r/augmentedreality • • 4h ago

Glasses w/ HUD RayNeo iO+: MicroLED Full Color Binocular Waveguide Glasses

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8 Upvotes

RayNeo just teaser their new RayNeo iO+ glasses which are MicroLED full color binocular waveguide glasses. No specs (weight, resolution, fov), price or release date were announced.

https://www.ithome.com/1/018/346.htm


r/augmentedreality • • 3h ago

App Development XR Developer News - October 2026

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2 Upvotes

We're in an interesting quieter moment between all the post-summer hardware announcements and developer events on the one hand, and when all the exciting announcements actually ship on the other, resulting in a relatively slow month in XR developer news.


r/augmentedreality • • 17m ago

AR Apps AR virtual try on Application

• Upvotes

I have been working on an AR try on app but the product on the user isnt that seemless and smooth
It has this this delay in following the users body
idk if it the problem of camera fps or gpu or anything

Does anyone have idea how can i improve the depth of the virtual product and better rendering of it on users body

Also need to find a way to develop these 3d models, so is there any specific extension that would work better or anything.


r/augmentedreality • • 20h ago

Totally not a show-off 😅 I have the next 2 weeks to do some tests. Drop your questions below!

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16 Upvotes

Let's do comparisons while I have some downtime!

The newer smartglasses here are Rayneo iO, Nimo, Halliday, ThinkAR, and Memomind.

For video glasses I have the xbx and also the Rayneo GT Max, which I just unboxed today. See the pics in the gallery.


r/augmentedreality • • 8h ago

AR Apps Easy Halloween handout

0 Upvotes

Hi all! I don't know where to start. I am looking for advice on a simple AR idea to hand out to the trick-or-treaters or have in front yard that parents can scan. The whole goal is to (1) have fun and (2) get people in our area exposed to AR. I appreciate any advice you have.

I assume people will have their phone with them. Or they can scan when back home too.

I don't want people to have to give their information. I don't understand yet if they have to download an app.

I will also include a card with steps they can follow to create their own AR item also. Trying to make it simple to get the interest going in our area. Thank you!


r/augmentedreality • • 10h ago

App Development Day 1 of the Meta Global AI Developer Hackathon

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1 Upvotes

Day 1 of the hackathon, and im making sure all my current features are working before iterating. The beets are still too small for SAM to give a good reading; my basil's doing much better. Can't wait to see how this project ends up.


r/augmentedreality • • 12h ago

Buying Advice (VITURE) Samsung Users

1 Upvotes

Hi all! I purchased 3 of the XR glasses (Pro 2, Beast x2). The Pro 2 works fine except mine came used (purchased new from their storefront), but that's not the point of this post. I initially only bought the Beast to trial them side by side to see which I'd keep, unfortunately I will be returning all 3. Both of the Beast glasses (purchased at different times) resulted in the same issue, the screen dims once plugged into my phone (Samsung Note 10+ 5G Android 12 One UI 4.1) yet there's no display. It doesn't even register as a display and instead as a headset. I tried all the steps for troubleshooting listed on their site, soft reset my phone, factory reset the hardware, tried a different device (Steam Deck which it DOES work on), different cables, recentering jic, and finally tried with the Pro 2 (works).

I contacted support and initially I was impressed, but as others have mentioned, it's not really existent after all. There wasn't any additional troubleshooting to do, they just asked for the firmware of the glasses. I was then connected to Mario, who was even less help. So true to my promise, I'm making this post to warn others to do a bit more digging, unless you have free money.

