r/SEGA • • Sep 21 '19

Would you like to talk to other SEGA fans in real time or strike it up with one of the mods perhaps? Join the SEGA Discord Server!

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38 Upvotes

r/SEGA • • Apr 30 '26

Announcement For your Sega Master System and Game Gear posts, also throw them up over at our sister Sub r/SMSGG

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3 Upvotes

r/SEGA • • 9h ago

Video Daytona USA (1994 arcade) standalone in VR, 4K, Logitech Racing wheel support, on Quest 3

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16 Upvotes

Daytona USA is the stock-car racing game Sega AM2 released in arcades in 1994 (directed by Toshihiro Nagoshi and produced by Yu Suzuki). Logitech wheels work in standalone via the USB-C port.

Everything is in here: https://port0r.com


r/SEGA • • 2h ago

Rant I think it’s been long enough.

5 Upvotes

It’s criminal that we don’t have a Shining Collection yet. Seriously Shining Force 3 is my “white wale”. Come on! Port the entirety of the series you cowards. Also make a new proper Shining Force SRPG. And the collection should have an art work book and a digital download for the music from all entries. And if it’s not too much to ask, I’d like Golden Sun 1&2 to be included. I figured with all the cough Sonic games we might give some love to other I.PS. Hey also Skies of Arcadia. WHY?! Why isn’t this ported? Sonic Chronicles needs to be finished. Lastly a Dreamcast mini needs to happen. That console got screwed and the people that know, Know! Have a great holiday season.


r/SEGA • • 8h ago

News Wachenröder English Translation Complete

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8 Upvotes

r/SEGA • • 2h ago

Image Shining Force Fanart -

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2 Upvotes

Some fanart for the Shining Force series. I didn’t see a fan art flair, hopefully image is okay. Lol.


r/SEGA • • 33m ago

Discussion You can't beat us, connect me to the competition | Mr Sys vs SEGA TV ( "You cannot beat us"/Nintendo vs Do Us a Favour - Plug a into a Sega / SEGA ) | Connections in the comments and sprite art

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• Upvotes

r/SEGA • • 14h ago

News Dreamcast running on Wii (NullDC4Wii)

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5 Upvotes

r/SEGA • • 6h ago

Article Mega Drive VA1 | YM2612/VDP Ground Separation & Audio Rebuild - Slap Fight (audio capture)

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1 Upvotes

r/SEGA • • 15h ago

Video I Created Sonic Mania Remastered (Retold) made on Dreams for PS4 and PS5!

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2 Upvotes

r/SEGA • • 1d ago

News The Phantasy Star Vocal Collection is now available to stream globally

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10 Upvotes

r/SEGA • • 15h ago

Discussion 18 Wheeler: American Pro Trucker (Dreamcast) is now playable in standalone 6DoF VR on Meta Quest! Sit inside the 3D cab, yank the overhead air-horn cord, and race Lizard Tail from NY to Key West.

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0 Upvotes

Hey everyone! 🚛💨

I’ve just released v0.1.0 of 18 Wheeler: American Pro Trucker VR, a standalone 6DoF OpenXR port of Sega AM2’s 2001 Dreamcast arcade classic running natively on Meta Quest 2, Quest Pro, Quest 3, and Quest 3S!

🔗 GitHub Repo, Memory Map & APK Release (v0.1.0): https://github.com/f1nal-b0ss/18-wheeler-decomp


🔥 What Makes This Port Special?

By reverse-engineering the retail USA (MK-51064) SH-4 binary using Reverse Engineer Anything (REA) + Ghidra and building on the awesome mikermak/hotd2-vr / Flycast OpenXR reprojection architecture, we’ve turned the original game into a full first-person big-rig VR experience:

  • True 6DoF Stereoscopic 3D Truck Cabin: Sit right inside the 3D cab with the wooden dashboard, working speedometer/tachometer gauges, sunglasses, magazine, and swinging windshield badge. Includes a custom planar-depth vertex shader so the dashboard stays 100% flat and distortion-free as you look around.
  • Physical Overhead Air-Horn Cord Gesture: Reach your Left Hand up near visor level (just like yanking a real 18-wheeler horn cord!) to blast the air horn and clear traffic out of your lane!
  • Dual Steering Modes (6DoF Virtual Wheel or Thumbstick): Squeeze both controller Grips to grab an invisible 6DoF steering wheel in mid-air, or steer kick-back arcade style with the thumbstick.
  • Live RAM Haptic Telemetry:
    • Diesel Idle & Throttle Rumble: Feel the engine chug at idle and ramp up smoothly as you squeeze the Right Trigger (Gas).
    • Mechanical Gear-Shift Clunk: Tactile right-hand clunk when shifting between LOW, HIGH, and REVERSE.
    • Heavy Crash & Collision Jolts: Hooked directly into the game's camera-shake telemetry in RAM (0x8C56A494)—every time you trade paint with your rival Lizard Tail, smash through crates, or clip a car, both controllers fire a heavy impact jolt.
  • Arcade CRT Color & Specular Pass: Custom GLSL shader pass tames LCD vertex-specular washout and restores vibrant Dreamcast arcade colors at a locked 60/72 FPS.

