r/playrust • u/mindyerbroth • 7h ago
Video we are bringing pirates back, better than ever
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r/playrust • u/IAMGNIK • Sep 15 '26
Our Discord is another place to:
We're also looking to make the Discord a bigger extension of the subreddit, giving everyone a more casual place for discussions that may not necessarily need their own Reddit post.
/r/PlayRust operates a number of Official Rust servers across multiple regions and game modes.
Our servers have been part of the Rust community for over a decade and are open to everyone.
You can find them under the Official tab in Rust by searching:
Server announcements, wipe information, rules, support, and updates can also be found in our Discord.
Whether you're here to discuss the game, meet other players, or find a server to play on, come join the rest of the community!
r/playrust • u/tekni5 • 1d ago
r/playrust • u/mindyerbroth • 7h ago
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r/playrust • u/Hold_Material • 54m ago
So my girlfriend just told me she got invited to some halloween party and that the theme was from this game called rust. When I asked to see her costume said she was going as a “naked from the beach”? Not quite sure what this means. Is this normal in the Rust community? Have you guys been to any halloween parties where everyone is the “naked from the beach”
r/playrust • u/hiby123joji • 1h ago
I like many rust players also play quite a bit of CS. Anyone who has played a fair amount of CS knows that when you hear the click, your reload has finished and you can switch to your knife/util/etc. In rust you seem to have to finish almost the whole reload animation in order for it to register, I can’t tell you how many times I’ve switched to a med after a reload because I heard the auditory click just to have accidentally canceled my reload.
r/playrust • u/GoddessJolee • 13h ago
Build in official server
r/playrust • u/zensins • 2h ago
I've lost 3 brand new calves to unloading. It seems like they get stuck when I have 2 loaded in the back of a truck and hit unload on one. It makes this pathetic "bleat" sound, a quick blood splatter, and then it's just gone. No body, no calf.
Also, they overlap each other in a completely ridiculous and immersion-ruining way.
And they are so dumb that they will follow me and get stuck, in a pasture full of grass, with a trough full of food, and die of starvation because they can't find food. Or get hung up on structure, or each other, and die of starvation. I have to literally check them every 15 minutes to make sure they're not starving to death. If they are, I have to lead them toward the trough and let them go, then hop over the fence before they follow me and get stuck again.
Typical FP rush to live without proper testing. I was happy to see all the new stuff coming out after Alister left, but now it feels like FP needs an adult in the room.
r/playrust • u/BeeCommon8830 • 14h ago
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r/playrust • u/LockedIntypeshit • 3h ago
I see a lot of solo players complaining about Zergs getting loot too fast or raiding and getting ak too fast. I see a lot of these comments on update post such as “oh now Zergs will be raiding with aks 1hr in because of this update”. I don’t think these solos understand that no matter any update if it isn’t an update to team size or clan size nothing will “nerf” Zergs. They will always progress the fastest and being raiding within 2-3hrs of server being wiped. I think solo players need to stop complaint about stuff like that because if the devs make loot harder to get it’s only really affecting you as a solo player and not any of these clans. So keep that in mind next time you see an update that nerfs a way your getting loot, it’s not nerfing any of these big clans because they still are gonna accumulate so much being that they have the advantage of more teammates but it’s definitely nerfing you as a solo because now you have to grind way more and still have to fight these Zergs.
I think solos should be complaining about team Ui and clan Ui sizes more than anything. Back in og rust pre team Ui, being solo was actually very nice as you could just kill anyone you saw and not have to worry about killing your teammates. Having a successful clan back then meant that your clan was very locked in and aware of where their teammates were on the map and what clothing they had on. It added more of a “skill gap” to managing a clan and didn’t just make it a numbers game because the more players you had the more likely you could get insided or get ghosted. I think this is the only way to “nerf” clans if that’s what the devs wanted to do.
