r/duolingo • u/drcopus • 14h ago
Constructive Criticism Having to click through 14 screens after a lesson is terrible UX
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Honestly, I find myself significantly less likely to do another lesson after having to click through so much rubbish.
Edit to provide more context about what I'm complaining about:
To start with, I'm in favour of gamification. That's what duolingo has historically done really well. I think they are ruining the gamification by thoughtlessly piling on features, leading many users to cease to care about any of them. For instance, I now care less about badges because they are drowned out by a sea of other things.
As others have said in this thread, it feels like independent developers were tasked with building out features without ever thinking about what the experience would be like when they are combined.
Good gamification doesn't feel like never-ending screens. This just encourages the user to click through them as quickly as possible without reading them properly. A couple of screens are great and I think it's only gotten out of hand in the last months. Even if it was just capped at 4 or 5 screens that would be fine, showing different screens each day could also mix things up.
A skip button would also be great.
The rest of the information that wasn't presented in screens could just appear as notification bubbles or something to in the main UI. Many people would probably go check the notifications - but when there's even a small bit of actively looking for the information yourself it makes the experience quite different.