📦 How to Play (100% Clean-Room Release)

This release contains zero copyrighted Sega ROM files. To play: 1. Download 18wheeler-vr.apk** from the GitHub Releases page and sideload it via SideQuest, ADB, or QuestPorts. 2. Copy your legally owned 18 Wheeler: American Pro Trucker (USA) (MK-51064) .gdi + .bin tracks (or .chd) into /sdcard/Download/18Wheeler/ on your Quest. 3. Launch **18 Wheeler VR from Unknown Sources and hit the highway!

Huge shoutout to Sega AM2 for the original arcade masterpiece, Flyinghead (Flycast), mikermak (hotd2-vr), and Reverse Engineer Anything (REA). Let me know what you think—and what Dreamcast arcade classic you want to see in VR next!


r/SEGA • • 1d ago

News Jet Set Radio better movement patch

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29 Upvotes

r/SEGA • • 1d ago

Announcement Whats new with Hollycast, the new Dreamcast Emulator!

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5 Upvotes

r/SEGA • • 19h ago

News WCCF Clubs 2005–2006 [Native Project] – High Progress + Screenshots

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1 Upvotes

r/SEGA • • 1d ago

Video Ghost Walk Through Shenmue Halloween Special!

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5 Upvotes

!!!HAPPY HALLOWEEN SPECIAL!!!

Ghost Walk Through Shenmue: https://youtu.be/y-6rcUUKTd8

Ryo's Spirit Never Left Japan! He floats about checking in on everyone and scaring a few familiar faces!

Hope you enjoy A GHOST Walk Through Shenmue my friends and early Happy Halloween!!!


r/SEGA • • 1d ago

Video TMNT - Megadrive Is It Better Then Turtles In Time?

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5 Upvotes

r/SEGA • • 23h ago

Question Can you imagine going to back to 1999…

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0 Upvotes

r/SEGA • • 1d ago

Discussion (Petition , Very Important) Boycott EU Kids Act for Gaming Preservation

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4 Upvotes

r/SEGA • • 1d ago

News PAPRIUM is beautiful in CRT PAL in Retroarch

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9 Upvotes

PAL looks like the designers intended, with more detail and more colors. Look at the Japanese text under the 032.

PAL: (720x576)

NTSC: (720x480)

  1. Shaders load preset: load the CRT Guest Advanced Pal
  2. Shaders Parameters: Apply the Sega brightness fix to 1

It's a shame to playthrough in NTSC


r/SEGA • • 1d ago

Announcement Sonic Fun World

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3 Upvotes

r/SEGA • • 1d ago

Video Sonic.exe PS1 port — actual PlayStation 1 port

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0 Upvotes

r/SEGA • • 1d ago

News WCCF Clubs 2005–2006 [Native Project] – High Progress + Screenshots

1 Upvotes

This project comes from the kid in me who was lucky enough to experience some unforgettable moments with this game.

I’m also a former player who still keeps his original cards to this day, and there’s still a big part of me that wants to bring this game back, preserve it, and make it accessible in a form that can hopefully live for many more years.

Over the past week, I’ve been spending most of my time decompiling and decoding the original Sega machine software, trying to understand how the game works internally and how its different systems can be translated into a proper PC environment.

This also included figuring out how the game handles its Blue Guns hardware, graphics behavior, machine communication, and projector system.

So far, I’ve managed to achieve:

• Booting the game successfully up to the Manager and Team Creation screen
• Adding credits directly in Attract Mode
• Successfully running the original Projector version, which was used as the central hub between machines
• Getting the Projector and Player Machine working together on a single PC, including tournament invitation communication

Current Roadmap

• Fix stuttering and graphical artifacts
• Fix audio issues, including sounds getting stuck in loops after sudden frame drops
• Build a standalone Projector Hub version that can run on a separate PC for proper local multiplayer
• Build a standalone Player Machine version that does not depend on the Projector Hub
• Create a version where the Player Machine runs normally while the Projector process runs silently in the background without graphics
• Create a launcher for generating and managing Manager Cards
• Create a launcher with a virtual pitch/card reader where you can place and move your players before launching the game
• Add keyboard functions to replace or emulate the original machine controls
• Build a clean and user-friendly launcher so anyone can run the project without complicated setup

Local and online multiplayer are also being explored, but no promises yet.

The project is progressing quietly at a steady pace, but the progress so far has been very strong.

Development speed may change depending on time and cost, as this is currently a fully self-funded project, both financially and in terms of development time.

I’d love to hear what you think about the project in the comments.

For anyone interested in supporting the project or getting access to early experimental builds, feel free to reach out to me through my social accounts, Steam profile, or Discord.

More progress and screenshots will be shared here as development continues.


r/SEGA • • 3d ago

Announcement Spencer Nilsen Interview: Sonic CD, Ecco & Sega

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17 Upvotes

Interesting interview with Spencer Nilsen, the guy behind the music for Sonic CD, Ecco and so many other amazing games. He touches on several topics, including his return! I love this guy!


r/SEGA • • 2d ago

Question yo

0 Upvotes

can someone please make me an amy profile pic for discord? i dont wanna use AI or official art