This is a MAJOR bug and they aren't taking it seriously. I really hope this post doesn't get taken down, I really really wanted this product to work but after this I'm worried about purchasing another from their lineup. Buyer BEWARE. If you have the same phone or earlier, does the Beast work for you? Clearly I'm frustrated, my apologies for that being apparent. What are other XR glasses that are comparable? I've heard RayNeo, XReal, and Inair 2. Not sure which ones yet, but if anyone has tried them, please shared your feedback.


r/augmentedreality • • 1d ago

AR Apps [Release] vr2xr PC Studio — Open-Source 180°/360° 3D SBS VR Video Player + YouTube VR Streamer with Native 1000Hz 3DoF Head Tracking for XREAL One / One Pro (Standalone Windows .EXE)

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10 Upvotes

Hey r/AugmentedReality! 👋

After seeing u/skarian's awesome work bringing vr2xr to Android and u/SamiMitwalli's research into the XREAL One Pro's raw USB-C telemetry packets, I wanted a zero-hassle way to watch VR180, Fisheye 180°, VR360, and 3D SBS videos (including YouTube VR!) on a Windows PC using the internal 3DoF head tracking built right into the XREAL One / One Pro—without needing Nebula, SteamVR, or third-party drivers.

So I built and open-sourced vr2xr PC Studio, and compiled it into a single standalone Windows executable (vr2xr_PC_Studio.exe) that you can just download and double-click!

🔗 GitHub Repo & Source: https://github.com/f1nal-b0ss/vr2xr-pc

📦 Download Standalone .EXE (No Python Needed): https://github.com/f1nal-b0ss/vr2xr-pc/releases/latest

🖥️ Running App Screenshot (vr2xr_PC_Studio.exe)

Referring to the Screenshot: Left/Right eye (1920×1080 per eye / 3840×1080 Full-SBS) spherical VR180 projection dome, the 3-second auto-hiding fullscreen progress bar & pose telemetry HUD (Yaw, Pitch, Zoom, Zero View), the YouTube VR URL loader bar, and the live ws://127.0.0.1:8765 XREAL One Pro IMU control deck on the right.

✨ What It Does

  • 🎯 Native XREAL One / One Pro 1000Hz 3DoF Head Tracking: Reads the raw USB-C NCM/RNDIS telemetry stream (169.254.2.1:52998) directly from the glasses. Includes Smart Firmware Auto-Alignment that scans incoming sensor packets for Earth's gravity vector (~9.81 m/s²) so it works across different XREAL firmware versions automatically, plus fast 250-sample stationary gyroscope drift calibration.
  • ▶️ Built-In YouTube VR180 / 3D Streamer: Paste any YouTube VR180 or 3D SBS URL directly into the bottom loader bar and hit Load. The built-in local proxy (yt-dlp) buffers up to 4K H.264/VP9 video + synchronized audio locally—even if you don't have ffmpeg installed—bypassing browser CORS and 403 errors.
  • 🌐 4 True Spherical WebGL Projections:
    • VR180 Equirectangular Hemisphere (Standard 180° SBS)
    • VR180 Equidistant Fisheye (For raw dual-fisheye VR180 footage)
    • VR360 Full Sphere
    • Cinema 3D Curved Dome (110° virtual theater screen)
  • 🖥️ Unthrottled Pop-Out Glasses Display (3840×1080 Full-SBS & 1920×1080 Half-SBS): Keep your control deck on your main PC monitor while popping out a borderless 3D SBS window onto your extended XREAL display. Uses a background Web Worker ticker so Windows/Chrome never throttles your glasses refresh rate when the window loses focus.
  • ⏱️ Auto-Hiding Fullscreen HUD & Optical Zoom: Interactive timeline scrubber bar in fullscreen that wakes on mouse/keyboard activity and fades away after 3 seconds, plus 0.50×–3.00× optical zoom (mouse wheel), adjustable FOV (50°–135°), IPD convergence offset, reversed vertical mouse Y-axis toggle, and Free-Look mouse/air-mouse support (M key).

🚀 How to Try It in 60 Seconds

  1. Grab vr2xr_PC_Studio.exe from the GitHub Releases page (or run Launch_vr2xr_PC.bat from source).
  2. Plug in your XREAL One Pro / One via USB-C and open the glasses OSD menu (double-click the red X button):
    • Set 3D Mode (Full SBS 3840×1080 or Half SBS 1920×1080).
    • Set Follow Mode (Stabilization Off) so the glasses output raw IMU telemetry over USB-C.
  3. Double-click vr2xr_PC_Studio.exe — it automatically launches the local IMU + YouTube VR bridge and opens the player window.
  4. Look straight ahead and press Z (Zero View) to lock your forward center, then open any local .mp4/.mkv/.webm SBS file or paste a YouTube VR link!

