r/GoldenSun • • Aug 02 '26

General The Golden Sun 25th anniversary zine which was announced back in February has finally been released! It's over 60 pages long and features various tributes to the series including fanart, custom merchandise and anecdotes from over so many who submitted! Link in desc HAPPY 25th ANNIVERSARY GOLDEN SUN!

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213 Upvotes

The download link to the 25th anniversary zine PDF can be found in the link below. Please give it a look and keep sharing it around 🌞

https://isaacs-allied-adepts.itch.io/gold


r/GoldenSun • • 4d ago

/r/GoldenSun has voted to allow AI coded projects on the subreddit

46 Upvotes

Notes:

  • I keep tabs on the vote from the outset through to the end, the approximate portion of yes/no stayed the same from minute 1 through to the close. Here is an image of the vote from an hour in:
  • I also looked at the sentiment of the comments posted in the reddit thread; it was somewhere between 60-65% in favor of allowing AI coded projects.
  • The approx. geo distribution of the voters on the poll match the approx. geo distribution of the posters on the subreddit.

Thanks everyone for voting, I hope that those who voted 'yes' and are understandably disappointed can respect that this is what the majority would like to see on the subreddit and respect those AI coded projects that do get posted. If you don't like it, just don't engage with it at all.

EDIT: to clarify, content that used AI to create creative works (images, videos, music, ...) are still banned as per the previous community poll.


r/GoldenSun • • 6h ago

The Lost Age I replayed Golden Sun recently and decided to write a love letter

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28 Upvotes

It had been over 20 years since I replayed the original games and I realized how many small details the game had that I took for granted as a kid. The game truly impressed me all over again, so I decided to make my first video honouring the game.

The video is quite long, but I think my passion shows through, even though I say so myself. I would love to hear what you guys think.

In the future I want to focus on recommending (mostly obscure) games. If you're interested in that, feel free to subscribe.

Don't mind the occasional creative liberty during the story telling section :)


r/GoldenSun • • 23h ago

Golden Sun A World Aflames — Mia's Perspective

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72 Upvotes

Mia overlooking a world at war...


r/GoldenSun • • 1d ago

The Lost Age Forgot that Isaac became the pirate leader

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73 Upvotes

🏴‍☠️


r/GoldenSun • • 1d ago

Golden Sun Reminds me of the Psynergy Stone in Vale

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518 Upvotes

I just thought it was neat. These are called Chrome Alum Crystals and are Lab Grown. Fitting right?


r/GoldenSun • • 21h ago

General Golden Sun itch by FF Resonance!

17 Upvotes

I just wanted to share in case someone doesn’t know but i started playing FF Resonance today and its scratching that golden sun itch iv been craving in a modern game!


r/GoldenSun • • 3d ago

Golden Sun Cursed weapons

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59 Upvotes

I found this Leviathan Axe on Pirate Island. The problem is that every time I equip it, my character becomes cursed. Clerics charge 300 to remove the item, but they only remove the object itself—they don’t lift the curse.

How can I use this axe without being affected by the curse?


r/GoldenSun • • 2d ago

Golden Sun I made a bottom-screen companion for Golden Sun on 3DS: tap-to-cast Psynergy, Djinn sets, full area maps, battle info (beta)

35 Upvotes

Hi everyone! I've been building a homebrew app for the New 3DS that runs **Golden Sun** and **Golden Sun: The Lost Age** on the top screen and uses the bottom touch screen as a full companion UI, so you rarely need the in-game menus. It's a beta, and I'd love testers.

## What it does

- **Party:** HP/PP, stats, class, EXP to next level, Djinn power/resist

- **Psynergy:** tap a spell to cast it, no menu digging

- **Djinn:** tap to Set/Standby, plus saved Djinn sets (All Set, All Standby, 3 slots)

- **Maps:** the whole area drawn with your position marked from the first step, no exploring needed

- **Items:** tap to equip with a stat preview, "Equip best", hold for the item description

- **Battle panel:** enemy stats, turn order, Repeat round

- Three save-state slots, autosave, 5-second rewind, a bestiary and a message log

- Works on both games, including the Lost Age password keyboard

## Install

A small Windows patcher builds the `.cia` (install with FBI) from **your own ROMs**: pick New or Old 3DS, pick your ROM(s), build. It can also make a `.3ds` for emulators like Azahar.

