r/c64 • u/doobiesteintortoise • 7h ago
New Game What should I do with this game?
TL;DR: I'm wondering what to do with this marvelous, oh-so-interesting dungeon crawler I've written: where to post it, maybe even how to provide myself an opportunity to monetize for those who value it enough?
A thousand million billion years ago, I played a game called "Dungeon" on the Cyber-1 at Florida State. It was written in BASIC, played on a remote terminal, and ignited a love for the idea of roguelikes. It wasn't a roguelike as per rogue - it was closer to Legacy of the Ancients or Questron, in that it had a sort of first-person view of the dungeon as you went through, and a few other mechanics that I found really appealing. I didn't know a lot about roguelikes, but dang I loved that game, and ended up putting the hard copy of the game's source - in two listings, because apparently one program generated the dungeon and the other played it - on my wall.
I never ported it to the 64. A house fire and, well, high school and girls and rock and roll all got in the way. I dang sure meant to, though, and that dungeon and Star Traders both loom large in my memory of being able to project games into the imagination.
Elite scratched that itch a lot, for Star Traders, but lacked multiplayer; now, there's Elite: Dangerous, which I love, but E:D has scale far too grand for one to actually experience with other people in the same way as that Cyber-1's Star Traders. C'est la vie, right?
Anyway, so I now have me a C64U... and I've totally enjoyed having it. But while I've enjoyed having the C64, I've been thinking "... wouldn't it be great, wouldn't it be cool, to write games on it like I used to?"
So I did. I wrote a space combat game that honestly felt like a cross between Silent Service and Star Trek, with the worst elements of both: it's still on my drive, and it's gonna stay there. Some day I'll burn it down and try to make it enjoyable; as it is, I'm mostly amused that it works at all.
But "amused that it works at all" isn't the same as "fun to play" or even "fun to write." So I rolled up my sleeves and tried again... and came up with a workable facsimile of that dungeon game.
And it works! Playtesting on the 64 and on VICE actually seemed to bring people - even other people - joy! It's not complicated, it's no Nethack or even Rogue, but it has roguelike elements like permadeath, it has spells, shops, weaponry, even artifacts and special weapons, and ... it doesn't have classes.
Well, it sort of has classes, except the class you play has to do with how you play - if you use a sword and shield a lot, well, you're a swashbuckler! If you cast magic a lot, you're a mage. If you pray your enemies away, you're a priest - and if you hide and stab from the dark, you're a rogue, and so forth, and how you play can morph - early on you might be a fighting man, but late-game you might develop your latent sorcery and leverage it to retrieve...
The Necklace... of Rodney! (Dun-dun-DUNNN!!!!!)
Yes, it's a passing resemblance, if you squint, to "The Amulet of Yendor." But it's a necklace, not an amulet. And Rodney is Yendor spelled backwards, you see, so... clearly different.
Anyway... it's a decent amount of effort, and I ... don't know what to do with it, where to put it so others can see it, or where even to reap the bajillions of fractions of pennies it might be worth to others. So I ask: what now?
My thought is that... honestly, I'd not want to gatekeep the game behind actual money. If you were to want to play it, well, I want you to play it, period. But if you were to play it and think "Wow, this guy earned something," I don't know how to enable that either - or even if it's gauche to think about it that way.
If it is a faux pas to think something like "how do I earn anything off of this dreck?" then - hey, I get it, 'splain and then consider it retracted! Like I said, I have no intention of gatekeeping, I just have no idea how to provide an avenue of such things.
So I ask, with apologies for being long-winded - this is a bit of a passion project for me, and I'm enjoying every moment of it, because I loved my C64 before the house fire, and I loved it enough to replace my 64 afterward. And I want to share that love and the joy of everything with as many people I can.




