r/readalong • u/participating • 20h ago
Read-Along [Newbies] Cosmere, Unit 19 | Mistborn Era 1 #1.5 | Mistborn: Secret History (in Arcanum Unbounded): Parts 5 through 6, Epilogue (Week 2) Spoiler
This is the newbie thread. Make sure you read the rules before commenting.
Visit the veteran thread if you have already read all of the Cosmere.
For more information, or to see the full schedule, please see the wiki page for the read-along.
SCHEDULE
Previously, we discussed Unit 19 | Mistborn Era 1 #1.5 | Mistborn: Secret History (in Arcanum Unbounded): Parts 1 through 4 [Newbie Thread] / [Veteran Thread]
Today we are discussing Unit 19 | Mistborn Era 1 #1.5 | Mistborn: Secret History (in Arcanum Unbounded): Parts 5 through 6, Epilogue
In two days we will be discussing Unit 19 | Mistborn Era 1 #1.5 | Mistborn: Secret History (in Arcanum Unbounded): Postscript, Final Thoughts, Trivia
CHAPTER SUMMARIES
I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.
Part 5
Iconography: A Scarian Steel Alphabet-stylized reinterpretation of the Elantrian Aon symbol Aon Ire
Chapter 1
Iconography: Nicrosil
POV Characters: Kelsier
Setting: Leaving the Scadrian subastral of the Cognitive Realm.
Timeline: Hours and days after Part 4, Chapter 4.
Summary:
Kelsier travels across the ocean. There is no light, so he improvises a torch with his burning logs. He feels a tugging at his soul -- an indication that he is leaving his world. He walks through a strange jungle that eventually thins out, trees becoming jagged stone-like sculptures. He sees a light ahead.
Chapter 2
Iconography: Aluminum
POV Characters: Kelsier
Setting: The Ire's fortress in the Cognitive Realm.
Timeline: Shortly after Part 5, Chapter 1.
Summary:
Kelsier creeps up to an enormous, glowing fortress. He touches the walls of the stone and sees another planet's green landscape. He can sink into the ground and walk through plants, but he can't get all the way through the stone wall into the castle. He climbs the wall instead, sinking his hands into the stone, and climbs through a window. The glowing energy source for the castle seems to be merging with his own soul. He eavesdrops on some guards and finds he can understand them, even though they speak a foreign tongue. He follows them into another room where he finds more guards and a large yellow gem. A woman enters the room and demands to know what's going on. The guards report an intruder, so they activate the "device" to see if anyone from Threnody is about. The woman is still worried even with a negative response, and she goes to talk to the rest of the Ire. Kelsier follows her, and he listens to their discussion on taking the Preservation Shard. The unknown intruder has spooked them, so they decide to move up their timetable and act now. Kelsier rummages around and finds a book describing a device that can enable someone to Ascend when Preservation dies.
Chapter 3
Iconography: Duralumin
POV Characters: Kelsier
Setting: Returning to the Scadrian subastral of the Cognitive Realm.
Timeline: A week or so after Part 5, Chapter 2.
Summary:
Kelsier decides that stealing the orb from the vault would be too risky and difficult, so he merely waits until they come out with it. After about a week, the Ire and some guards leave the fortress on horseback. Kelsier stalks them. Every night they stop and make camp, drinking something that restores the glow to their skin. Kelsier spooks Alonoe by pretending to be Ruin. He continues to terrorize them as they press on, convinced that since "Ruin" can only threaten them, he can't stop them. He causes full out panic when he slices the leg of a horse with Nazh's knife and creates a Ruin puppet from a flaming cloak. Alonoe gets separated from the main group, and he fakes her death by wearing a robe from the fortress and "melting" into the ground, causing the main group to head home. He knocks out the guard with Alonoe and whispers from the shadows to leave the orb. She's terrified and complies. He orders her to walk back to the castle.
Part 6: Hero
Iconography: Harmonium
Chapter 1
Iconography: Iron
POV Characters: Kelsier
Setting: Running towards Luthadel and then towards Fadrex, then in the city of Fadrex, in the Cognitive Realm.
Timeline: Days, weeks, months after Part 5, Chapter 3. Concurrent with The Hero of Ages, Chapter 27.