⌨️ Quick Hotkeys

  • Z — Zero View (recenter head orientation)
  • R — Recalibrate stationary gyroscope bias
  • F — Toggle Fullscreen on Glasses
  • M — Toggle Free-Look Mouse mode
  • Scroll Wheel / + / - / 0 — Optical Zoom (0.50× to 3.00× / Reset)
  • Space / ← / → — Play/Pause & Seek ±15s

Everything is MIT-licensed and open-source at https://github.com/f1nal-b0ss/vr2xr-pc. Huge shoutout again to Skarian/vr2xr and SamiMitwalli/One-Pro-IMU-Retriever-Demo for the inspiration.

Let me know how it runs on your setup or if there are any features you'd like to see added next!


r/augmentedreality • • 18h ago

Self Promo [Developer] Dance Fiesta Fitness: short move and score prompts on Meta Display glasses

1 Upvotes

I develop Dance Fiesta Fitness at Artisan Reality. Alongside its Android dance routines, the app has optional Meta Display glasses prompts for the move, match score and what comes next. The phone offers the fuller teaching view: an animated instructor, named moves, rep counts and half-speed learning.

The interaction is a small HUD companion to a movement task, not a spatial instructor anchored in the room. That distinction matters when choosing what belongs in view: a short cue can be read during a routine, while learning an unfamiliar sequence still benefits from the instructor on the phone. Optional phone-camera coaching provides movement feedback.

Android includes five free minutes each week, with an optional one-time unlimited unlock. Glasses are optional. This is Meta Display glasses support, not a claim that all Meta glasses models have a display.

https://play.google.com/store/apps/details?id=com.artisanreality.dancefiestafitness


r/augmentedreality • • 1d ago

Glasses w/o Display Urgent for HeyCyan glasses, Do NOT update your glasses - CyanBridge dev

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10 Upvotes

Hi everyone, it's CyanBridge dev here again. A user has warned me that the official HeyCyan app is forcing users to update their glasses and now everytime you power on your device, you have to send your MAC address to Heycyan Chinese servers for them to authenticate your glasses. Without this authentication you cannot take pictures or record videos. They used to have in the app a local auth, but disabled it recently.

If you are care about not sending your data and keeping your glasses working without sending stuff to Chinese servers (if you are in an area without internet it also won't work until you reach their servers), please DO NOT update your glasses.

I'll see what I can do about it, but I'll need a few days. if anyone hits this issue, please send me an email or a DM. I'm working on a new version with NPU support for 3x to 5x local AI speeds, and time for the model to answer should be around 2.5 seconds faster or a few more depending on your phone.


r/augmentedreality • • 23h ago

Wearables & Accessories Hi there.

0 Upvotes

Long time lurker here.

Can someone please recommend glasses that are cheap but are good enough to test with?

Basically want to create nifty helpful apps using Claude.

I have several ideas and this community has given me so much inspiration.

Thank you!


r/augmentedreality • • 2d ago

AR Apps AR Guitar

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58 Upvotes
Hi. I’ve built an app I call AR Guitar. It uses a ‘paper guitar neck’ and the camera on a laptop or phone to allow users to practise playing a guitar without actually needing a real one. The idea came to me when I was travelling a lot and couldn't take a guitar with me, so I've been working on this on and off for a few years. I've opened sourced it on GitHub and published the app to arguitar.com. It's all free, I'm just looking for people to use it and give some feedback for improvements and even whether it works for them or not. It works well enough on my mac mini with a webcam, and works best in song play-along mode where the chords can be close enough.  That gives learners a bit of an easier into to playing a guitar than to hear those awful sounds when you get it wrong at first.  
Anyway, have fun.  It's all free and open source. https://github.com/CastleW/ARGuitar_WASM, https://arguitar.com

r/augmentedreality • • 2d ago

Events Xreal Aura is almost here.

