r/WebGames • • Feb 14 '22

Find-A-Game Megathread!

290 Upvotes

Forgot the name of a game but want to play it again? This is your place to find it! Please be as descriptive as possible to help others remember what you're looking for.


r/WebGames • • Mar 20 '26

Looking for opinions on AI made web games

31 Upvotes

Should we allow it?

Just ban the slop?

does anyone care


r/WebGames • • 4h ago

Yeonskie: indie developed carnival-themed website games with interactive and community elements

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yeonskie.com
6 Upvotes

Requesting feedback on website and games.

Please post your feedback and comments in the original thread in r/Websites as I'm not OP: https://www.reddit.com/r/Websites/comments/1xgrnez/carnivalthemed_website_with_interactivecommunity/


r/WebGames • • 1h ago

RadioGuessr – hear a live radio station from somewhere in the world, guess the country (daily, 5 rounds, no sign-up)

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myradiobox.com
• Upvotes

I made a small daily game: each round plays a real live radio station from one of 114 countries, and you pick which country it’s broadcasting from out of four options. Two of the wrong answers are always from the same region, so it’s not just “is this Japanese or Brazilian”.

Everyone gets the same 5 stations each day (like Wordle), you can share your result as emoji, and there’s an unlimited practice mode after the daily.

Today I got 3/5 🟩🟥🟩🟩🟥. Feedback very welcome, especially on difficulty!


r/WebGames • • 4h ago

Big update to the Poem building game i made: Dear Fridge

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magister-waldemar.itch.io
3 Upvotes

Here is the first major update to my game about building poems on a fridge.
Some of the issues with Magenta textures on mobile should be gone. And I have reworked onboarding.
Feedback is more than welcome!


r/WebGames • • 2h ago

[PZL] Cave Flipper: A 2D, puzzle-platformer

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2 Upvotes

This is an unfinished project I am using to gather feedback on for university!
If you could, I'd ask you to also fill out this form.

Thank you!


r/WebGames • • 5h ago

FAIRWAY HOLLOW GOLF

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fairwayhollowgolf.com
3 Upvotes

Hi! I’m a solo dev and I’ve been building Fairway Hollow: a pixel-art golf game that runs in your browser, no download and no account.

  • A new course every day, the same for everyone, with a daily leaderboard
  • Real golf physics: wind, clubs, rough, sand and water
  • A Tour career against CPU golfers (Rookie up to World Tour)
  • A daily hole-in-one challenge and friend duels

Play it here: https://fairwayhollowgolf.com

I would love honest feedback, especially on: how the drag-to-swing feels on your phone, and whether the Tour is too easy or too hard. Thanks for trying it!


r/WebGames • • 3h ago

[SIM] Heroes Have Jobs – an idle village manager where broke heroes take day jobs between dungeon runs

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comstd.itch.io
2 Upvotes

Solo dev here. The guild went broke, so your heroes work as farmers, miners and smiths, and you send the best of them on expeditions. It runs in the browser, saves in your browser and keeps going while you’re away. Art made with AI tools and finished by hand in Photoshop. Feedback very welcome, especially on the first 15 minutes!

Link: https://comstd.itch.io/heroes-have-jobs


r/WebGames • • 3h ago

[STRAT] Mad Combo Squad Demo - 2d pixel art auto battler

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zecko00.itch.io
2 Upvotes

r/WebGames • • 3h ago

Woodshop — a 30-second planing and oiling prototype

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2 Upvotes

I made Woodshop, a tiny browser prototype about planing a rough board and rubbing oil into the grain.

It’s free, opens without sign-up on phone or PC, and takes about 30 seconds.

It’s still rough: there’s only one board, and this is a hand-feel test rather than a finished game.

During planing or oiling, which moment feels weakest—the plane pushing back against your stroke, or the oil sinking into the board?


r/WebGames • • 3h ago

[PLF] Sketchy Levels - a hand-drawn troll platformer where every level lies to you

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playgama.com
2 Upvotes

r/WebGames • • 10m ago

[FPS] Cactus Clash – a multiplayer western FPS where everyone is a cactus. Snipe with a sunflower, right in your browser

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playcactusclash.com
• Upvotes

Hey! I'm the solo dev of Cactus Clash, a low-poly western FPS where every player is a cactus.

Play free: https://playcactusclash.com/?ref=reddit

Runs in any modern browser (Chrome, Firefox, Edge, Safari) with mouse and keyboard. No download, no sign-up: you can jump in as a guest right away. It also works on phones if you want to try it there.

What's in it right now:

- 7 maps and 5 game modes

- Ranked matches with ELO

- Weird western weapons: the Sunflower Sniper, the Water Sprayer, Cactus Bomb grenades…

- Skins, hats and kill effects to customize your cactus

Built with Three.js and Node/Socket.io. I'd love honest feedback: how does it feel to play, how does it run on your device, and what would you add?


r/WebGames • • 11m ago

[FPS] Fitz's Aim Trainer: Free daily aim training challenge

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fitzsaimtrainer.com
• Upvotes

I’ve been building an aim trainer (Fitz’s Aim Trainer on Steam) and wanted an easy way for people to try it out.

