r/LowStakesConspiracies • u/Jakisthe • 9h ago
Pokemon is not the largest IP of all time and the Wikipedia article claiming it is is the worst point of reference ever conceived by man
[And I suspect it's to make Pokemon seem larger than it is]
I see it all the time. Movie threads. Listicles. Diagrams. Gaming articles. Gemini. It’s always the same.
“Pokemon is the largest IP in the world!”
Which everyone loves to trumpet about – that this IP has dominated the charts in a way that no other IP on the planet ever has.
Except that’s a lie. You have been lied to.\*
Pokemon is almost certainly not the largest IP on the planet and every single source out there on the internet is quoting either a)nothing at all or b)the same Wikipedia page with the world’s worst comparative sourcing.
Where do we even start? The offending article in question then.
Let’s take a look at merchandizing, by far Pokemon’s bulk of revenue.

If we follow [b], it brings us to the source for 2026 numbers, [25].
https://www.licenseglobal.com/rankings-lists/top-150-leading-licensors
The ultimate source for these numbers is “License Global Magazine”(LGM). And what do these 2026 numbers say?

hey’re number 6, with a mere 24.9% that of Disney. Why wouldn’t Disney IPs get counted for this? Well, Disney doesn’t break it out on a per-IP basis. But already we can see the issues; using a source which *only* counts revenue for one IP is immediately, obviously a wrong way to get a comparison \across** IPs. As the Boondocks put it, the absence of evidence is not evidence of absence.
So what do Disney IPs use as a source of revenue for 2026 numbers? The Wikipedia article doesn’t have a source for Disney and doesn’t count merch sales past 2018. Are we then to believe that, say, Disney Princesses, the 5th largest IP out there, constitutes none of that $63B and hasn’t since 2018? According to Wikipedia, this is exactly how it’s done.
Yes, per wikipedia, since 2018, not a single one of the merchandize counts for Disney Princesses, Winnie the Pooh, Mickey Mouse, Spider-Man, MCU, Avengers have been updated. Not a single update across all of those brands, despite their parent company generating hundreds of billions in merchandizing revenue, per the same source that Pokemon uses to place up the rankings. Are we then to believe that it’s some other mysterious Disney property which is racking up all of this merchandising? Somehow, only Pokemon gets merchandizing revenue, and all other revenue simply counted as Disney…vanishes. Goes to no IP. The parent company is producing $63B in merchandizing revenue which is attributable to no one.
This approach is so, so, so obviously absolute nonsense. Clearly, just because you can find numbers for one doesn’t mean that numbers for the others don’t exist. Let’s start with Mickey Mouse. Mickey Mouse, which – again – has not updated their merchandizing counter since 2018, hasn’t grown at all?

What about for the fact that Mickey Mouse made more money in merchandizing in 2018 than Pokemon did?

Yup. This Disney IP – the one without big movies, or big stars, or big games – made more money via merchandizing in 2018 than Pokemon did. In fact, Mickey made more money in merchandise than Pokemon did in 2018, 2016, 2015, 2014, 2013, 2012, and 2010 (by a 3.6x multiple). Somehow amidst all that though, Mickey sold 0 in 2009, 2008, and 2006 – very embarrassing for him.
Mickey himself beats Pokemon on a merchandise basis 8 times out of 9 for years we can actually compare, with only a *single year*(2017) being smaller than Pokemon on a like-to-like basis, and even then by a mere 0.267M. Meanwhile, Mickey routinely generates $1, 2, 3, 4, 5, 6B more in merch revenues! Even in just these fragmented years, even including the missing years and the gigantic, improper, and incomparable chunk of “until 2005”, Mickey made $9.186B *more\* than Pokemon in merch sales – $60.67B vs $51.48B. If we only look at like-to-like years(‘07, ‘10-‘18) we can directly compare, Mickey made *$22.54B* more than Pokemon.

