Most influencer advice for indie games boils down to "email a lot of YouTubers." I wanted something more concrete, so I collected public data on 14,474 YouTube channels and 24,587 Twitch streamers and looked at what separates a good target from a wasted email. Here's the process I'd follow now.
Step 1: Aim smaller than you think
Median views per video as a share of subscribers:
- Under 10K subs: ~49% (about 1,600 views)
- 10K–100K: ~24% (about 7,900 views)
- 100K–1M: ~10% (about 27,800 views)
- 1M+: ~3.6% (about 87,000 views)
Big channels still get more raw views, but they're flooded with keys. Ten 10K–100K channels that actually play your genre get about as many views as one 1M+ channel, and they're far more likely to reply.
Step 2: On Twitch, judge by live viewers, not followers
Median average live viewers: 44 (under 10K followers), 170 (10K–100K), 561 (100K–1M), 2,553 (1M+). A streamer with 8K followers and 120 live viewers can be a better fit than one with 80K followers and 90. Watch a couple of recent VODs: does chat actually talk about the game?
Step 3: Expect only 1 in 3 to have a public business email
34% of gaming YouTubers list one. Before giving up on someone:
- Check the "View email address" button on their YouTube About tab (it's behind a captcha, so do it by hand)
- Check their website or link-in-bio page (Linktree, Beacons, Carrd ...)
- Check the descriptions of their recent videos
Don't cold-DM on X or Discord unless they say they take pitches there.
Step 4: Only pitch active channels
Skip anyone who hasn't uploaded or streamed in the last 2–4 weeks.
Step 5: Keep the pitch short
- Subject line: game name + genre + "Steam key inside" (e.g. "[Game] – cozy airship sim, Steam key inside")
- 4–6 sentences, with one line that shows you've watched them
- Key, a 30-second trailer, your press kit link and release date
- One follow-up after about a week, then stop
- Track who you've emailed so you never email anyone twice
Step 6: Time it
Reach out 2–4 weeks before a demo, Next Fest or launch, not on the day. Send launch keys about a week early so they have time to record.
The full numbers for 25 niches (plus a CSV) are free here: https://theugcfinder.com/report
Disclosure: I built UGC Finder, the directory these numbers come from. It does the list-building part if you don't want to do it by hand. Happy to answer questions or pull numbers for a specific genre.