r/WowUI • • 1h ago

UI [UPDATE] [UI] UIForever – online WoW UI simulator, now for Forever and Retail/Midnight (free, beta)

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• Upvotes

Updates!


r/WowUI • • 22h ago

Other Vranx Addon Site [other]

16 Upvotes

Vranx.com has been online since 2008. Its updated for Forever. Hopefully it helps some players find addons they didn't know about.


r/WowUI • • 19h ago

? [HELP] WoW: Forver launch and setting up your UI / Initial settings without access to the game.

5 Upvotes

I didn't have time to play during the stress-test and beta.
Can someone help with setting up initial settings through config files / addons so that it's mostly
working on launch? like camera settings, importing macros i

Also how can I preset things like having action bars unlocked / set in proper position with specific keybinds already asigned.

Maybe there are addons that are best for this type of initial starting config that don't make you waste time with basic stuff?


r/WowUI • • 10h ago

ADDON [Addon] [Update] Worth the Run v1.2.0 — favorites, farming history, collection priorities, and loot fixes

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0 Upvotes

r/WowUI • • 7h ago

? [HELP] Any way to make consoleport work in 5.4.8?

0 Upvotes

Can't find anything about it.


r/WowUI • • 5h ago

? How do you handle addon updates without breaking midraid? [help]

0 Upvotes

I only get two or three hours a night to play and every patch day feels like a gamble. i've been avoiding auto updates because two or three addons always seem to break something critical. last week I spent the whole raid fixing a WA string instead of helping the group. is there a workflow that keeps the risk low without forcing a full manual check each Tuesday, or do most people just roll back when it hits the fan?


r/WowUI • • 10h ago

ADDON [ADDON] Worth the Run v1.2.0 — favorites, farming history, collection priorities, and loot fixes

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0 Upvotes

r/WowUI • • 1d ago

ADDON Simple UI and Healing request [addon]

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1 Upvotes

r/WowUI • • 1d ago

ADDON [addon] ChillM+ – a dark, minimal Mythic+ window

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0 Upvotes

I wanted my whole M+ week in one clean window, so I made ChillM+. v1.6.0 just got a full dark, minimal redesign: flat dark panels, thin dividers, a big score headline, Great Vault slot boxes, a My key card, striped dungeon rows with small score bars, and an accent color you can pick (teal, amber, violet or blue).

What's in it: your score, best key and score per dungeon with teleports, Great Vault ilvls, affixes, crests, raid lockouts, a ready check (durability + consumables), your key with one-click Ask / List buttons, plus Alts and Run log windows in the same style.

Screenshots:

Free on CurseForge: https://www.curseforge.com/wow/addons/chillmplus

Feedback on the look is very welcome!

AI disclaimer: built with AI help.


r/WowUI • • 1d ago

ADDON How to migrate Forever addons from Beta to Live (Quick [Addon] Guide)

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1 Upvotes

r/WowUI • • 1d ago

ADDON [addon]Spell Procs, CD ready, missing buffs/debuffs…

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4 Upvotes

I’m creating a module for my controller action bar addon
That is.. overriding native Cooldown Manager
I wanted to show the CD ready, and procs, missing buffs on self, missing debuffs on target…etc
Directly on my action bar, without using WeakAura or anything like that

It’s a prototype, I have my controller action bar already working flawlessly.

The cycle thru options is bad, I’m changing it to drop down menus as I post this
May even make it a standalone feature for keyboard and mouse users

What do you guys think?

this addon is made with the assist from AI


r/WowUI • • 2d ago

ADDON [Addon] Here's what I've been working on these past few weeks

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88 Upvotes

i originally started working on this as a simple "chat skin" and it kinda quickly got out of hand.

i've been using elvui and its variants for so long that i eventually started missing the default wow ui. so i mostly just wanted to improve a few things while keeping the original look and feel intact and see if i can feel the remaining gaps without going against the overall feel of the ui.

for chat, you can move the icons to the left, right, top or have them only show on mouseover. the editbox can go above or below the chat frame, tabs can be hidden and channel names can be shortened.

the minimap comes with 3 different skins, right-click tracking like retail, clicking day/night orb opens calendar and mouseover behavior for minimap buttons. you can also permanently hide whichever buttons you don't want.