Summary:
Kelsier starts to run back to Luthadel in possession of the orb. He sees even worse destruction and deterioration than before. Three skaa die when a roof -- overloaded with ash -- collapses on them. Kelsier asks one of them as they transition through his realm if it's over, and she says that the end is near. After running for weeks, he suddenly hears Fuzz's weakened voice. He tells him to go to Fadrex instead. When Kelsier arrives, he's encouraged by the signs of life and activity. Preservation lays down a thin line of light for Kelsier to follow. He tells him about the orb, but Preservation says it won't help -- Vin must take his power, but she can't because Ruin has her. Kelsier is led by the thread of light to a city square full of beggars and once again meets Hoid, who shocks him but otherwise ignores Kelsier. Kelsier finds Vin there and desperately tells her to avoid Hoid. She goes the other direction, but Kelsier doesn't know if she actually heard him. Kelsier chases after Vin, apparently getting some help from Preservation, and he knows that Vin knows that he is there as she is trying to shake him. Suddenly Ruin's power attacks him, and Ati shows up. He reveals that the eleventh metal was his ruse to trick Kelsier, and he taunts him some more. Ruin explains that nothing is destroyed, just changed, and that he and Preservation are two sides of one coin. Kelsier tries to punch Ruin and is instead attacked, feeling immense pain.
Chapter 2
Iconography: Steel
POV Characters: Kelsier
Setting: In and around Fadrex, in the Cognitive Realm.
Timeline: Days after Part 6, Chapter 1. Concurrent with The Hero of Ages, Chapter 37.
Summary:
Every time Kelsier tries to get close to Vin to communicate with her, Ruin blocks his path. Ruin takes on the form of a "spy," and Vin chases after him, leaving Kelsier behind. After Vin is gone, the Koloss attack Elend's army. As the Koloss die, they enter Kelsier's realm, and he is shocked to see that they are human from all walks of life. Kelsier learns from a dead Obligator that Koloss are created by spiking. Preservation shows Kelsier a vision of all the people Ruin controls: Inquisitors, Vin, a man on the throne of Luthadel, Spook, and Marsh. He tells Kelsier to get a message to Vin: don't trust anyone pierced with metal.
Chapter 3
Iconography: Tin
POV Characters: Kelsier
Setting: In and around Fadrex, in the Cognitive Realm.
Timeline: Days after Part 6, Chapter 3. Concurrent with The Hero of Ages, Chapter 47.
Summary:
Kelsier searches for days for a semi-insane soldier that he can communicate with to get the message to Vin. Unfortunately, the man garbles the message and merely starts a brawl. Ruin arrives and taunts Kelsier again. He decides that he might be more effective fighting Ruin somewhere else -- away from Vin and Elend -- where Ruin has less focused attention.
Chapter 4
Iconography: Pewter
POV Characters: Kelsier
Setting: Running toward Utreau, in the Cognitive Realm. Scadrial, in all three Realms.
Timeline: Some time after Part 6, Chapter 3. Concurrent with The Hero of Ages, Chapter 55.
Summary:
Kelsier feels Preservation dying. Determined, he smashes the orb with Nazh's knife. Preservation gives him some final advice, including his last instruction: survive. Kelsier takes the power of Preservation after some struggle. Ruin shows up and Kelsier attacks, but his attacks are ineffectual. Ruin laughs and explains that Kelsier is essentially a memory of a person and can't control the power. Kelsier sees black lines tying him to Ruin. He tries to communicate with those who are open to him, but it still doesn't work. He finds that he can read people's thoughts. He watches as Ruin accelerates the end of the world and can do nothing to stop it. Everything he tries is blocked by Ruin. He desperately tries to warn Vin, and is horrified to see that she is spiked (the earring). Ruin shoves him away. Kelsier finds Marsh and listens to his thoughts. Deep in his mind, Marsh is telling himself to remember who he is and to keep fighting. Kelsier decides to not confront Ruin directly.
Chapter 5
Iconography: Zinc
POV Characters: Kelsier
Setting: Urteau, capital city of the Northern Dominance.
Timeline: About a week after Part 6, Chapter 4. Concurrent with The Hero of Ages, Chapter 58.
