 (which creates all sorts of logical issues), or it leaves you with a completely broken level curve where you’ll constantly be overleveled against every trainer you face. HGSS has shown us for the last 20 years that Pokémon games struggle to implement multiple regions effectively. The only reason it works in *PokeMMO* is the multiplayer element; take that away, as you would in a typical ROM hack, and by the time you reach the third region, the experience would likely just be miserable.

Anyway, that’s just my personal take on it, maybe people actually find it amazing, or who knows... I just find the intense obsession with it really strange, especially considering the sheer number of "AI slop" projects popping up on Twitter that are all about merging X regions together, on paper yeah sounds awesome, when you finally get around to playing it, it’ll probably be a total drag hahaha


r/PokemonROMhacks • • 12h ago

Discussion Can't believe it's a GBA ROM HACK

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167 Upvotes

POKEMON AZOTH

Can't believe it's just a GBA ROM HACK

Cause it's only few rom HACK that I know which is different (just telling based on my own experience)

All other hacks I felt repetitive and so difference but this is just different like quest , catch pokemon without battle these makes me exited

And to all the other developer of rom hacks i absolutely respect all the work all of u have been putting into the game and I wanna say thanks to all

Everyone has their own taste and I just shared what my taste looks like no disrespect intended

AI used in translating the game from Chinese to English


r/PokemonROMhacks • • 48m ago

Development What do y'all think of this map stitch? I'm happy I was able to make a snowy version of Emerald's general tileset.

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• Upvotes

I'm pretty new to mapping and not great at art, so any feedback would be greatly appreciated!

Now, all I need to do is make all the building maps and write all the event scripts...


r/PokemonROMhacks • • 1d ago

Development More Spooky Fakemon Evolution for the Halloween

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991 Upvotes

They are planned for a Romhack or a fangame, just not yet.


r/PokemonROMhacks • • 1d ago

Release Pokemon Brisk Emerald, Brisk update.

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32 Upvotes

u/SGTSunshine2605 looking at you bud. Anyways, this is the version 2.2 update for Brisk Emerald. It's small, and adds a couple of bug fixes. Ai was not used in this update, but was in a previous update: "Minor ai was used for the weather setting abilities causing that weather in the overworld."

New features and options

  • Battle retry (still in beta)
  • Party-menu Pokédex shortcut
  • Debug menu moved to Options page 7
  • Overworld encounters toggle:
  • GIMMICK Regeneration
  • Separate mute options:

Trainer difficulty

Reworked most trainers.

Fixes

  • Fixed DexNav
  • Fixed general bugs

Discord: https://discord.gg/MDRMmvX2kH
GitHub: https://github.com/Unborne-Fetus/
Download here


r/PokemonROMhacks • • 1d ago

Other Ready for Pokemon Monomyth!

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279 Upvotes

I've been designing and printing stickers to go with custom carts for romhacks to bounce between handhelds. Just finished my cart for MonoMyth!


r/PokemonROMhacks • • 1d ago

Other Bros, gays and sissa! Here we are! Look what I found on Twitter: it's like a reinterpretation of Platinum! It looks really promising.

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173 Upvotes

r/PokemonROMhacks • • 1d ago

Other (GLITCH) Battle and use the contents of your bag in Safari Zone ***Check Comments for the short tutorial on how this works***

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27 Upvotes

r/PokemonROMhacks • • 2d ago

Review This has become one of my favourite pokemon experiences ever

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967 Upvotes

I can’t sing enough praises for this hack. As someone who is very enthusiastic about Gen 4/5 hacks, this one was like something out of a dream. I love the fact that the story is a combination of the Gen 1 games, the anime and the manga (which I’m a huge fan of) in addition to its own original content.

The dex is expanded but never felt too crammed or overwhelming, there are a lot of cool QoL features (the EV allocator being my favourite), the difficulty felt right, the new custom sprites for trainers and later gen pokemon are gorgeous and I also really like how threatening Team Rocket felt in this.

If I have any negatives, I’m not a fan of the profanity in the dialogue sometimes. It’s only one or two characters and I’m far from a prude but cursing in Pokemon games breaks my immersion quite a bit. I also wish there was some custom music (polished crystal really spoiled me in this regard)

There’s still a whole Johto section to go so I’m looking forward to playing more of that. I definitely recommend this hack to anyone that’s a Pokemon fan. I don’t see any Kanto based romhack beating this for me


r/PokemonROMhacks • • 2d ago

Release Pokemon Brisk Emerald - Post Release Update

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78 Upvotes

Pokémon Brisk Emerald is my second ROMhack, and it’s receiving its largest update to date. After its “Final release” I added way more. Here’s that feature list. This is version 2.0. I did promise that searing sun would be released along with it. But the overworld encounter system is giving me issues. I’ve also decided that this won’t be its last update. From now on I might do small updates or bug fixes only on the discord. Minor ai was used for the weather setting abilities causing that weather in the overworld.

