r/UnityAssets • • 34m ago

3D Models - $10.00 Unity Asset : Modern Cars Pack β€” 5 HD Vehicles

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β€’ Upvotes

5 high-quality HD 3D vehicles for racing games, open-world games, police games, and modern driving projects.

Each vehicle is provided as a complete single-piece model. Wheels and other vehicle parts are integrated into the model and are not separate/customizable components.

https://assetstore.unity.com/packages/3d/vehicles/land/modern-cars-pack-5-hd-vehicles-411074


r/UnityAssets • • 2h ago

Particle Systems Curved Carousel Menu Standard:I made a more flexible version of my Unity carousel UI after releasing the free one

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1 Upvotes

Hey, I'm the solo dev behind CodeStart-AI.

A little while ago I released a free version of my curved carousel menu for Unity. I've now put together a Standard version with a few more layouts and controls.

The main thing I wanted was to make it useful for more than just one type of menu. You can use it for character selection, vehicle selection, level selection, inventory items, etc.

It has Arc, Flat, 3D Ring and Vertical Wheel layouts, along with snapping, swipe/drag navigation, keyboard and gamepad support, and custom item prefabs.

I've also included ScriptableObject data, runtime item management and pooling.

Here's a short video showing it in action

The Standard version is $14.99 on the Unity Asset Store

https://assetstore.unity.com/packages/tools/gui/curved-carousel-menu-standard-412420

I'm still growing this little asset business, so I'd genuinely like to know something from people who build their own games:

When you make a character or vehicle selection screen, do you usually build the carousel yourself, use a regular Scroll View, or use an existing asset?

I'm interested in how other developers approach this, especially if there are things about carousel UI that tend to become annoying once you start using it in a real project.

Thanks!


r/UnityAssets • • 4h ago

Editor Extensions | $24.99 UniGit: Use Git without leaving Unity - commit, branch, merge, diff, resolve conflicts and handle GitHub PRs from the editor

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1 Upvotes

UniGit is a Git client that runs inside the Unity Editor. Commit, branch, merge, diff, stash, resolve conflicts, and handle GitHub PRs and LFS without switching apps.

3 vouchers: ASVOE8AT0DCAGP3S3J320271028 ASVXDN9PP2HG3KZFARC20271028 ASVXTQ60QXYWUHHUEEK20271028

Please comment if you use one. Any feedback is appreciated.


r/UnityAssets • • 5h ago

3D Models | $9.99 SkinnedMesh Combiner πŸ‘€: Combine mesh geometry, merge materials, reduce draw calls to increase your game's performance!

1 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets • • 6h ago

3D Models - $5.99 (50% off) PS1 Horror Locations Collection: a funeral home, butcher shop and hospital as one low-poly building

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1 Upvotes

I make low-poly PS1-style horror locations. This collection puts my three into one building: a funeral home with its basement morgue, the hospital ward upstairs and a butcher shop with a cold store across the yard.

What matters for Unity:

β€’ 230 props, FBX with PNG textures (64–256 px, Filter Mode Point, no compression), metres, Y-up; GLB and OBJ in the same zip, plus .blend sources

β€’ 92 tileable textures and decals for walls, floors and ceilings, made for these props: same palettes, same 64 px per metre

β€’ 79 doors, signs and pickups: doors with open and locked versions, room plates, EXIT signs, story keys with inventory icons

β€’ Moving parts are separate child objects with the pivot on the hinge or slide, so doors, drawers and lids open by rotating one child

β€’ Clean and bloody textures on the same mesh for 71 models, so a material swap is all it takes

β€’ Works with Built-in and URP: Base Map + Point filter, Alpha Clipping for glass and grates, Emission map for lit props

β€’ Not included: Unity prefabs, characters, animation clips. There is a Godot 4 project with everything set up, and the same building runs in the browser on the page, so you can look around before buying

Launch week: $5.99 instead of $11.99. Each location also has a free Lite with the same files if you want to test the import first.

https://spareminute.itch.io/ps1-horror-locations


r/UnityAssets • • 12h ago

Tools/GUI | $59.99 ReLayer: React UI for Unity with 5 Floating Combat UI Styles

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2 Upvotes

r/UnityAssets • • 8h ago

([50% OFF] 17.50 USD) Tools/Utilities Ultimate Inspector Fields : 📧 Support | 🌐 Website | 💬 DiscordUltimate Inspector Fields helps you identify your asset references faster by adding thumbnails and expandable previews directly to Unity’s Inspector fields.Identify assigned assets, inspect their appearance, and p

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1 Upvotes

r/UnityAssets • • 12h ago

50% OFF ($75) CIVIL-AI-SYSTEM: Bring Scenes to Life

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2 Upvotes

r/UnityAssets • • 8h ago

Textures & Materials Specter Universal UI Collection: 4 pixel art UI styles for indie games

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1 Upvotes

Hey everyone!
I made a pixel art UI collection with 4 different styles for indie games:

  • Fantasy RPG
  • Modern Retro
  • Sci‑Fi
  • Cozy Casual

Each style includes UI elements, buttons, panels, icons, and interface parts for different game moods.