for the status bar, even if you're not a fan of the eternity skin, i'd still recommend enabling it. it fixes two things that always bothered me about the default bar: it 3 slices the bar so the edges don't get weirdly squished and it adds adaptive ticks that divide the bar into 10% segments regardless of its size.

the damage meter is something i've wanted to mess with for a long time. i kept the changes pretty minimal. it still looks mostly like the retail damage meter, just with a bronze tint and a title bar layout that's a bit closer to details which i got very used to at this point. i also added a report button.

unit frames have a couple of things i've gotten way too used to over the years: class-colored and reaction-colored frames. there's also an option to bring back the early beta artwork for both unit frames and action bars and you can now enable backdrops for action bars other than bar 1.

there are a bunch of smaller things too, like visibility states for all action bars, shorter keybind text, some cvar tweaks, automatic spell upgrades, auto repair and selling junk, etc. most of those actually came later as people started requesting them.

one thing i've been working on recently, which isn't in yet, is the ability to assign macro conditionals directly from the action bars. the idea is to have those conditionals persist through spell upgrades and bar paging without losing their state. it's also meant to avoid showing macro conditions that aren't eligible.

i haven't really run into any issues with it so far but i'd rather leave that one for after launch than rush it in.

so yeah, what started as a chat skin somehow turned into a collection of little things i've wanted from the default ui for years. hope you guys like it.

https://www.curseforge.com/wow/addons/fsuite

and lastly, the whole thing is modular, so you can pretty much pick and choose which features you want to use.


r/WowUI • • 2d ago

ADDON [Addon] Pandy Guild Management: guild management with a built-in group finder

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59 Upvotes

Works with Midnight and WoW: Forever

My guild has about 950 members, and people kept pugging keys while guildies with the same key level sat in Silvermoon doing nothing. So I built a group finder that puts the guild first, and over time it grew into a full guild manager. It's now on CurseForge and Wago as Pandy Guild Management.

The group finder (/pgg)

  • Guild posts: post a Mythic+ key, raid or delve to the guild board. Guildies ask to join in one click, and before you invite you see each one's role, item level, M+ score and whose alt they are.
  • Blizzard's Group Finder, guild first: list in the normal Group Finder and it goes on the guild board automatically. Guild groups and guild applicants are marked in Blizzard's own windows, so you spot them in a pug list.
  • One board: guild posts and Blizzard listings side by side, filterable by role fit, dungeon, key level and "needs a tank/healer"
  • Who's Free: guildies flag themselves as up for M+, raid or delves. Inside an instance it goes quiet and shows them as busy.
  • Keystones: everyone's key at a glance, from anyone running the addon (with their alts' keys) or BigWigs, LittleWigs or ElvUI. Whisper the owner straight from the list.

The rest of the guild manager (/pgm, or the panda on the minimap)

  • Raid teams: as many as you want, with roles, Core / Trial / Bench status, schedules, and which raid buffs each team is missing
  • Attendance: recorded automatically when you raid with enough guildies, tagged to the team that showed up, with alts counted for their main
  • Play-time activity: when your guild is actually online, as an hour-by-weekday heat map
  • Professions: search a recipe or shift-click an item to see every guildie who knows it. A panel on Blizzard's profession window does the same for whatever recipe you're looking at.
  • Roster, alts, history: search and filters, alts found from notes or linked by the players themselves, and a log of who promoted, demoted or removed whom
  • Bulk actions (officers): kick, promote or demote by rules, with a review list first
  • Imports from Guild Roster Manager (GRM) if you're switching over

Everything shared (posts, keys, teams, raid nights, alt links) travels over hidden guild addon messages to everyone running the addon. Only officers can change teams and raid nights, and every copy checks the sender's rank. Private notes and settings stay local. The group finder can be switched off in Settings if your guild only wants the management side.

On WoW Forever there's no M+, so those parts sit out.