Summary:
Kelsier searches for places that Ruin is paying less attention to, and he finds Spook in Urteau. Ruin is urging Spook to murder, but this plot is not among his priorities, so Kelsier can intervene. Kelsier approaches Spook and notes that there are lines of Connection between them, stronger than those for Marsh and Vin. As Ruin rages on, Kelsier "says" "hope" to Spook over and over, and eventually Spook removes his spike. His spirit is wounded. Kelsier then yells "survive" at Spook and he springs into action. Ruin doesn't stop Kelsier, but he does start to burn down the city to cover his failure. Sazed is also here, but he looks worn down too. Kelsier is able to see a little ways into the future, and he sees that there is still hope for the city. Kelsier continues to encourage Spook, and Ruin arrives in force, pushing Kelsier back. Spook enters the building in flames.
Chapter 6
Iconography: Brass
POV Characters: Kelsier
Setting: In a dreamscape of green grass, created by Kelsier/Preservation.
Timeline: Days after Part 6, Chapter 5. Concurrent with The Hero of Ages, Chapter 64.
Summary:
Kelsier lounges on some green grass and Spook wanders over. Kelsier tells him this is a "half dream." Spook was devoted to Kelsier, and both had broken spirits but had resisted Ruin, building a strong Connection between them. Kelsier tells Spook that he is a hero and is proud of him, and he seems pleased by that. Kelsier urges him to get the message to Vin regarding spiked individuals. Spook nods his head as he awakes.
Chapter 7
Iconography: Copper
POV Characters: Kelsier
Setting: In the hilly plains between Luthadel and Fadrex City.
Timeline: Hours after Part 6, Chapter 6, and a few days later. Concurrent with The Hero of Ages, Chapters 69 and 72.
Summary:
Kelsier watches as Goradel leaves Urteau with a message inscribed on metal. Ruin mocks him and summons his minion, Marsh, who quickly dispatches the messenger and reads the message to Ruin. Kelsier lets Goradel think he failed as he passes through the Cognitive Realm and finally gives up hope. He then realizes that Ruin is not complete without the Atium, so there is still hope. He watches as Vin fights all of the Inquisitors and is then tortured by Marsh. He attacks Ruin in order to distract him. It works: Marsh, having read the message himself, removes Vin's earring. Kelsier feels his soul ripping apart as he cedes the power to Vin and Ruin continues to attack him.
Chapter 8
Iconography: Bronze
POV Characters: Kelsier
Setting: Just outside the Pits of Hathsin, in the Cognitive Realm.
Timeline: Immediately after Part 6, Chapter 7. Concurrent with The Hero of Ages, Chapters 81 and 82.
Summary:
Kelsier is in agony and feels the pull of death again. He holds on and decides again not to die -- a choice available to him by virtue of having Ascended. His soul is deeply wounded, but in time it repairs. Ruin was too distracted to finish him off. Kelsier watches the final battle with the Koloss and Vin's struggle with Ruin. Elend shines brightly at the moment he burns atium and duralumin. Preservation's and Ruin's powers are released as Vin sacrifices herself to defeat Ati. Kelsier considers taking the powers himself. Elend arrives and together they watch Sazed take on both powers, which seem to belong together. Vin comes next, and they hug. Ati comes next and Kelsier punches him. Sazed comes and offers to send her back, but Vin seems to know that won't work. In any case, she wishes to move on with Elend. Vin thanks Kelsier for all he's done for her, and she follows Elend into the Beyond.
Chapter 9
Iconography: Cadmium
POV Characters: Kelsier
Setting: Scadrial, all three Realms.
Timeline: Shortly after Part 6, Chapter 8.
Summary:
Kelsier watches the world be destroyed and then reborn. During the process, he is able to see all three Realms, but when it's over, he is once again trapped in the Cognitive Realm. Sazed arrives and says that he cannot bring "them" back (presumably Vin and Elend) because he cannot reach into the Beyond. Kelsier asks Sazed to heal Spook and make him a Mistborn. He asks if there is a way to return to the physical realm, but Sazed says there is not. Kelsier decides that Harmony is a terrible liar.
Epilogue
Iconography: Zero
POV Characters: Spook
Setting: Spook's mansion in the Elendel Basin.
Timeline: Weeks after Part 6, Chapter 9.
Summary:
Kelsier convinces Spook to play with Hemalurgy in order to extend Spook's life and maybe bring Kelsier back to a body.
MEMES
I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.
r/readalong • u/participating • 20h ago
Read-Along [Veterans] Cosmere, Unit 19 | Mistborn Era 1 #1.5 | Mistborn: Secret History (in Arcanum Unbounded): Parts 5 through 6, Epilogue (Week 2) Spoiler
This is the veteran thread. Make sure you read the rules before commenting.
