r/RaceTrackDesigns • u/RandomTrackDesignAcc • 14h ago
r/RaceTrackDesigns • u/TobyeatsfAtcoW • 16d ago
Track of the Month Flame Motor City is your September 2026 Track of the Month!
r/RaceTrackDesigns • u/TobyeatsfAtcoW • 25d ago
RTD Challenge RTD Challenge #69 || I Am Placing Blocks And Shit Cause I'm In Fucking Minecraft
RTD Challenge #68 || Lost Isles Results
Best in Show: Bali Raceway by u/maxx-usa
"His design feels like the most complete and thought out design posted." - u/Cyclone1001
Congrats to our winner, let's move on to the next challenge!
I Am Placing Blocks And Shit Cause I'm In Fucking Minecraft
Welcome to RTD Challenge #69! We figured this one would be a little bit silly as per the number, so here we present the first-ever program-specific RTD Challenge. Challenge #69 tasks you with building a boat racing track IN MINECRAFT. It should NOT be an F1 track that you made in minecraft, no matter how impressive that may be. This is supposed to be specifically tracks made for the elustrious motorsport of Minecraft boat racing.
Java or Bedrock permitted, mods are only allowed to be COSMETIC. No aeronautics racing, however cool that may be in itself, that's for a different time.
Since it's October, I WILL be factoring in spookiness to your track's judgment. It can be completely plain, and I'll still prioritize quality over having a theme, but some Halloween-y elements are very much appreciated.
CONDENSED RULES
- Make an ice boat racetrack in Minecraft
- Can be made in any version of the game on Bedrock or Java
- Cosmetic enhancement mods ONLY (Shaders, Texture Packs, etc.)
- 3a. This means no blocks are to be included that AREN'T part of vanilla Minecraft
- Can be made in survival or creative
- Survival-inaccessible blocks are allowed, I wanna see what you can do with command blocks if you actually know how to use them to effect.
- No changing the properties of existing blocks or the boats themselves
Have fun, and get Minecrafting!
Your deadline for this challenge is October 31st, 2026 at 11:59:59 pm CDT (Countdown)
Want to submit a prompt for an RTD challenge? Do it here!
Join the official discord server for r/RaceTrackDesigns! We love seeing new people getting more involved in the community!
r/RaceTrackDesigns • u/Road2Nowhere_acs • 8h ago
Street Circuit/Semi-Permanent The layout of my latest project, Dammastock Loop, 119.57km of Swiss mountain passes known as 'The High Triple', made for Assetto Corsa
r/RaceTrackDesigns • u/NotAWeebLikeFr • 1d ago
Redesign Autódromo Hermanos Rodríguez Redesign
T1, 2, and 3 made faster. I don't really have an issue with the current T1, its more the 2, 3 complex that I've found to be quite clumsy and awkward. The angle and space between each corner also don't support fights to carry on, hence I've made T2 and 3 more of a flowing left right, in turn allowing the following car to brave it out through the complex, if not make it easier to follow and continue the fight into T4.
T4 and T5 reprofiled. Yet another section of the track that I think is slow and clumsy. Here, I reprofiled T4 to be more open instead of an acute angle corner, this increases the minimal speed into the reprofiled T5, which I've rounded off. These changes are made so that the cars don't look like they're crawling around the corners but still maintaining enough low speed so that the grandstands can be kept where they are.
The Esses are made faster. Although far from relevant, looking at an aerial view of it, the esses in my opinion don't look all that pleasing to look at. But these changes aren't just for cosmetics, but rather to increase the speed, making this more like Maggots and Becketts at Silverstone, or the Suzuka Esses.
New Peraltada Complex. Bringing back the OG Peraltada corner was my main focus in this redesign. But in order to make it safe enough, I decided to change up the Stadium section. T12 is brought forwards, but not as hard on the brakes. The sweeper T13 is also there to slightly lower the speeds into the new Foro Sol hairpin. Again, the main purpose of the kink after the hairpin is just to slow the cars down- satisfying the race organizers and maximizing the time the fans get to see the cars around the complex. Theres a double right which leads onto the OG Peraltada corner and back onto the main straight.
r/RaceTrackDesigns • u/v1lk0 • 1d ago
International Autódromo de Lima
clockwise, 16 corners, in my head it would be about 5,2 km
r/RaceTrackDesigns • u/ArjunR000_ • 2d ago
International Manchester Motorsport Park
The Manchester Motorsport Park is a motorsport park located near Manchester, England. The circuit has 5 different layouts (Full, Intermediate, Simple, Sprint and Club).
r/RaceTrackDesigns • u/Ok_Push323 • 3d ago
International Balikpapan International Circuit
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r/RaceTrackDesigns • u/crazynewtgaming • 4d ago
WIP Mod : Grand Canyon Circuit 0.5 RELEASE
Finally finished this track for release. 1 and a half year of idea to reality. hope you all like it.
This is a Fully Fictional track for other tracks i may ask for if this is ok or not but this is just me ,
And i just though of why not a track in the canyons, so here we are.
REMINDER
- The hot lap layout is not designed for race just to get the best times if you do race its a catastrophe.
- The Ai lane is good but still in races the ai will hit walls so rather than Quick Race its Better to do Weekend Race so the Ai can learn the track and the races are fun
layouts (2) :- GP - 4.6km , HOTLAP - 3.5km
you will love the T300 corner (GP -T9)
r/RaceTrackDesigns • u/ExperienceDry8893 • 4d ago
International View Hill Thunder Park
Drag Strip
An international-level drag racing facility designed to host everything from street cars and club racers to professional Top Fuel dragsters. With dedicated staging lanes, competitor paddocks spectator banks and grandstands, it will be the main attraction for major drag racing events.