NEW FEATURES

67 custom Mega Evolutions, with individual Mega Stones sold in Orange City.

56 Fakémon designs: 40 new species, and 15 Halloween forms. All located in the Orange Islands.

Orange Islands expansion: Routes 143–150, Orange City, new environments, trainers, encounters, and a dedicated Mega Stone shop.

Dynamax Adventures: Rental Pokémon, branching encounters, Mega/Gigantamax bosses, legendary finales, and 1/100 shiny odds.

42 custom form ability updates.
For example, a Pokemon that’s poisoned with poison heal will heal every 3 steps. A Pokemon with drizzle will make it rain in the overworld as long as it’s the lead of your party.

Four difficulty modes: Easy, Normal, Hard, and Extreme, with adjusted levels and progression caps.

Expanded randomizer: Wild Pokémon, trainers, items, bosses, starters, abilities, moves, stats, evolutions, and more.

Custom shiny odds: Choose from 1/8192 to 1/50, plus Shiny Hunt mode and boosted Orange Islands shiny encounters.

Ball Capsules: Customize Pokémon send-out effects with smoke, flames, electricity, flowers, confetti, symbols, and more.

Custom send-out messages and expanded Light/Dark UI themes.

QTE Pokémon Contests with timing challenges and bonus appeal points.

CORE FEATURES

Pokémon from Generations 1–9, alongside original Fakémon and custom forms.

Mega Evolution, Primal Reversion, Ultra Burst, Z-Moves, Dynamax, Gigantamax, and Terastallization.

Overhauled trainer teams, movesets, AI, and major battles.

Champion Archives: Battle Blue, Red, Wallace, Cynthia, Iris, Diantha, Leon, Nemona, and Volo.

Expanded legendary and mythical encounters throughout Hoenn and the postgame.

Visible overworld Pokémon encounters and expanded wild encounter variety.

25 land and 12 water encounter slots, with expanded DexNav support.

Pokémon rebalancing, custom evolutions, adjusted typings, moves, stats, and abilities.

Nine-starter selection and expanded postgame exploration.

QUALITY-OF-LIFE

DexNav accessible after obtaining the Pokédex.

Customizable battle and overworld speed.

Optional level caps, unlimited ordinary trainer rematches, and move-learning prompts.

Battle format options, optional battle items, and type-effectiveness indicators.

Shiny hunting improvements and customizable follower Pokémon.

HGSS-style Pokédex, move relearner, and detailed Pokémon summaries.

Box Link, 20 PC boxes, reusable EXP Candies, and easier evolution-item usage.

Early Running Shoes, Fly convenience, faster transitions, and streamlined menus.

In-game Wonder Trade, catch-rate information, and Last Used Ball shortcuts.

WORLD & SMALLER FEATURES

Day/night cycle with 13 environment-specific lighting profiles, including tropical, volcanic, forest, coastal, haunted, icy, and underwater atmospheres.

Mass outbreaks, fishing improvements, modern Repel mechanics, and updated berry systems.
Healing benches, environmental interactions, and custom overworld details.

Expanded trainer customization, custom sprites, and additional battle presentation effects.

CREDITS

These are for all of the amazing people who allowed me to make this project.

Engine: Rom Hacking Hideout and all pokeemerald-expansion contributors.

Custom Mega artwork: ThunderRainbow, SpiritsUndead, iriv24, SpectralMallow, EndlessTGX, KFWeagz, Yogurcomics, Max S, PhatmonMonstr, camioftargon, IridescentMirage, Rachel T, Pokets, X, and other credited artists.

Fakémon artwork: princess-phoenix, CDRX73, KFWeagz, and the Sacred Phoenix team, including FlorianDX, Amras Anárion, Dracoyan, eysselia, MikuGoya, frillecho, and splittygjaw. Additional naming credit to Tenrio.

Maps, tilesets, trainers & graphics: Team Aqua’s Asset Repo, Pokéngine artists, Horo, Kasen, Poffin Case, Kyledove, Ink, and all individual artists credited in the repository.