Visit the newbie thread if this is your first time reading, or you've only read some of the Cosmere novels.
For more information, or to see the full schedule, please see the wiki page for the read-along.
SCHEDULE
Previously, we discussed Unit 19 | Mistborn Era 1 #1.5 | Mistborn: Secret History (in Arcanum Unbounded): Parts 1 through 4 [Newbie Thread] / [Veteran Thread]
Today we are discussing Unit 19 | Mistborn Era 1 #1.5 | Mistborn: Secret History (in Arcanum Unbounded): Parts 5 through 6, Epilogue
In two days we will be discussing Unit 19 | Mistborn Era 1 #1.5 | Mistborn: Secret History (in Arcanum Unbounded): Postscript, Final Thoughts, Trivia
CHAPTER SUMMARIES
I have provided summaries of each chapter we will be discussing. I've tried to make them unbiased, but if you see anything that could be construed as spoilery, please point them out because I'm using these same summaries in the newbie thread. I'd like to keep their experience as spoiler-free as possible, so even if I make a tiny mistake, please let me know.
I usually make a comment for each chapter, but feel free to start your own comment thread to discuss anything you want.
Part 5
Iconography: A Scarian Steel Alphabet-stylized reinterpretation of the Elantrian Aon symbol Aon Ire
Chapter 1
Iconography: Nicrosil
POV Characters: Kelsier
Setting: Leaving the Scadrian subastral of the Cognitive Realm.
Timeline: Hours and days after Part 4, Chapter 4.
Summary:
Kelsier travels across the ocean. There is no light, so he improvises a torch with his burning logs. He feels a tugging at his soul -- an indication that he is leaving his world. He walks through a strange jungle that eventually thins out, trees becoming jagged stone-like sculptures. He sees a light ahead.
Chapter 2
Iconography: Aluminum
POV Characters: Kelsier
Setting: The Ire's fortress in the Cognitive Realm.
Timeline: Shortly after Part 5, Chapter 1.
Summary:
Kelsier creeps up to an enormous, glowing fortress. He touches the walls of the stone and sees another planet's green landscape. He can sink into the ground and walk through plants, but he can't get all the way through the stone wall into the castle. He climbs the wall instead, sinking his hands into the stone, and climbs through a window. The glowing energy source for the castle seems to be merging with his own soul. He eavesdrops on some guards and finds he can understand them, even though they speak a foreign tongue. He follows them into another room where he finds more guards and a large yellow gem. A woman enters the room and demands to know what's going on. The guards report an intruder, so they activate the "device" to see if anyone from Threnody is about. The woman is still worried even with a negative response, and she goes to talk to the rest of the Ire. Kelsier follows her, and he listens to their discussion on taking the Preservation Shard. The unknown intruder has spooked them, so they decide to move up their timetable and act now. Kelsier rummages around and finds a book describing a device that can enable someone to Ascend when Preservation dies.
Chapter 3
Iconography: Duralumin
POV Characters: Kelsier
Setting: Returning to the Scadrian subastral of the Cognitive Realm.
Timeline: A week or so after Part 5, Chapter 2.
Summary:
Kelsier decides that stealing the orb from the vault would be too risky and difficult, so he merely waits until they come out with it. After about a week, the Ire and some guards leave the fortress on horseback. Kelsier stalks them. Every night they stop and make camp, drinking something that restores the glow to their skin. Kelsier spooks Alonoe by pretending to be Ruin. He continues to terrorize them as they press on, convinced that since "Ruin" can only threaten them, he can't stop them. He causes full out panic when he slices the leg of a horse with Nazh's knife and creates a Ruin puppet from a flaming cloak. Alonoe gets separated from the main group, and he fakes her death by wearing a robe from the fortress and "melting" into the ground, causing the main group to head home. He knocks out the guard with Alonoe and whispers from the shadows to leave the orb. She's terrified and complies. He orders her to walk back to the castle.
Part 6: Hero
Iconography: Harmonium
Chapter 1
Iconography: Iron
POV Characters: Kelsier
Setting: Running towards Luthadel and then towards Fadrex, then in the city of Fadrex, in the Cognitive Realm.