So let’s put an end to these stupid comments about Zergs because the devs will see your comments and nerf loot spawns or nerf ways of getting loot because “Zergs will get aks and raid to fast” the only players that are getting hurt from this is solos so these comments basically shoot yourself in the foot. Instead of defending your base ak vs aks it will be defending your base p2 vs ak because you’re hard stuck on p2 because their isn’t enough loot to go around on the map because “Zergs will aks to fast”. Even though they will literally always have loot fast no matter what lol.
r/playrust • u/Ok_Commercial1572 • 52m ago
Obviously, everyone hates the fragments, we'll see how the next wipe turns out, but i'm curious what would be a really good way to make progression better balanced
r/playrust • u/National_Border_4455 • 5h ago
I'm planning to build a PC mainly for Rust and I'm trying to figure out how to get the best FPS possible without wasting money on components that won't make much of a difference.
From what I understand, Rust benefits heavily from L3 cache, which makes AMD's X3D processors especially good for it. However, I'm not really sure how much the GPU matters when paired with one of these cpus.
Right now I'm debating between the 5500X3D, 7600X3D and 7800X3D. Is the 7800X3D really that much better than the other two in Rust, or would I be spending a lot more for relatively small FPS gains?
My other big question is about the GPU. Since Rust is so CPU dependent, how powerful does my graphics card actually need to be before spending more stops making much of a difference?
For example, if I paired a 7800X3D with a 1660ti versus an 5070, how big would the FPS difference actually be when playing on low settings? I know that's an extreme comparison, but I'm trying to understand just how CPU bound Rust really is.
Basically, I want to get as much fps as possible for my money, and I'd rather spend more on the cpu and save on the gpuu if that's what makes the most sense.
Would appreciate any advice, especially from people who've tested different CPU/GPU combinations in Rust.
If you ask what's my budget, Yes, i can afford a 7800x3d and a 5070 but if a 5500x3d and a 2060 make for a 10 fps difference id pick the second choice all day
r/playrust • u/b4nto • 1h ago
So I have noticed a few times that its like the game runs bad and almost feels like micro stuttering.
One solution I found is to set in Windows 11 to "High Performance" inside your "Power Options".

First Screenshot is with Balanced, Second is same location with High Performance

High Performance
So for anyone that may experience weird fps decreases randomly, give it a try, but do remember to set back to Balanced to not waste electricity, when not gaming.
Normaly balanced should push to high performance mode when gaming, but sometimes Windows 11 + Rust fails to do this. This does not always happen to me, but when performance seems lower than it should, it often is the cause.
Other performance improvements
If you right click properties in Steam Library for Rust and go to Game Versions & Beta and then select "test" gpu skinning. It can sometimes improve the fps aswell together with above.
I play with mostly all settings on maxed at 1440p
PC
AMD Ryzen 9900x3d
AMD 9070 XT 26.10.1 Driver (been the same with older drivers)
32GB DDR5 7200mhz
NVME SSD for Game
r/playrust • u/RedDemio- • 17h ago
Couldn’t recreate this if I tried a thousand times lol.
What if I left him on there? What if I built a jail wall around him lol. I could have had a pet bear ffs
r/playrust • u/Novel-Research-3881 • 2h ago
By now, everyone has probably heard that they're bringing back the old system where you can unlock T1, T2, and T3 workbenches with scrap, which I personally think is a good change.
However, they recently revealed how you'll be able to obtain the new small and advanced blueprint fragments, and I'm honestly a little concerned. Before they revealed the drop rates, I assumed small blueprint fragments would be relatively easy to obtain. I figured you'd be able to collect 100+ of them and craft them into advanced fragments, giving you 10 blueprint unlocks, which is barely anything when you consider how far the tech tree goes.
But apparently, there's only a 20% chance of getting 2 small blueprint fragments from a large underwater crate. That means you'd need to open 25 crates on average just to get 10 small fragments, which is equivalent to a single advanced fragment.
Previously, blueprint fragments also had a 20% drop chance, meaning that after opening 25 crates, you'd have a very high chance of getting what you needed for a T2 workbench. By that point, you'd probably also have collected enough scrap to progress pretty far down the tech tree.
My biggest concern with this change is that everyone will have access to T2 workbenches, but almost nobody will actually be able to progress through the tech tree at a reasonable pace. Instead, players might end up relying almost entirely on finding the items they want and researching them directly at a research table.