Full individual asset credits and acknowledgements are available in the GitHub repository’s CREDITS.md and documentation.

LINKS

Discord: https://discord.gg/MDRMmvX2kH
GitHub: https://github.com/Unborne-Fetus/
Download here

Pokemon Brisk Dex is the companion app which significantly expands this game. Located on the discord server


r/PokemonROMhacks • • 2d ago

Development I'm planning a Ben 10 x Pokémon FireRed ROM hack, with one big twist: every alien gets an evolution line!

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40 Upvotes

Hey everyone!

I've been thinking about a project that I'd love to develop: a Pokémon FireRed ROM hack set in the Ben 10 universe.

I recently played a Ben 10 game based on FireRed and felt that the alien roster had a lot of untapped potential. That got me thinking: what if I combined Pokémon's RPG mechanics with the Ben 10 universe and gave the aliens evolution lines?

Here are some of my current ideas:

- The starting aliens would be Heatblast, Wildvine, and Ripjaws.

- Instead of Poké Balls, aliens would be stored in special capsules.

- The opening would feature Ben discovering the Omnitrix, Vilgax tracking its signal, and Grandpa Max managing to capture only three aliens after the alien DNA samples scatter.

- I'd like to create evolution lines for aliens from across the Ben 10 universe.

- Alien X would be a special case. I'm considering making it a late-game encounter rather than an ordinary alien you can obtain early.

I also want to experiment with a comic-book-style opening using still images, dialogue, sound effects, and music rather than full animation.

I'm still in the planning and early design stages, so this is a project idea rather than a finished game. My goal is to share a development update on the 26th of every month as the project progresses.

I'd love to hear your thoughts!

  1. Which aliens do you think would work best as starters?

  2. Which aliens would you give evolution lines to, and what would their evolved forms look like?

  3. How would you handle Alien X without making the game too easy?

  4. What would you most want to see in a Ben 10 Pokémon RPG?

I'm especially interested in evolution ideas, gameplay mechanics, and suggestions I might not have considered.

Thanks for reading!


r/PokemonROMhacks • • 2d ago

Release First Alpha of Project Bugn't v2.0 (Ultra Moon romhack now using the Gen 8-9 Expansion Mod and modern mapping tools)

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38 Upvotes

After over 3 months of development I'm finally ready to share the first playable alpha of v2.0, but first you need to know what's missing or the issues it has.

The expansion mod is still filled with errors and I'm aware of them (hopefully they're fixed by the time I want to release v2.0), what I'm looking for in this alpha is feedback on how the gameplay / progression feels, with how much is missing I suggest you only playtest the first island while I work on polishing the rest.

The missing features include missing forms, custom pokemon textures, polished tutors/tm compatibility, pc anywhere and other QoL patches, limited move reminder, and code edits that unlock abilities.

Download: https://drive.google.com/file/d/1LJwDaThQoryYE8Gb3G01y7cWnG1iB2wJ/view?usp=sharing

Documentation: https://docs.google.com/spreadsheets/d/1TiZuk_dcnM1XIU6cZPDRHXchts0vIBFqkWyRUtaV4xo/

v2.0 Trainer documentation: https://docs.google.com/spreadsheets/d/1Xtp4HeUG82hb0cNydMUqXu0CLD8b4atTycCqdA33eo0/

Discord for the feedback and future updates: https://discord.gg/WZtefvGacS

Pokecommunity: https://www.pokecommunity.com/threads/pokémon-project-bugnt-v1-1-2-complete-first-v2-0-alpha-with-expansion-mod-features-is-out.542499/

AI Disclaimer: While no AI was used on my side, this next update is developed using vibe coded tools (Pk3DS fork and USUM Studio) and the Expansion Mod, which was also vibe coded.


r/PokemonROMhacks • • 3d ago

Other Pokémon Lazarus on my CRT. emulated through mGBA on Wii with RGB SCART cables.

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1.7k Upvotes

In the correct orientation this time lol


r/PokemonROMhacks • • 2d ago

Discussion RG34XX has been my everyday handheld for months now, the perfect device for GBA Hacks

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179 Upvotes

I love this thing so much, it has so many things going for it, imo making it the best and closest design for a modern day GBA. It's the same aspect ratio as gba, but x3 the resolution. (Perfect pixel scaling)

Retroacheivements

Ability to load multiple shaders. For example I use scanlines (No specific reason, I just like them) and GBC color correction for Pokemon Lazarus and Seaglass, which is nice since they're GBA games but use GBC palettes.