Timeline: Days, weeks, months after Part 5, Chapter 3. Concurrent with The Hero of Ages, Chapter 27.
Summary:
Kelsier starts to run back to Luthadel in possession of the orb. He sees even worse destruction and deterioration than before. Three skaa die when a roof -- overloaded with ash -- collapses on them. Kelsier asks one of them as they transition through his realm if it's over, and she says that the end is near. After running for weeks, he suddenly hears Fuzz's weakened voice. He tells him to go to Fadrex instead. When Kelsier arrives, he's encouraged by the signs of life and activity. Preservation lays down a thin line of light for Kelsier to follow. He tells him about the orb, but Preservation says it won't help -- Vin must take his power, but she can't because Ruin has her. Kelsier is led by the thread of light to a city square full of beggars and once again meets Hoid, who shocks him but otherwise ignores Kelsier. Kelsier finds Vin there and desperately tells her to avoid Hoid. She goes the other direction, but Kelsier doesn't know if she actually heard him. Kelsier chases after Vin, apparently getting some help from Preservation, and he knows that Vin knows that he is there as she is trying to shake him. Suddenly Ruin's power attacks him, and Ati shows up. He reveals that the eleventh metal was his ruse to trick Kelsier, and he taunts him some more. Ruin explains that nothing is destroyed, just changed, and that he and Preservation are two sides of one coin. Kelsier tries to punch Ruin and is instead attacked, feeling immense pain.
Chapter 2
Iconography: Steel
POV Characters: Kelsier
Setting: In and around Fadrex, in the Cognitive Realm.
Timeline: Days after Part 6, Chapter 1. Concurrent with The Hero of Ages, Chapter 37.
Summary:
Every time Kelsier tries to get close to Vin to communicate with her, Ruin blocks his path. Ruin takes on the form of a "spy," and Vin chases after him, leaving Kelsier behind. After Vin is gone, the Koloss attack Elend's army. As the Koloss die, they enter Kelsier's realm, and he is shocked to see that they are human from all walks of life. Kelsier learns from a dead Obligator that Koloss are created by spiking. Preservation shows Kelsier a vision of all the people Ruin controls: Inquisitors, Vin, a man on the throne of Luthadel, Spook, and Marsh. He tells Kelsier to get a message to Vin: don't trust anyone pierced with metal.
Chapter 3
Iconography: Tin
POV Characters: Kelsier
Setting: In and around Fadrex, in the Cognitive Realm.
Timeline: Days after Part 6, Chapter 3. Concurrent with The Hero of Ages, Chapter 47.
Summary:
Kelsier searches for days for a semi-insane soldier that he can communicate with to get the message to Vin. Unfortunately, the man garbles the message and merely starts a brawl. Ruin arrives and taunts Kelsier again. He decides that he might be more effective fighting Ruin somewhere else -- away from Vin and Elend -- where Ruin has less focused attention.
Chapter 4
Iconography: Pewter
POV Characters: Kelsier
Setting: Running toward Utreau, in the Cognitive Realm. Scadrial, in all three Realms.
Timeline: Some time after Part 6, Chapter 3. Concurrent with The Hero of Ages, Chapter 55.
Summary:
Kelsier feels Preservation dying. Determined, he smashes the orb with Nazh's knife. Preservation gives him some final advice, including his last instruction: survive. Kelsier takes the power of Preservation after some struggle. Ruin shows up and Kelsier attacks, but his attacks are ineffectual. Ruin laughs and explains that Kelsier is essentially a memory of a person and can't control the power. Kelsier sees black lines tying him to Ruin. He tries to communicate with those who are open to him, but it still doesn't work. He finds that he can read people's thoughts. He watches as Ruin accelerates the end of the world and can do nothing to stop it. Everything he tries is blocked by Ruin. He desperately tries to warn Vin, and is horrified to see that she is spiked (the earring). Ruin shoves him away. Kelsier finds Marsh and listens to his thoughts. Deep in his mind, Marsh is telling himself to remember who he is and to keep fighting. Kelsier decides to not confront Ruin directly.
Chapter 5
Iconography: Zinc
POV Characters: Kelsier
Setting: Urteau, capital city of the Northern Dominance.
Timeline: About a week after Part 6, Chapter 4. Concurrent with The Hero of Ages, Chapter 58.