I’d love to know: which style would you use in your game?

Asset page:
https://specter44.itch.io/universal-ui-collection


r/UnityAssets • • 23h ago

Editor Extensions Nexum: Markdown Notes, Tasks & Connected Knowledge

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2 Upvotes

I've always wanted a better way to keep development notes, tasks, and project-related information together without constantly switching between different tools. That's what led me to build Nexum.

If you use Obsidian or enjoy working with Markdown and linked notes, you'll probably recognize part of the idea. Nexum uses regular .md files for notes, but brings that workflow directly into the Unity Editor and connects it to your actual project.

It combines:

  • Markdown notes: Write documentation with tables, callouts, code blocks, and other Markdown formatting. Notes remain portable .md files.
  • Unity references: Link or embed assets, GameObjects, resources, and other notes.
  • Kanban tasks: Organize development work with priorities, deadlines, subtasks, assignments, and attachments.
  • Task Notes: Give individual tasks their own dedicated space for technical details, code, and implementation notes.
  • Annotations: Find TODOs, FIXMEs, and other code comments, then turn them into Tasks or Notes.
  • Quick Capture: Select a Console log, Hierarchy GameObject, or Project asset and create a Task or Note with a keyboard shortcut.
  • Daily Notes: Keep track of progress, ideas, meetings, and follow-ups.

The part I care about most is keeping everything connected. A note can reference a Unity object, a task can have its own documentation, and a Console error can become part of an investigation instead of disappearing into the Console.

It's been a long process of building, reworking features, and figuring out how everything should fit together. I'm happy to finally release the first version.

If you're a Unity developer, I'd genuinely appreciate your feedback. I'm interested in what feels useful, what could be better, and what you'd want to see added.

Link in comments


r/UnityAssets • • 1d ago

Audio Tools | 29.99$ (50% off) SoundFinder: search through your audio library semantically and more efficiently!

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3 Upvotes

r/UnityAssets • • 20h ago

(149.99 USD) Templates/Systems Match 3 Kit: Home Design : 🏠 Match-3 & Decoration Meta-Game Toolkit----------------------The built-in Stage Editor gives you the tools to create a complete decoration and progression system directly in Unity.Create customizable rooms, interiors, gardens, exteriors, locations, and other

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1 Upvotes

r/UnityAssets • • 1d ago

Shaders | $60 USD XFur Studio 4 - URP Edition: Add amazing fur to your characters in minutes, all within the Unity Editor. Physics + Weather simulation (snow, rain, wind), runtime editing, grooming tools, dynamic masks, glowing fur for magical creatures and much more. XR compatible, and ready for Unity 6.5

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1 Upvotes

r/UnityAssets • • 1d ago

Editor Extensions | $24.99 UniCell: Edit CSV, TSV and ScriptableObject tables in a spreadsheet grid inside the Unity Editor, with column rules, ID formulas and lookups

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1 Upvotes

UniCell opens CSV, TSV and ScriptableObject tables in a spreadsheet grid inside the editor. Useful for game data like items, stats and balance numbers. Column rules, ID formulas, generators, lookups and balance cards.

3 vouchers: ASVT368C08UUHNQ5SZC20271028 ASVP9UPX9GQSTY2M2DG20271028 ASV0LC5OWQJV36UYUVY20271028

Please comment if you use one. Any feedback is appreciated.


r/UnityAssets • • 1d ago

3D Models | $10.99 Treeator - Tree Creator: A built-in editor suite for creating your own tree models, now with automatic LOD generation! 🌳🌲🌴

1 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets • • 1d ago

3D Models - $5.97 bundle (50% off) PS1 Horror Locations: three connected low-poly horror buildings for Unity (funeral home and morgue, slaughterhouse, hospital ward), over 200 props and three modular room kits on one 2 m grid

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2 Upvotes

Three PS1-style asset packs I made to fit together in one map. They share the same 2 m grid, 3 m storey and wall trim, and since today the morgue pack also ships the hospital's stairwell, so the ward and the cold room connect.