Yet somehow, Mickey merch sales end flatly at 2018. Not only that, but apparently he didn’t sell anything at all before 2002, whereas Pokemon gets a great big chunk of “before 2005” revenue. Sure. This article is claiming that Mickey Mouse, the globally recognized IP which has existed for ninety eight years, through the toy crazes of the 60s, 70s, and 80s – before Pokemon ever existed - only started to make any merchandizing sales in 2002. This article is claiming that all of a sudden, in 2002, this otherwise apparently-no-sales IP suddenly generates $4.7B in merchandise sales, hit banger after banger until 2018, and vanished into the sunset. Somehow, this phenomenon didn’t happen to Pokemon.
Are you kidding me? Is this Wikipedia page insane?
If we dig deeper we can see even more issues. Let’s check 2018 for both of those, so [18] for Pokemon and [43] for Mickey.
[18] is an article titled: “Disney Consumer Products Hits $54.7B in Retail Sales as Top Global Licensor of 2018”. In it, we see no revenue for Mickey Mouse, although it does call out

Beyond that fun footnote(23d place!) though, nothing about Mickey. Once again, zero basis for comparison; once again, something to suggest Pokemon is absolutely nowhere near the top.
[43] is much more helpful, which might be why so many characters have their merch sales only up to this point. This is a PDF titled “Retail Sales of Licensed Merchandise Based on $100MM+ Entertainment/Character Properties”. *Finally*, we see IP fully broken out, with Mickey right there at #1 at $3.265B…and Pokemon at #25 with $0.497B!?


This could be a lot of things. [18] draws from LGM, which is a big-picture industry magazine resource, better for marketing, brand launches, and category reports for people inside and outside the industry. [43] is “The Licensing Letter”(TLL), which has a much deeper dataset, much deeper analysis on deals and royalties, and is used by people in the industry for actual specific coverage.
[43/TLL] says their number excludes content:

Oh huh so everything else drawing from TLL excludes video-games. Yet [18/LGM] very much includes video-games. If you make an account there and go to the actual 2018 TLM report (which, crucially, is for 2017 data; 2018 actuals released in 2019 are not available on the site anymore) it says this about Pokemon:

Look like it includes video games in this discussion, which is weird, as Pokemon very much *also* counts video-game (specifically mobile) games as a separate part of their total, so this is getting double counted in their merchandise metrics:

Whoever did this shoddy Wikipedia article is drawing from a less precise dataset(LGM vs TLL), is *including* sources which other IPs are excluded from(like video games), and then *double-counts* it. This isn’t even getting into whether to count theme parks and cruises (where Disney/Mickey has an absolutely colossal retail presence).
So never mind that Marvel is scattered across a million listings like Spider-Man, X-Men, MCU, Thor, Iron Man. Never mind that the *single* X-Men merchandise number is from 1994 without any updates in the last 32 years:

Referencing this article:

Never mind that hey wait a minute, that’s not just X-Men!
These sources are a joke. This list is the least reliable source I could have possibly even conceived, much less have actually put together. Pokemon uniquely counts spans of time which other brands do not, actual 1:1 comparisons are essentially non-existent, and not a single real primary 1:1 source anywhere has Pokemon anything at #1.
The talk page has been filled with people noting this over the years - with several noting that it seems suspiciously targeted to make Pokemon seem bigger than it comparatively is.



And still, articles (and AI about those articles!) about Pokemon being the biggest keep referencing either nothing at all or this absolute garbage fire.


Beyond Wikipedia and occasional lucky call out to LGM, not a single one of these awful, awful, awful articles has any sourcing of any kind besides literally "trust me bro". This includes Guinness, a marketing company which has no ability to get any more industry insight than any other web-bound layperson and which uses "estimated" and "thought to have" more than an actual quantiative comparison demands.
If I'm to give the Wikipedia article any credit at all (kill me), at least it draws from actual industry-caliber accounting, not grainy-ass self-made diagrams or obama-giving-himself-a-medal caliber nonsense. Of course, the Wikipedia article is pure trash, but at least it leads somewhere.
So, at the end of this? No sir I don't like it. Not for one single shining second do I believe that Pokemon is the biggest IP in the world.
TLDR: It's almost certainly not the largest IP. The sources are complete garbage; there's fragmenting all over the place; there's double-counting; there's talk that this was done intentionally but it's too enmeshed to clean up fully; nothing else has any sources at all; other IP consistently has much more presence
\Lastly, I know I've come in hot here.* Maybe it is Pokemon. If it is, there isn't a single actual industry source out there which supports it, just fan reposts, poorly sourced citogenesis articles, and this unbelievably bad Wiki article. But maybe? In my eyes though, Pokemon is almost certainly not the largest IP in the world. What is? It’s hard to say – Disney doesn’t split up by IP. My guess is Mickey Mouse. Perhaps Marvel. But all these breathless proclamations about Pokémon at the undisputed top? Absolutely not.