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12 Upvotes

r/augmentedreality • • 2d ago

Buying Advice How can I test out different sets of AR glasses without having to buy prescription lenses for each one?

7 Upvotes

I have a strong prescription and I want to test out multiple sets of AR glasses and refund them if necessary, but I don't know how prescription lenses would factor into this. I can see well enough without my glasses on, but I'm not sure that would allow me to accurately replicate the same AR experience I would have with the prescription lenses included. Could I possibly use the same pair of lenses and swap them between different frames?

If it helps, I'm deciding between the XReal one pro, xreal 1S, viture beast, viture luma ultra, and viture pro 2, at least for now.


r/augmentedreality • • 2d ago

Glasses w/ HUD Monochrome HUD text over a white spreadsheet: is contrast the weak point indoors too?

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1 Upvotes

Most outdoor readability discussion is about sunlight, but testing my RayNeo iO at my desk got me thinking about the indoor case: green text sitting right over a laptop with a bright white doc open. A white UI behind the text puts a lot of background luminance right where the overlay sits. In a quick phone photo through the lens it reads fine, but cameras handle exposure differently than your eyes do over a long workday.

Anyone here with a green waveguide HUD who works in light-mode apps all day? Did you end up switching your laptop to dark mode, or is it a non-issue for you in practice?


r/augmentedreality • • 3d ago

App Development Made a little AR garden that grows when you squeeze a cloud to make it rain

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42 Upvotes

Continued experimenting with the clouds I shared here recently. Now squeezing a cloud makes it rain and grows a little tree on my desk. A hand gesture summons the sun, and water rises back into new clouds.


r/augmentedreality • • 2d ago

Glasses for Screen Mirroring Did You Know Batman Uses RayNeo Glasses?

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0 Upvotes

My wife was inspired to film this and it gave me an excuse to be Batman so I wasnt going to say no lol

Plus it shows off my custom mask build with the RayNeos in it.


r/augmentedreality • • 3d ago

Glasses w/ 6DoF Remote Assist with SPECS

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26 Upvotes

"Can you show me which one?" My remote expert circled it from their laptop, and the circle landed on that exact part, right in my view in AR.

I built a Lens for SPECS where a remote person gets your live view in their browser. They can talk you through a task, circle the exact part you need, label things in your space, and send a file straight into your field of view.

Built with CLAD, Lens Studio and the NDK, running on the new SPECS.

An expert can guide a repair or an install without being in the room. A friend can help you pick something out from across town. The help shows up where you're looking, not on a phone in your other hand.

Where would you want someone to see what you see: fixing something, shopping, travel?


r/augmentedreality • • 3d ago

I tried the new Snap Specs AR glasses: They're for early adopters onlyThe Snap Specs offer a glimpse of the future of wearables. I’m not quite convinced they have the fundamentals down. Preorders for the Specs are now open, with wider availability later this quarter.

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14 Upvotes

The Snap Specs offer a glimpse of the future of wearables.

I’m not quite convinced they have the fundamentals down.

Preorders for the Specs are now open, with wider availability later this quarter.


r/augmentedreality • • 4d ago

Mark Zuckerberg still sees PASSTHROUGH as the more mature full AR technology. And Reality Labs could become profitable soon

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87 Upvotes

During Meta's Q3 2026 earnings call, Mark Zuckerberg talked about the new Meta VR Glasses, which despite the name are really a passthrough AR device that you use at home or carry around with you at best, and made it clear he still sees passthrough as the more mature technology for full AR right now compared to optical glasses. At the same time, Meta is slowing down how often they drop new headsets. Zuckerberg said on the call: "I also shared at Connect that we are changing our approach to virtual reality to only ship new devices when we have major breakthroughs like we had with the Meta VR Glasses this year, which of course are the first VR experience ever in a pair of glasses." Right after that, he explained why passthrough VR comes before everyday AR glasses, even as they slow down spending on it: "I continue to believe that the path to delivering the holographic experience of bringing together the physical and digital worlds in everyday glasses will come through VR first. But we will pace this aspect of our investment more to focus on delivering personal superintelligence first."