## Notes

- Built and tested on a **New 3DS XL** (60 fps most of the time). **Old 3DS may run slow**, roughly 25–35 fps.

- Emulators: Azahar needs New 3DS mode and the CPU clock around 300% (guide in the repo). Android is untested.

- **No ROMs, game code or BIOS are included.** The app reads maps and text from your own ROM at runtime. It's an unofficial fan project, not affiliated with Nintendo or Camelot.

- The patcher is unsigned, so Windows may warn you; the source is all in the repo.

## Feedback wanted

It's a first beta: please report crashes, freezes, wrong numbers on the bottom screen or anything that looks off, and say whether you're on New/Old 3DS or an emulator. Issues are open on GitHub.

## AI disclosure

This project was built with AI assistance. I used **Claude** (by Anthropic) as a coding assistant for much of the code, the patcher tooling, the reverse-engineering notes (map and text formats) and the documentation. I directed the design, tested the results on a New 3DS XL and in Azahar, and decided what shipped. AI-assisted code can contain mistakes, so please report bugs. The fan art AI image tools.

Download + source: https://github.com/Exhilo62/GoldenSun-DualScreenCompanion


r/GoldenSun • • 3d ago

Golden Sun Golden Sun Recompiled - 0.6 Remastered Music has arrived!

55 Upvotes

Oh boy, this is a big one! Lots of bug fixes, progress on TLA and the previously requested music mod support! Another player has tried playing through Golden Sun Reloaded, the romhack, and found it worked fine apart from minor known issues that are most likely not the romhacks fault.

New: music mods (FLAC support)

Both games can now play your own music in place of the original soundtrack, for example the remastered Golden Sun soundtracks by Vincent Dortel aka Juste-D.

  • Put the album's FLAC files in Music/TBS and Music/TLA next to the launcher. Each song then plays the matching recording instead of the game's own music. Sound effects stay as they are.
  • Every song loops where the game loops it, at the exact spot in the recording, so it carries on without a jump. A song that ends in the game (like the ending theme) plays once and stops.
  • The Lost Age plays its own album, and The Broken Seal's recordings for the songs it borrows from the first game, such as the victory fanfare.
  • The first time the launcher finds a music folder, it asks whether you want to use it. You can change your mind later with "Enable Music Mod" under the cogwheel, or in game under F1 → Audio, where it switches straight away. Both are greyed out when no music is found.
  • Fades, pausing and volume work as with the original music. Fast Forward doesn't speed up the recordings. If a file is missing or can't be read, that song plays the original.
  • Not every track has been listened to in game yet to make sure it loops neatly. If you find one that loops incorrectly, please let us know which song and where you heard it.

The music isn't part of the game download. u/Juste-D's remastered Golden Sun and The Lost Age soundtracks are available as a ready-made music mod, loop points included. Unzip it next to the launcher and you're set.

Many thanks to Vincent Dortel aka Juste-D for the remaster, for letting us share it, and for his help with the loop points. And many thanks for the redditors who pointed me towards his masterful remasters.

The Lost Age

Jupiter Lighthouse

  • The tops of the push pillars and of the lightning-rod block now show near the edges of the wider view.
  • Fixed the clouds by the rooftop smearing, a black bar above them, and junk at the room's left edge.

World map and sailing

  • Quakes on the world map (such as after Jupiter Lighthouse) now shake the edges of the wider view too. This isn't fully fixed yet: some glitches may remain.
  • Islands at the edges keep their own climate: snowy ones stay snowy, green ones stay green, and they no longer flicker when you sail across a snow border.
  • The Select map screen now shows more of the map around it, instead of a frozen view of the sea.
  • Walk Speed now also speeds up flying the ship.

Lemuria, Sea of Time and Atteka

  • Lemuria's clouds now continue neatly into the wider view.
  • Stepping off the Lemuria dock stairs no longer swings the camera away.
  • The water in Atteka's inlet now fills the wider view.