Links

It's free. It works best when a good chunk of your guild runs it, so if you try it, get a few guildies on too. Feedback and bug reports are very welcome, here or in the CurseForge comments.


r/WowUI • • 2d ago

ADDON [Addon] Kerzo Quest Expansion (KQE) – Historical quest list by expansion DB (73k+ quests), visual display & public API for Retail, Classic & Forever

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7 Upvotes

r/WowUI • • 2d ago

? [HELP] Looking for an Income / Expenses tracking Addon

5 Upvotes

Hey there,

I waant to track my income and expenses to better understand my ingame finances. I have tried "Accountant" but unfortunately it does not sort the incomes into the right categories and does not track looted gold from mobs at all.

Does anyone have a recommendation? What is important for me is that I can a) use it over multiple characters (e.g. having an "all chars" tab) so I can see what I made in total in a day and that it puts the gold into the right category automatically.

Thanks! :)


r/WowUI • • 2d ago

UI [ui] UIForever – online WoW UI simulator, now for Forever and Retail/Midnight (free, beta)

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0 Upvotes

The WoW UI Simulator in the Browser. If this is something you like, please visit the page.

If you dont like the post or this is against your ToS, please remove.

Have fun :)


r/WowUI • • 2d ago

ADDON **[Addon] ShiftPlate: your health and power docked right next to your target's nameplate. Fangs for druids, and yes, daggers for rogues (ugh).**

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4 Upvotes

r/WowUI • • 3d ago

UI [UI] MarlowUI is now available on CurseForge, presets for edit mode available on Discord

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27 Upvotes

r/WowUI • • 3d ago

ADDON [Addon]Help with Elvui Raid Frames, since 12.1.5 Debuff Crowding Issue.

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2 Upvotes

I've used this profile since legion, barely have made any changes to it so I dont really remember how raid frame debuffs work, can anyone help me sort this out? If you need screenshots of any other config please let me know.


r/WowUI • • 3d ago

UI [ui] I built a tool that runs your complete WoW UI in a browser tab – addons, your WTF settings, your resolution – so you can rebuild it on your lunch break and export it back into the game (free, beta)

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3 Upvotes

r/WowUI • • 3d ago

? {[help] DBM showing Valeera's shooting and throwing

0 Upvotes

Hi, I don't remember DBM showing anything from Valeera in delves before. But in the new maze it shows almost all of Valeera's damages as an alert on screen and in the chat combined with a sound. Any way to turn that off?


r/WowUI • • 3d ago

? [help] AI assisted addon development questions.

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0 Upvotes

r/WowUI • • 4d ago

ADDON [Addon] Where We Met

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13 Upvotes

r/WowUI • • 3d ago

UI My Forever UI. Only using Ellesmere + Questie [ui]

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0 Upvotes

Haven’t played since 2020. Tried Ellesmere out and was able to eliminate a ton of mods. Took some time but I’m happy with it. I feel I need to adjust the enemy nameplate and color of the target health bar. Thoughts? Let me know if you want it and I can share. Thread and damage meters appear in combat on the bottom right


r/WowUI • • 4d ago

ADDON [addon] BagSmith: Loot Helper, Disenchant Helper, and what else I’ve been working on before the Beta ends

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16 Upvotes

Hey everyone! With today being the last day of the Forever beta, I wanted to show off a couple of things I’ve been working on for BagSmith. It's come a long way over the last 20+ days.

Loot Helper: is for those moments when your bags are full and you’re trying to pick something up or turn in a quest. It helps you make room by combining stacks or showing you cheap items you could drop.

Disenchant Helper: lets you compare what gear is worth to a vendor, on the AH through Auctionator, or as enchanting materials. Then you can work through the gear disenchanting it one click at a time. The disenchant values are estimated and improve over time.

There’s also been quite a bit else added along the way: gear sets, a smaller Travel Mode, improvements to ilvl handling, and early work on controller support through a separate early-alpha plugin (not yet available).

For anyone seeing it for the first time, BagSmith lets you switch between a spreadsheet-style bag and a regular icon view. I started making it because I wanted an easier way to see what I was actually carrying beyond just a grid of item icons.

Thanks to everyone who’s tried it and sent feedback during the beta. If something feels awkward or you’ve got an idea, I’d love to hear it.

Check it out here: https://www.curseforge.com/wow/addons/bagsmith

Cya at launch!