Netplay for trading/battling, bluetooth controller support and Mini Hdmi out for TVs.

Portmaster Ports for games like Pokemmo and Pokemon Reborn.

[Listed pictured games in order: Lazarus, Emerald Seaglass, Pokemon Homestead and Emerald Rogue.]


r/PokemonROMhacks • • 2d ago

Release Pokémon Ceruleum v1.1.1 - Update!

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274 Upvotes

Hello everyone!

First of all, thank you to everyone who played the game, reviewed it, found bug/glitches and reported them to me. It has been a very overwhelming last 3 days!

I just wanted to provide you all with a small update, correcting some aspects listed below:

  • Added evo items for Charcadet - items available to purchase in Frux
  • Metal coat can now be used as an evo item!
  • Shiny pokemon will have their healthboxes yellow instead of white - for accessibility
  • Ability capsules available to purchase in the battle dept in Sapphire City
  • Nature mints available to purchase in Cruzeira's botanic school
  • Rearranged fishing encounters
  • Mart clerk behaviour in Sapphire City's supermarket 3rd floor changed - won't refuse to serve you anymore
  • Dexnav should be corrected - remember to keep pressing a when approaching a pokemon!
  • Removed odd key stone from mining minigame
  • Levels/teams in gym 2 have been lowered

Regarding the dialog, which lacks diversity, and has some grammatical/syntax errors (ex: saying Pokémons a bit too much): I can only blame my poor writing skills, and the fact that I don't practice my English very often. I hope that I'll do better in a future update! Rewriting/rearranging the dialog (and formatting it too) will take a lot of time, and as you already know Monomyth is coming out really soon and I will be too busy playing it.

I'll also add different modes of play in a future update (casual with infinite candy + max IV), normal (the one you're playing right now), and a nuzlocke (with level caps). I won't provide you with a release date, but it won't take too long, I hope.

Some other bugs that I didn't correct in this update:

  • Shader problem when transitioning from time of day to another

Lastly, you can find the Pokédex (with the location and information on evolutions for the changed ones) + the location of Mega Stones here: https://docs.google.com/document/d/1wkO3g_BQSd3NSAq4Cby8H2FU1kRpFOv3/edit?usp=sharing&ouid=115292794168293733690&rtpof=true&sd=true

And the list and location for the TMs here: https://docs.google.com/document/d/1dMM1qVsGf3PJPXVMYcphF0WJhsaROP_p/edit?usp=sharing&ouid=115292794168293733690&rtpof=true&sd=true

The guide, which is not ready yet, will come with the next update, later.

The update is now live on HackDex!

Thanks for reading me!


r/PokemonROMhacks • • 2d ago

Discussion Would I be allowed to release a mod that add the Pokémon 'real' voices in the Let's GO games?

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268 Upvotes

This is a small test-project I'm experimenting on. It adds the "real" Pokémon voices into the game.

My question is: I don't know if I would be allowed to share it, though (if I ever complete it, I still don't know if I will).

What do you guys think? Is it a dead/bad idea?

-

Disclosure, as it's required: I did use AI to learn how to find the game's audio files, convert and replace them with the actual Pokémon voices.

Edit: Clarifying the AI use: the mod is NOT made by an AI, the AI was used only to teach me how to make the edits myself.


r/PokemonROMhacks • • 1d ago

Development My first pokemon rom hack

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0 Upvotes

I’ve been playing pokemon since 2005. I’ve been playing rom hacks since 2008. I love pokemon. I love emerald. Emerald and yellow are the first games i ever played the game 8 times and never get tired. I wanted to create this rom hack not to change the gen 3 mechanics but to improve upon it due to my own personal experience and opinions of others. Same storyline, maps, NPCs, and major events. No unnecessary new characters or rewritten storylines. Team Magma's and Aqua get improved battle teams. Enhanced Gym Leaders and Elite Four
Improved trainer teams and smarter battle strategies.
More challenging boss battles while preserving their original identities. Improved Pokémon Evolutions
Trade evolutions replaced with level-based or item-based methods. Pokémon such as Gengar, Alakazam, and Machamp can be obtained without trading. More convenient Pokémon progression. Still keeps the original style and music/animations. I also included the hgss pokemon follow behind option. Original Battle Frontier
All seven facilities remain intact.
Original Frontier Brains, rental Pokémon, rules, and Silver/Gold Symbol requirements. Compatibility testing with modified gameplay mechanics. Improved Rival Battle Teams
Brendan / May: Stronger, better-balanced teams that evolve throughout the adventure.
Wally: Improved team progression, making him a more challenging rival, especially at Victory Road.
Better movesets: More strategic moves, improved coverage, and smarter battle tactics.
Level balancing: Rival Pokémon scale appropriately with the game's enhanced difficulty.
Original encounters preserved: No additional rival battles or storyline changes.
I added a 2% chance on shiny.
AI was used for cover and for battle improvements.
I just wanted to share a game of something i love. I’m not sure if there something like this out there and they’re probably is but if you enjoy emerald. The first version should be dropping soon.