I turned the website from a demo into a daily challenge. There is one exercise per day, picked from the default in game excercises. Target layout is the same for everyone, so scores are actually comparable. You can retry as much as you want, only your best run goes on the leaderboard.

It runs in the browser, no account or download.

fitzsaimtrainer.com

Would love feedback!


r/WebGames • • 14m ago

Ninelock – a sudoku roguelike where full rows, columns and boxes clear and score (free, mobile-friendly alpha)

Thumbnail ninelock.guidocatalusci.com
• Upvotes

Hi! I made this. Quick rundown:

- You draw digits from a deck and place them on a sudoku grid (normal sudoku rules), but the grid has no fixed solution.

- Fill a row, column or box and it empties and scores points × mult. Clear two at once for double mult.

- Beat each grid's target before your hands run out, then spend your money in the shop on talismans that bend the rules.

- 8 chapters: the grid grows from 4×4 to 6×6 to 9×9, with sum cages, cracks and bosses along the way.

It's an early alpha built for phones first (portrait), but it works on desktop too. No download, no sign-up.

Feedback I'd love: did the rule click in the first grid? Where did your run end, and did it feel fair? Any broken talisman? Any layout issues (device + browser)?

The game sends anonymous run stats under a random ID to help me balance it. No account and no personal data.


r/WebGames • • 19m ago

Gardoon

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lekastudios.itch.io
• Upvotes

Free itch demo: https://lekastudios.itch.io/eo21

I have been working on this game for around six months; it went through many changes of direction - but it finally has a Steam page, a free demo to play and a unique art style! There are regular updates; and in the past couple of months; I have made quite a few new mechanics based on the feedback on the game!

I wanna invite you visit the Steam page and wishlist the game, and if you want to try the free demo on itch.io!

In the free demo, there are four decks to play with, many unlockable upgrades and features, over 2-3 hours of gameplay, and the retelling of one of the most famous tragedies in Persian mythology.

Basic info:

Gardoon is a blackjack roguelite set in Persian mythology/epic. The story is a retelling of one of the most famous stories of the Shahnameh (Book of Kings) which was written by a chill dude called Ferdowsi at around year 1000 AD. His objective was to revive the Persian culture and language after the Islamic conquest of Persia; and well, he did arguably succeed.

Anyways; basically, you never fight the heroes. You play blackjack hands against the Deev, a spirit of misfortune, in hands played toward 21. Winning does not decide what happens. It decides who decides how the story goes. At the end of each chapter someone prays: a mother, a son, a king, a father. You answer. Grant the prayer or deny it, and the story turns.

AI Disclosure:

Claude Code has been helping me code the game in Unity. The rest, including art, the music, the design and so forth is fully organic ;)


r/WebGames • • 20m ago

hair force one: red tie rampage - i made a game where he dodges everything, then you fight him. free, browser, some say the greatest

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akellainmotion.itch.io
• Upvotes

hi, i made this.

a cartoon chase that turns into a best of three fighting game. works on phone, pc, controller. the voice is ai (parody). some people say it's very good, i said it.

if it breaks, fake news.

tell me anyway.


r/WebGames • • 4h ago

Echoes Beyond - A persistent 4X strategy MMO in a shared galaxy

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playechoesbeyond.com
2 Upvotes

I've always enjoyed browser strategy games like OGame, but I think the genre could be much better. That's why I'm building Echoes Beyond, a browser-based 4X strategy MMO, with the help of AI development tools.

The idea is to keep what makes these games great: building an empire, managing resources, researching technologies and building fleets, while rethinking some of the things that have always frustrated me about the genre.

A galaxy you actually explore

Echoes Beyond has a huge, persistent galaxy with millions of explorable star systems. The map isn't just a spreadsheet of coordinates. It's the actual space where you explore, expand and make decisions.

Your empire, your progression

I want the experience to be about more than competing on a leaderboard. Your empire should have its own progression, challenges, setbacks and achievements. Losing something should create an opportunity to adapt and rebuild, rather than making months of progress feel wasted.

A living galaxy

There are 13 NPC factions that players can build relationships with, gain or lose reputation with, and fight against. They can also fight back. The goal is to make the galaxy feel active even when other players aren't around.

Where the game stands

The basic gameplay loops are implemented, and I'm currently testing, fixing bugs and balancing the game. It's playable, but still very much a work in progress. Exploration, progression and the overall gameplay loop all need further development.

I'm building this game because it's the kind of strategy game I'd like to play myself. I'm also experimenting with AI-assisted development to help me build and iterate faster.

I'm looking for players who enjoy browser strategy games and want to help shape the game through testing and honest feedback. I'd especially like to hear what makes these games fun for you, what frustrates you about the genre and what would make you want to keep playing.

Try it here: https://playechoesbeyond.com

It's early days, and the community is practically nonexistent at the moment, so anyone interested in helping shape the game is very welcome.