  • Last Rites (funeral home & morgue): 48 props + room kit + stairwell. Cooler wall with sliding trays, embalming room, crematory, chapel, hearse.
  • Cold Cuts (slaughterhouse & butcher shop): 71 props + room kit. Clean and bloody textures on the same meshes.
  • Visiting Hours (hospital ward): 100 props + 18-piece room kit. 49 props with doors, drawers, lids or rails that open.

Unity notes: FBX and GLB included; set textures to Point filter, no compression. Metres, +Y up, bottom-centre pivots for floor props. Moving parts are child meshes with the pivot on the hinge, stored closed, so one rotation opens them. Every pack has .blend sources.

Half price until 5 November: $1.99 each, or all three for $5.97: https://itch.io/s/210791/ps1-horror-locations-bundle

Free Lites with the same formats and license, to test the import first: https://spareminute.itch.io


r/UnityAssets • • 1d ago

3D Models Construction Props Pack : Building a Construction level? Just released my new Industrial & Utility Construction Props Pack!

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1 Upvotes

Hey everyone

I wanted to share a project I've been pouring a lot of work into. If you're building a game that requires detailed 3d models to be placed in a construction site level, I just launched the Industrial Utility Construction Props Pack on the Unity Asset Store.

Check it out here : Industrial Utility Construction Props Pack


r/UnityAssets • • 1d ago

(30.00 USD) 3D/Props/Furniture Sci-Fi Furniture And Props : HQ PBR Sci-Fi furniture, lamps, statues and other propsFEATURES:HQ PBR MaterialsInlcude three skins Futuristic (white), Sci-Fi/Cyberpunk (metallic) and OrangeOver 60 unique modelsCustom convex collidersMODELS:Furniture: Sofas-6, Chairs-8, Coffee tables-5, Desks-5, Desk

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2 Upvotes

r/UnityAssets • • 1d ago

Complete Project Hybrid Vehicle Controller 2: Flying Car, Drone, Stunts & AI (Unity 6, URP)

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1 Upvotes

A car that drives like a real car, folds its wheels into fans and flies like a drone.

- Real car physics: tyre grip and drifts, engine torque curve, automatic gearbox

- One-key transform, even mid-drive: the wheel arms fold up into ducted fans

- Hover, Sport and Acro flight modes

- AI racers that jump gaps or fly over them, with a route editor in the Scene view

- Stunts: jumps, flips, rolls and combos, slow motion on big air

- Make your own car model a hybrid vehicle in one click; one Setup Window with Check & Fix

- Canyon Stunt Park demo with a loop, mega ramp and half-pipe

https://assetstore.unity.com/packages/templates/packs/hybrid-vehicle-controller-2-flying-car-drone-stunts-ai-418642

Play it in your browser: https://ragerungames.github.io/demos/hybrid-vehicle/


r/UnityAssets • • 1d ago

[50% OFF] 29.50 USD | 3D > Environments > Urban Sakura Station: a Stylized Urban Japanese City with cozystreets , rail road crossings, shops fully furnished with interiors, perfect for open-world games 🌸🎍

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2 Upvotes

r/UnityAssets • • 1d ago

(9.99 USD) Tools/Utilities Puzzler for Ultimate Horror FPS Kit : Expand your UHFPS project with immersive horror-inspired puzzle mechanics designed to create tension, exploration and memorable encounters.Puzzler for Ultimate Horror FPS Kit provides a powerful and flexible puzzle framework fully integrated into the UHFPS eco

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1 Upvotes

r/UnityAssets • • 2d ago

Editor Extensions:€18.39 Editor Extension:Planet maker with procedural generation, sculpting, shader based atmosphere, feature placing and much more

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3 Upvotes

I made a tool to build planets akin to the ones in outer wilds. You can tweak all the generation settings, sculpt and place features. I made a youtube video to go along.
https://www.youtube.com/watch?v=PAA6UlFaUZ0
https://assetstore.unity.com/packages/tools/level-design/planet-maker-409064


r/UnityAssets • • 2d ago

3D Models - $1.99 (50% off) Visiting Hours: a 100-prop PS1-style hospital ward for horror projects, where every door, drawer and bed rail opens (FBX, GLB, OBJ)

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2 Upvotes

Edit 27 Oct: prices changed since this post. Every PS1 Horror Locations pack is now half price, $1.99 instead of $3.99, and all three (funeral home, slaughterhouse, hospital) are $5.97 together until 5 November: https://itch.io/s/210791/ps1-horror-locations-bundle


I make low-poly, PS1-style horror environments. The first two were a funeral home with a morgue and a slaughterhouse. This time, I built the hospital above that morgue.