I like the idea of bringing back the old workbench system, but I'm worried that blueprint progression is going to become unnecessarily grindy, especially considering how many items there are to unlock.
What do you guys think? Am I missing something, or could this actually become a problem?
r/playrust • u/Minimum_Drink7846 • 21h ago
Why do so many Rust players run around naked after leaving their base and only put on their armor or hazzy right before a fight?
Wouldn't you be way more likely to die if someone started shooting at you before you even noticed them? You'd have a much better chance of surviving if you were already geared up.
I get that it's probably to avoid looking like you have loot on you, but they're still running around with a gun instead of a rock, so I don't really get the logic.
Maybe I just don't have enough hours in Rust yet, but can someone explain this to me?
ru:
почему многие игроки раста после выхода из дома бегут голышом, а броню или хазик держат в инвентаре, и надевают уже перед файтом? так же сильно больше шанс умереть если по игрроку начнут стрелять, а он не заметит, в отличии от того если бы броня была одета.
я понимаю что скорее всего это делают что бы не привлекать внимание, и делать вид что лута нету, но они бегут в руках с оружием, а не с камнем, так что я не вижу логики. возможно у меня мало часов что бы это понимать, поэтому, кто-то объяснит?
r/playrust • u/Imaginary_Lack144 • 1d ago
How did Facepunch not think of this? It’s easier to shoot from—especially with a rocket launcher. Plus, Facepunch is planning to add a one-handed Uzi; sooner or later, they’ll likely add the ability to shoot from inside a cockpit, too. Solo players would love that—everyone would be happy!
(I’m using Google Translate)
r/playrust • u/No-Message8847 • 13h ago
Just trying to figure out if I am using this thing incorrectly or its just the way it is. I add my items, then I stir. The status bar goes from red requires stirring to a green stirred bar. No matter what you put in there (unless you are on some crazy modded stack size server I suppose) that green bar will never run out. Anytime you add an item you have to stir it again even if the stirred bar is still half full.
Am I using this correctly or is there some way to get items in there as long as the status bar is still green (stirred)?
Just seem silly to have a status bar that counts down if it can never reach zero.
r/playrust • u/Wooden-Finger-7842 • 20h ago
I believe for next wipe with how workbenches are going to be as they were before prior to the fragments. The game will be generally easier. Considering the fact that blueprints themselves are still going to be an issue, there’ll be ways to work around it.
I personally believe the new meta will be to struggle on the first wipe of the month. By the end of the wipe go out, search for decayed/raided bases. Then you can do your researching. Therefore all you need to have next wipe is the stuff to craft and the workbenches. I personally see it easier said than done. I do this currently even with the fragments but at least I don’t need to worry about blueprints let alone scrap besides mini’s.
r/playrust • u/Lumidoom • 1d ago
I’ve done it - the holy cow, a divine bovine if you will.
r/playrust • u/nic1255 • 19h ago
Just a thought for these frags to have a dedicated spot rather than chucking them in with comps or whatever. Or add a craft able book shelf or envelope or something that will allow storage for cards and fragments. If you could stack cards in it it would be a whole lot cleaner.
r/playrust • u/JDeaver100point0 • 12h ago
For example at water treatment there is another powered door with loot directly under the fuse room. There is rooms like this at other monuments. They don't open all the time. What do I need to do for these rooms to always open?
r/playrust • u/SkintEastwood21 • 4h ago
Like a distinct sound similar to the headshot or a red x hit marker, which let's you know you have downed them or killed them.
This would only really be useful when fighting at a distance or when walls are involved.
I know you can already use combat log to check this, but that's pretty inconvenient mid fight
People might say count your hit markers or learn the damage of each gun, which is perfectly fine in a world where we dont have invalids
r/playrust • u/Soma_Akito_327 • 18h ago
Hello Everyone i hope this is alright but I searched for a youtuber i watched with a friend years ago he made mostly rust videos similar style to Welyn, had a blue/yellow logo it gave me Fallout vibes. I hope someone can help me to dwell in Memories soon.
Edit: Answered by u/RewrittenAtreyu = Wilsonator