What would you change about OGame-style browser strategy games?


r/WebGames • • 25m ago

[RPG] Fractured Choices: The Red Lamp - a free browser text RPG with dice rolls and branching choices

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fracturedchoices.com
• Upvotes

I'm the developer. The Red Lamp is a complete adventure about objects from your old life falling out of a second moon, and goblins being paid to collect them. You choose what to do, see what each choice risks, and let the dice decide how it goes.

You can start without an account; signing up lets you keep your run. The scenes are written ahead of time, with no AI narration in this mode. The artwork is AI-generated, and I use AI tools in development. There's a separate AI-narrated open-play mode on the site.

If you give it a go, I'd like to know which choice you got stuck on.


r/WebGames • • 31m ago

[HTML5] Moon Hop: A Cozy Jumping Game

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lofiandgames.com
• Upvotes

r/WebGames • • 48m ago

[ESC] Theodor’s Halloween Escape – a hallowen escape game with 10 hidden ghosts

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• Upvotes

Hi, I’m the developer! Theodor, a former butler, needs help getting his haunted mansion ready for Halloween. Explore the rooms, combine items and solve puzzles along the way. There are also ten house ghosts hiding around the mansion.

I hope you like the game


r/WebGames • • 52m ago

[HTML5] After-School Horror - a short first-person horror game: spot what changed in an empty school and survive 4 rounds with only 3 matches

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argo-l.itch.io
• Upvotes

r/WebGames • • 55m ago

[PZL] CalorieGuessr - guess the calories on 5 real cafeteria plates a day, every ingredient weighed

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calorieguessr.dev
• Upvotes

r/WebGames • • 1h ago

[SIM] IncreFishFarm - a calm fishing and farming idle game for your second screen

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turboslopgames.itch.io
• Upvotes

Description: Long-term, grindy fishing and farming game with idle features, something for podcasts n chill.

Fish five lakes, from the shore or up close in first person, with a rod, a net, a harpoon and cages. Grow a farm from 3×3 plot to 35×35 patches, with 46 crops, animals, chests, pets and tractors.

Fishing and farming are leveled from 1 to 100, and there's a collection log to complete and a aquarium to display your rare catches.

Idle capacity up to 10 hours. Designed to last up to 6 months, and full collection might take over a year.

Play with a controller or the mouse.

Free to play in browser up to level 75.

Trailer: https://www.youtube.com/watch?v=t0T8bAxisvA

Involvement: Solo developer. I designed, directed and play-tested the game. Claude Code wrote the code, the text, the music and the 3D models.


r/WebGames • • 1h ago

Star Trek: Quadrant Command

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cygnus-x1.net
• Upvotes

If you grew up gaming in the 70s or 80s, you likely crossed paths with the granddaddy of all space simulators: the original 1971 **Star Trek** text game. There was a unique thrill to typing coordinates into a glowing green terminal, hunting down "K"s on an 8x8 grid, and carefully rationing your energy reserves. It was a groundbreaking experience that laid the foundation for the entire tactical genre.

I wanted to capture that exact feeling of sitting in the center seat, but elevate the mechanics with the kind of strategic depth modern players expect. Enter **Star Trek: Quadrant Command**.

This is a complete tactical evolution of the classic formula. It takes the foundation you remember, the ticking stardate clock and the delicate power grid, and turns the galaxy into a living, hostile ecosystem. You aren't just clearing empty sectors anymore; you are triaging a quadrant actively under siege. The game forces you to make hard, high-stakes decisions. You might have to choose between warping across the map to rescue a civilian freighter desperately trying to escape its attackers, or holding the line to defend a critical Starbase from a coordinated enemy assault.

The combat rewards careful positioning and resource management. You can calculate photon torpedo chain reactions to wipe out clustered fleets, or divert your dwindling power to focused phaser beams and wide-arc cone dispersals when things get close. And you will need every tool in your arsenal, because you are up against methodical Klingon wolfpacks, Romulan ambushers that cloak to hide their energy signatures, and relentless Orion pirates.

Even the environment is out to get you. To secure the quadrant, you will have to navigate blind through sensor-jamming nebulae, weather shield-battering ion storms, and sometimes take the ultimate risk of dropping your shields entirely to siphon emergency power directly from a star.

The **Enterprise** has the tools, but the math of the universe is working against you. If you love deep, turn-based strategy and have a soft spot for the retro classics, I'd love for you to take command.

Do you have what it takes to save the galaxy before time runs out?

**Please note, much like the main viewscreen on the Enterprise, this game runs best on a large monitor**


r/WebGames • • 1h ago

Metro Maneuver - daily transit puzzle -- build routes and pick up as many riders along the way

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metromaneuver.com
• Upvotes

hi everyone,

As an avid public transportation system enjoyer, I've always had an itch to make a sort of metro optimization game, so I made this daily puzzle game!

I've only tested with some friends and family so far who aren't super big puzzle players, so I'd love feedback from anyone here. I actually want to try and leave out any instructions here to see how well my game communicates/teaches things.

I will note that depending on when you play, maps get gradually tougher throughout the week... M, Tu are "easy", W, Th are "medium", F is "hard", Sa and Su are fun large maps/bonus maps with extra features. You can always replay old maps via 'play archives'.

Please let me know any and all thoughts!