Visiting Hours is a 100-prop hospital asset pack covering the ward, corridor and nurse station, operating room, examination room with a pharmacy corner, utility rooms, toilets, and a padded cell at the end of the hall.

Here's what you get, especially if you're using Unity:

  • Formats and scale: FBX with PNG textures (64–256 px; set Filter Mode to Point), metres, Y-up, and real-world scale. GLB, OBJ, and the original .blend files are included in the same ZIP.
  • Low-poly geometry: 6–696 tris per prop, with shading baked into vertex colours.
  • 49 props with moving parts: Separate child objects with pivots placed on hinges or slides, including bed rails, cabinet and fridge doors, crash-cart drawers, the pharmacy shutter, and locker doors. Rotate or translate the child object to operate it. Ready-made open models are included, too.
  • 28 clean/bloody variants: Both versions share the same mesh, so you can switch materials at runtime.
  • 18-piece modular room kit: Built on a 2 m grid, with ward, operating-room and padded-cell walls, doors, windows, stairs, lift doors, and fluorescent ceilings that can flicker. Single doors accommodate a 0.35 m capsule; double doors fit the default character controller.
  • Gameplay props: Breaker panel, keycard reader and keycard, CCTV, torch, and patient chart.

A couple of things to know before buying: characters, animation clips, and collision meshes aren't included. The PS1 effect shown in the GIF is a post-processing effect, not a shader included in the pack.

There's also a free 10-prop Lite version with exactly the same files, so you can test the import workflow before spending anything.

Free Lite: https://spareminute.itch.io/visiting-hours-psx-lite

Full pack: https://spareminute.itch.io/visiting-hours-psx

The full pack is 30% off this week. The funeral home, slaughterhouse, and hospital are also available together in a bundle:

https://itch.io/s/210791/ps1-horror-locations-bundle

If you're building a PS1-style horror game in Unity, I'd love to hear what you think or what hospital props you'd like to see added.


r/UnityAssets • • 2d ago

Editor Extensions | $10.99 Corpus - Body Framework: A complete framework for creating systems and events that operate on body parts and organs with ZERO code! πŸ’ͺ

1 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets • • 2d ago

Complete Project $20.99 Level Design Starter Pack: I got tired of making the same door-opening interaction over and over again, so I spent six months of my life making sure I'd never have to do it again

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1 Upvotes

As a Senior Level Designer with 7 years of experience in the industry, I've had to start countless new projects from scratch. Different engine versions, different companies, different workflows, but they all had one thing in common. I always ended up spending time rebuilding the exact same things I needed just to start blocking out levels.

From basic modular meshes that let you quickly put together environments, to entire gameplay mechanics like opening doors, chests, picking up items, teleporting, and so on. These might seem like simple, basic features, but they're essential for building playable levels and they still requires some development time. And what if you're working under a deadline? That's exactly the kind of pressure I wanted to get rid of.

So I decided to build my own asset, bringing together all those essential tools and mechanics in one place. Now, whenever you want to create a new level (even more if we are talking about new empty project), you can simply drag and drop a prefab into the scene and move on. You can finally focus on bringing my ideas to life instead of constantly figuring out how to make them technically possible.

It speeds up the development process and removes a lot of that "Will I actually have enough time to finish this?" stress, especially when working on something like a level design test.

The asset includes modular meshes in a wide range of sizes, various materials, low-poly props to bring your levels to life, and plenty of ready-to-use gameplay mechanics. These include different types of interactive doors (single doors, double doors, and locked doors that require a collectible key), chests, various traversal mechanics (ladders, ropes, and more), and a basic enemy AI with three states (patrol, chase, and kill), allowing you to create combat encounters and arenas within your levels.

And that's just a part of what's included! There are plenty of other features that work right out of the box, so you can simply drag and drop a prefab into your scene, and everything is ready to go!

Level Design Starter Pack is now available on the Unity Asset Store for $29.99, but for next 2 weeks the price is only $20.99 - https://assetstore.unity.com/packages/tools/game-toolkits/level-design-starter-pack-392902

I'd also love to give away vouchers to people in this community! All you have to do is share your experience in the comments. I'll pick the 2 most interesting responses over the next 3 days, and each winner will receive a free voucher for Level Design Starter Pack! :)

What mechanics or tools do you consider essential to have in the project when building a new level?

I'd also really appreciate your thoughts on this asset. How do you personally avoid rebuilding the same systems over and over again when starting new projects? And do you think a toolkit like this could solve any problems in your own workflow?

I would love to hear your thoughts!