r/PokemonROMhacks • • 2d ago

Other Parapong in game! *Fakemon for my romhack pokemon new horizons*

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6 Upvotes

Parapong is psychic ghost type fakemon

You can meet him (answer this question about ghosts) (level 15) or find him with a one percent chance in the Lavender town.

It's a pretty good Pokemon with 90 in all stats except defense and speed (they're 80)

Shiny palette Greenish blue that conveys a feeling of slime and neon.

Parapong is a pillow that steals dreams and uses them against its opponents. Parapong also penetrates the shadows of enemies and deals them devastating blows with shadow balls.

*the text has been translated, so there may be errors*


r/PokemonROMhacks • • 3d ago

Review Pokémon Scorched Silver is a love letter to Johto

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213 Upvotes

A few months ago I finished Pokémon Scorched Silver and, after I joined this community, I felt the need to express my opinion on the game.

Firstly, I gotta say that the idea of a game that's 20 years after the original Johto games is really good, but needs to be executed well so it can work, and boy, does it work in this game. This future Johto is really amazing, the new Pokeball factory in Azalea, the University in Violet City, the brand new gyms and E4 members really make the idea work. I think it's important to mention that the new Azalea gym leader – which I'm not going to mention it's typing – makes the game more fair to the players who choose Chikorita as their starter, and even though I chose Cyndaquil, I think it's a really good change.

The game graphic-wise is so, SO pretty! It's such a joy to see Johto so beautiful like in this game, especially for me who's a big Johto lover. The Pokémon also look amazing in the battles.

The story and new evil team are really good, but could be better. A few times I was actually surprised by some plot twists, there are many characters and dialogues that are really interesting and really make the story good. However, I was kinda disappointed with the ending of the climax of the game, I felt like everything was going in a so cinematic way and suddenly the whole vibe went down, so I was really disappointed.

The game difficulty is kinda high, which makes it really good. I lost one of the gym battles, mostly because I didn't prepare well, so that's mostly my fault, but the battles are hard, many gym leaders use terrain or weather, so prepare a strategy! I had a team of 5 until the last gym, because I wanted a Kingdra and Horsea was kinda locked behind for most of the campaign. This is an important thing, not EVERY Pokémon listed is catchable before all the gyms, so keep that in mind before playing this game.

Also, after you beat the E4 you can have rematches with every gym leader and all of the battles are double battles 6x6, and they're REALLY awesome. Those were maybe the hardest battles in the game and the ones I prepared the most, changing my party's moves, items and who would mega evolve. The doubles battles continue in the E4 and with the new Champion, so prepare for some really tough battles! I really liked this idea, was surprised when seeing it, but had a lot of fun in those battles.

I haven't played many ROM Hacks in my life, but Scorched Silver surely is one of my favourites. It felt so refreshing exploring this modern Johto, catching new Pokémon, seeing the same faces after some years and meeting new ones. I think everyone who likes Johto should play Scorched Silver.

Sorry if something I said doesn't make sense or could have been written better, English is not my first language.


r/PokemonROMhacks • • 4d ago

Other Pokémon Emerald Seaglass looks amazing on a CRT

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1.2k Upvotes

r/PokemonROMhacks • • 3d ago

Other My remix of Sinnoh Gym Leader imported into a vanilla frlg rom

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23 Upvotes

r/PokemonROMhacks • • 3d ago

Trailer Pokemon Legends Delta Longplay Demo Trailer 2

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359 Upvotes

The moment has arrived at last: a release date for the full-blown demo! The Legends Delta team is hard at work getting this game 100% ready by the release date; we hope you are all looking forward to experiencing Hoenn in a brand new way.

With roughly 11 hours of gameplay (if both the Nolan and Orericks campaigns are played)

We hope you enjoy our trailer by none other than our lead programmer, Xecrus.

(No AI has been used in the making of this Rom Hack)