Alhafra

  • Moving water at the edges of the wider view now keeps moving during dialogue.

Gondowan Cliffs

  • Fixed garbled scenery outside the original view.

Aqua Rock and Gaia Rock

  • Water and beam of light effects are now properly drawn in the margins.
  • Fixed a black square the size of the original screen appearing in a cave.
  • Fixed a shrine platform showing up late at the edges after the camera moved.
  • Gaia Rock's distant scenery now fills the whole wider view.

Shaman Village

  • The tornado in Shaman Village now reaches the top of the wider view, like the ones at Air's Rock.

Cliff tops

  • The sky on the cliff tops now fills the whole wider view.

Battles and Psynergy

  • The Eclipse summon is no longer cut off at the old screen edge. Other large battle sprites near the edges benefit too, though some smaller issues with summon graphics remain.
  • Fixed the edges of the wider view when using items in battle.
  • The letters on summon tablets now carry on past the original screen instead of being cut off. Other field effects placed the same way benefit too.

Everywhere

  • Going back to the Original view no longer leaves people striped or Psynergy icons missing.

The Broken Seal

  • The opening storm in Vale now rains across the whole wider view, top to bottom.
  • Flint's shadow now follows him into the wider view.

Both games

  • Fixed garbled graphics after switching the view size.
  • Fixed slowdowns caused by the game writing the same warning to its log over and over. Most noticeable in The Lost Age when learning Psynergy, casting Burst, and in some battles.
  • The launcher asks once about music mods and has the new "Enable Music Mod" option (see above).

Known issues

  • Loading a savestate made at a different screen size (for example Extra Wide, loaded in Original) can still garble graphics, such as Felix turning into a mess of lines. Changing the screen size between Original, Wide or Extra Wide and back redraws the screen and fixes it.
  • TLA, music mods: the opening scene before Venus Lighthouse keeps the original music.
  • TLA: Raging Flood has the wrong shape, gets cut off at the edges and causes slowdown.
  • TLA: an effect in Great Gabomba can show bits of text instead of its proper graphics.
  • TLA: slowdown during the Great Gabomba ritual remains unresolved.
  • TLA: Supernova doesn't fill the wider view yet, and some other summon graphics still have smaller issues at the edges.
  • TLA: the beacon light at Jupiter Lighthouse stops short of the top of the wider view.
  • TLA: an apple in a snowy tree can show as junk at the edge until it reaches the original screen.
  • TLA: we've had one report of a crash after about 40 minutes of play. If it happens to you, turn on F1 → Crash log and send us the report.
  • TLA: walking can occasionally stutter. We haven't been able to reproduce it yet.
  • TBS: the scenery around Kolima's pond doesn't follow the water as it drains.
  • TBS: we've had one report of a crash while changing the view size. If you can make it happen, please send us a report.
  • We're still looking into performance for both games, including Turbo speed in TLA.

Github: https://github.com/Shmargus/GSRecomp

Download: https://github.com/Shmargus/GSRecomp/releases

Website: https://shmargus.github.io/GSRecomp/


r/GoldenSun • • 3d ago

General All Weapon 3D Models Now Aviliable

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125 Upvotes

Ever wanted to use the 3D models from Golden Sun: Dark Dawn but couldn’t find them anywhere? Well, look no further!

I took the time to rip all the weapon models from the game so you can use them in your own fan projects and creations.

You can download them for free over on The Models Resource!

Hope you find them useful!


r/GoldenSun • • 3d ago

General "Interesting" Test Models

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35 Upvotes

While looking through the game's 3d models I found some horrifying creatures that seem to be a leftover of the development part where they tried to find an artstyle for the chibi overworld models


r/GoldenSun • • 3d ago

Golden Sun DD Sol Blade Experiment with Isaac.

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23 Upvotes

Here's an experiment with the DD 3D weapons! Shoutout to Boneyskaboom for the extraction.

It looks like DD's Sol Blade can work with the TBS/TLA characters, so I'm pretty sure the other weapons should work too. I'll need to experiment more to see what else is possible.