Summary:
Kelsier searches for places that Ruin is paying less attention to, and he finds Spook in Urteau. Ruin is urging Spook to murder, but this plot is not among his priorities, so Kelsier can intervene. Kelsier approaches Spook and notes that there are lines of Connection between them, stronger than those for Marsh and Vin. As Ruin rages on, Kelsier "says" "hope" to Spook over and over, and eventually Spook removes his spike. His spirit is wounded. Kelsier then yells "survive" at Spook and he springs into action. Ruin doesn't stop Kelsier, but he does start to burn down the city to cover his failure. Sazed is also here, but he looks worn down too. Kelsier is able to see a little ways into the future, and he sees that there is still hope for the city. Kelsier continues to encourage Spook, and Ruin arrives in force, pushing Kelsier back. Spook enters the building in flames.
Chapter 6
Iconography: Brass
POV Characters: Kelsier
Setting: In a dreamscape of green grass, created by Kelsier/Preservation.
Timeline: Days after Part 6, Chapter 5. Concurrent with The Hero of Ages, Chapter 64.
Summary:
Kelsier lounges on some green grass and Spook wanders over. Kelsier tells him this is a "half dream." Spook was devoted to Kelsier, and both had broken spirits but had resisted Ruin, building a strong Connection between them. Kelsier tells Spook that he is a hero and is proud of him, and he seems pleased by that. Kelsier urges him to get the message to Vin regarding spiked individuals. Spook nods his head as he awakes.
Chapter 7
Iconography: Copper
POV Characters: Kelsier
Setting: In the hilly plains between Luthadel and Fadrex City.
Timeline: Hours after Part 6, Chapter 6, and a few days later. Concurrent with The Hero of Ages, Chapters 69 and 72.
Summary:
Kelsier watches as Goradel leaves Urteau with a message inscribed on metal. Ruin mocks him and summons his minion, Marsh, who quickly dispatches the messenger and reads the message to Ruin. Kelsier lets Goradel think he failed as he passes through the Cognitive Realm and finally gives up hope. He then realizes that Ruin is not complete without the Atium, so there is still hope. He watches as Vin fights all of the Inquisitors and is then tortured by Marsh. He attacks Ruin in order to distract him. It works: Marsh, having read the message himself, removes Vin's earring. Kelsier feels his soul ripping apart as he cedes the power to Vin and Ruin continues to attack him.
Chapter 8
Iconography: Bronze
POV Characters: Kelsier
Setting: Just outside the Pits of Hathsin, in the Cognitive Realm.
Timeline: Immediately after Part 6, Chapter 7. Concurrent with The Hero of Ages, Chapters 81 and 82.
Summary:
Kelsier is in agony and feels the pull of death again. He holds on and decides again not to die -- a choice available to him by virtue of having Ascended. His soul is deeply wounded, but in time it repairs. Ruin was too distracted to finish him off. Kelsier watches the final battle with the Koloss and Vin's struggle with Ruin. Elend shines brightly at the moment he burns atium and duralumin. Preservation's and Ruin's powers are released as Vin sacrifices herself to defeat Ati. Kelsier considers taking the powers himself. Elend arrives and together they watch Sazed take on both powers, which seem to belong together. Vin comes next, and they hug. Ati comes next and Kelsier punches him. Sazed comes and offers to send her back, but Vin seems to know that won't work. In any case, she wishes to move on with Elend. Vin thanks Kelsier for all he's done for her, and she follows Elend into the Beyond.
Chapter 9
Iconography: Cadmium
POV Characters: Kelsier
Setting: Scadrial, all three Realms.
Timeline: Shortly after Part 6, Chapter 8.
Summary:
Kelsier watches the world be destroyed and then reborn. During the process, he is able to see all three Realms, but when it's over, he is once again trapped in the Cognitive Realm. Sazed arrives and says that he cannot bring "them" back (presumably Vin and Elend) because he cannot reach into the Beyond. Kelsier asks Sazed to heal Spook and make him a Mistborn. He asks if there is a way to return to the physical realm, but Sazed says there is not. Kelsier decides that Harmony is a terrible liar.
Epilogue
Iconography: Zero
POV Characters: Spook
Setting: Spook's mansion in the Elendel Basin.
Timeline: Weeks after Part 6, Chapter 9.
Summary:
Kelsier convinces Spook to play with Hemalurgy in order to extend Spook's life and maybe bring Kelsier back to a body.
MEMES
I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.