Wait. What happened to the consumer version of Project Orion?! Reportedly codenamed "Artemis", Meta previously hinted and leaked roadmaps for a 2027 or 2028 launch? Back when Orion was shown off in 2024, CTO Andrew Bosworth said a consumer model was "definitely inside of five years" (around 2027–2028) as Meta worked to swap out the $10,000 silicon carbide waveguides for cheaper glass and shrink the form factor.

Reality Labs' Path to Profitability: Cost Cuts and Subscriptions

That slower pace on VR, along with cutting three VR studios, laying off 10% of Reality Labs, killing Quest for Business, and delaying two headsets to 2027—means Reality Labs might actually become profitable soon after burning around $96.3 billion since 2020. Q3 operating losses came in at $4.13 billion (better than the $4.54 billion expected), and CFO Susan Li said "we now expect Reality Labs losses to decline compared to 2025 to a range of $18-19 billion," down from $19.19 billion last year, adding they remain "focused on improving Reality Labs' profitability" as they shift spending. For 2027, Zuckerberg said the P&L will improve "with operating loss coming down to around $15 billion next year and trending towards profitability from there."

The way they plan to actually get to profitability isn't through hardware markups or VR app stores anymore, but by selling hardware cheap and pushing AI subscriptions like Meta One, which already has over 15 million subscribers and trial users. As Zuckerberg explained: "We believe in putting the power of this technology in everyone's hands, so we have priced our devices not to make a large profit on the hardware, but to build a large software and superintelligence business on top of them over time. Glasses sales continue to grow rapidly. And now with Muse, we expect that paid subscriptions will increase and that this business will begin improving meaningfully from here."

AI Glasses and "Muse" Take Over as the Main Focus

Right now, the camera and audio AI glasses are doing the heavy lifting while Quest slows down. Li noted that in Reality Labs, "Q3 revenue was $443 million, down 6% due to lower Quest headset sales, which were partially offset by continued strong growth in AI glasses revenue," which tracks with EssilorLuxottica reporting 20% Q3 growth across its Ray-Ban Meta, Oakley Meta, and Nuance Audio wearables.

To drive those subscriptions on the glasses, Zuckerberg said "our work on personal superintelligence is now also the focus of Reality Labs. Muse is coming to Meta Glasses starting next month, and that will be an important step toward this." He added that while people already use the glasses for "music, calling, capturing moments, hearing assistance, and more, over time we expect Muse and having your personal superintelligence with you throughout the day will be the most important part of the experience." So far, Muse has hit 10 million setups in the US and Canada with Zuckerberg claiming 25% of those people use it on any given day (though Sensor Tower puts 14-day retention at only around 20%), and in December they are also shipping a pocket companion device for when you aren't wearing glasses called the Muse Charm, which went "from concept to a hardware device in people's pockets in less than a year."


r/augmentedreality • • 3d ago

Buying Advice Are there smart glasses that can display my phone's camera feed?

4 Upvotes

Hi everyone, I'm wondering if there are any smart glasses that can connect to your smartphone's camera and display its live camera feed directly in the glasses.

Basically, I'd like to see what my phone's camera is seeing in real time, but through the glasses' display, ideally without having to look at my phone screen.

Does anything like this exist already?


r/augmentedreality • • 3d ago

Korean minister vows to come up with measures to regulate smart glasses

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2 Upvotes

r/augmentedreality • • 3d ago

AR Apps [AR APPS] Playing with our Augmented Reality Vehicle in my living room

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1 Upvotes

We created a 4 wheeler that hovers. Here’s a demo of us playing around with. It was built on Quakey XR.


r/augmentedreality • • 4d ago

News Will SNAP Specs be successful? Do you believe in the product or do you think it’ll be the death of SNAP?

24 Upvotes

I’m liking the rollout so far


r/augmentedreality • • 4d ago

Glasses w/ 6DoF $799

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3 Upvotes