I did have to redraw parts of the Sol Blade to get it working, but I think it came out pretty well. The main issue is that a lot of the weapon unleashes available online are broken, which makes it difficult to get everything working 100%. There are also limitations to what I can and can't do on my end.

Overall, though, things are looking pretty cool!


r/GoldenSun • • 3d ago

Meta Isaac spotted in the wild!

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158 Upvotes

I visited my brother in Texas and found this at the mall! Pretty cool!


r/GoldenSun • • 3d ago

Meme Sign that kid immediately

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116 Upvotes

r/GoldenSun • • 3d ago

The Lost Age Are there actually any romhacks out there?

34 Upvotes

I see a lot of whining here from all sides about the future of modding Golden Sun.

But apart from some balancing adjustments like Reloaded.....are there actually ANY romhacks at all? With actual new content. New maps. New quests. New bosses. New dialogue. Etc?


r/GoldenSun • • 3d ago

General Vote time!

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5 Upvotes

r/GoldenSun • • 4d ago

Meme Contigo nightlife is crazy 🎲🎰

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370 Upvotes

r/GoldenSun • • 3d ago

Golden Sun Mia facing the player

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36 Upvotes

I've been working on a front-facing Mia sprite because we usually only get to see the characters from a diagonal angle in battle. I wanted to see how she'd look facing the player directly.

Mia is a pretty complex sprite, especially when you look at her hair. It looks light blue in-game, but it's actually made up of different shades of blue, green, and teal. There's more detail there than you might notice while playing.

I left her bow out for now because I wanted to see how her longer hair would look from the front. I'm still working on it, so I might make some adjustments as I go.

For those wondering about my workflow, I use Aseprite for my sprite work. I redrew Mia to adapt her design to a front-facing perspective, along with making pixel edits, recoloring, and other adjustments.


r/GoldenSun • • 5d ago

Golden Sun Am I missing any djinn before the final boss?

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122 Upvotes

So yeah, tell me which djinn am I missing BEFORE THE FINAL BOSS, as I have zero damn idea how many there are.


r/GoldenSun • • 5d ago

General Idk if 2 Beyond the Beyond posts is too much but I'm not having any problembsp far I'm having fun

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6 Upvotes

Maybe I'm such a casual that I don't play that many games to see this often but to me it seems rare to have different games share so much similarities like the shop interaction being almost identical. I love what Camelot used to be. Hope they return to for someday. Also I read and found out people don't really like Beyond the Beyond so much, party due to this weird battle system I didn't even know about where you have to mash a button right before an action takes place and then hold a D pad direction at the right time to guard or do a special attack of some kind.

Ok while I'll definitely say I have no idea what the hell is going on here lol I'm still fiddling with it to mixed results like others have said in the past. Other than it being random sometimes as in not working at all, there seem to be a number of times where it works as intended. It is weird but for a guy like me playing it today in spurts on my phone I find it fun. I also had a couple drinks this evening to I'm sorry if this post is extra restarted. Watch the video, I just wanted to point out that the game's shop dialogue is almost identical to our beloved Golden Sun. Brings joy.


r/GoldenSun • • 6d ago

The Lost Age Anyone Ever Try Getting to the Gabomba Statue From the Overworld?

16 Upvotes

Apparently, you go right through it if you hug the corners of the mountain.


r/GoldenSun • • 6d ago

Golden Sun Your take on golden sun specifically dark dawn

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25 Upvotes

r/GoldenSun • • 6d ago

Question Any recommended patches or mods for a first run?

7 Upvotes

I played and finished The Lost Age back in 2004, and remember absolutely loving it. I never got around to playing the first Golden Sun.

I'm planning to play both now, so it's essentially a fresh experience (22 years is a while). Are there any QoL patches or mods you'd recommend that improve the experience without straying too far from vanilla? I'd prefer to avoid major rebalances or gameplay changes.


r/GoldenSun • • 8d ago

Golden Sun Fire and Ice — Golden Sun Wallpaper

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76 Upvotes

My attempt at turning the sprites into a wallpaper. A lot harder than I expected! Menardi gets a fiery background and a dramatic attack, while Mia is just fed up and throwing hands