Kart Track
A dedicated karting circuit featuring a flowing, technical layout designed for precision, racing lines and momentum.

Speedway
A purpose-built oval speedway for close, exciting short-track racing. It will host events featuring speedway cars, with plenty of wheel-to-wheel action for spectators.

Dirt Track
A dedicated off-road racing circuit with a loose-surface layout designed for sliding, car control and close competition. It will provide a venue for dirt racing events and offer a different driving challenge from the paved circuits.

r/RaceTrackDesigns • u/Leia_Organs • 4d ago
International Örebro International Motorvenue
Second post made on here! Please point out some flaws and where the track gets a bit funky and stuff.
6.10km
Width around 20m everywhere
17 Corners
Around a 10 minute drive from city center and 10 minutes from the airport.
r/RaceTrackDesigns • u/Timely_Pace2192 • 5d ago
International Vietnam International Circuit
Vietnam international circuit is located in Tây Ninh Province, Vietnam which features Tropical Monsoon climate. The circuit is an FIA Grade 1 circuit designed for Formula 1. It is roughly 5.7km long with an average width of 15m.
Feedback appreciated!
r/RaceTrackDesigns • u/MyNameIsNotNotChuck • 6d ago
Street Circuit/Semi-Permanent Several IndyCar/CART/ChampCar Street Circuits
Five street circuits across the United States, all intended to be run by some sort of American open-wheel racing series (IndyCar/Champ Car/CART/etc). These are all several months old, however the Santa Monica circuit is the newest (layout itself is like two months old, the design I made a few weeks ago).
Uhhh that's it, hope you like them, if you don't then go drive the Madring idk
r/RaceTrackDesigns • u/Carrots_tgh • 6d ago
Discussion Circuit de Nowhere
pls give feedback on the track for me (ignore the title I have no clue where this is or what it should be called)
r/RaceTrackDesigns • u/GambitThaCat01 • 6d ago
WIP KE Speedway
22 turns, max elevation change of 24 metres, with the lowest being the first turn, and the highest turn 9... I was thinking of removing turns 13-16, and remaking the section before turn 17(final chicane) and making it one giant curve, or even just straight. Turn 8 is banked by 12.5 degrees, and turn 10 by 18 degrees. The track length should be about 6.8 km. Inspired by Australia, Istanbul, Suzuka and Zandvoort.
r/RaceTrackDesigns • u/R32_driver • 7d ago
Club/Local Autodromo Playa Topocalma | Valparaíso, Chile
r/RaceTrackDesigns • u/Right_Depth_6905 • 7d ago
International Some Updates on the Hokubu GP layout I’ve been working on
- Added rough grandstands
- Added tarmac & dirt runoffs
- Toned down elevation changes (boo)
(I put it down for a few months because I was a bit burnt out of using the FH6 estate editor)
r/RaceTrackDesigns • u/Avgeek_Crab_7448 • 7d ago
International The bos uit raceway
This is my first track lol the track width is 12 meters
r/RaceTrackDesigns • u/Fourtwenty101 • 7d ago
Discussion High Speed Curse, feels great to drive.
Hey Guys,
Thought I'd add to some of the great track designs. Made a map in my upcoming game Lap by Lap. Its a simulation racing game with wheel and pedal, force feedback support, 24 first class dynamically reacting drivers, or you can take the wheel.
Can't wait for when the game releases to see all your wonderful track designs, and your best lap times on them.
This was made in about 2mins in the in game editor that will be releasing with the full game. You design the track and elevation, and the props, barriers and scenery are all procedurally placed.
The speeds on the map are just estimates based on the averages I was doing driving the track, they were edited in.
Have a great day.
r/RaceTrackDesigns • u/Abject-Basket-8981 • 8d ago
International Fictional Mongolian F1 Grand Prix circuit (Permanent)
(Used Blender) The circuit is roughly 5.43km long and the track width is 19.5m. Also, this circuit has an elevation change of ~10m. It goes by clockwise.
(Inspired by Jeddah, Monza, Silverstone)
r/RaceTrackDesigns • u/v3nlosi4k • 8d ago
International 🇮🇹 Messina Street Circuit - a raceway in Messina, Italy.
I didn’t knew it would turn out so good.
DIRECTION: CW
LENGTH: 4.381m
TURNS: 17
LOCATION: Messina, Sicily, Italy
r/RaceTrackDesigns • u/crazynewtgaming • 10d ago
WIP TOMBORG Ver 0.8 Update
Just finished the update for Tomborg track, had to make big changes to layout removing Layout-C replacing it with Layout-C2.
- Trees (Replaced Tree texture and placement).
- Fixed excess Vertices count lowering file size
- Layout C2
- added groves
- many more....
lINK TO UPDATE INFO - https://www.overtake.gg/downloads/tomborg.78508/updates
IF ANYONE HAD PREVIOUSLY DOWNLOADED THE TRACK DELETE AND RE-INSTALL.