Meme Why is Rivals blatantly copying Tokon’s designs?
Like, at least try to make it look different😮💨
r/rivals • u/Princier7 • Jul 07 '26
Some people don't want to see leaks on their page, this includes anything not officially announced by Netease
r/rivals • u/Princier7 • Jun 01 '26
That's what you guys are called right
Like, at least try to make it look different😮💨
r/rivals • u/Hero_Time_06 • 2h ago
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All of the characters i play are good rn and i have ZERO motivation to play the game
r/rivals • u/Elegant_Awareness588 • 3h ago
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r/rivals • u/BiologicalChemist • 19h ago
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That ult effect is sooooo good 😭😭😭
r/rivals • u/FooFooCuchoo • 8h ago
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If you haven't tried cart stalling on Spiderman. I suggest one day to try it and enjoy the enemies pain.
r/rivals • u/Obiwandkinobee • 19h ago
It helps your teammates know who not to ban. Then he proceeded to try and focus ban me. Also - why do people hide their profile names?
r/rivals • u/MindlessResolve8122 • 53m ago
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I’m the bp btw just a funny title and clip pls don’t hate we HORRIBLY lost
r/rivals • u/Big_Frosting_2927 • 4h ago
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r/rivals • u/Unhappy-Wasabi-5176 • 2h ago
r/rivals • u/theguywiththelag • 27m ago
Dps used to be my favorite role, but in ranked almost every match my teammates seem to have an allergic reaction to tank and healer so here we are lol kinda glad thou, discovered that tank and healer are way more fun than dps
r/rivals • u/brenden_thebananaman • 15h ago
Title might be a bit of an overstatement, but I just got out of a quick match where a lord spider-man, with his profile set to private and the icons and badges were turned off, just dogged on me the whole time and typed "sit" in chat every time he killed me. (I was also playing spider-man). The luna player on my team also said I was throwing and continually typed in chat whining about me not getting kills. I understand that being frustrated and shit talking are part of the game, but take all that to comp. If you're gonna whine and complain about people all game, do it in the game mode that matters. I feel like the majority of people agree that quick play is where you go to mess around and have a good time with your friends or on a new hero. It just feels like in every match you get one "quick play demon" who has 200+ quick play matches and hasn't played a ranked match in 5 season who whines in text chat all game. I also think it's super corny to play a hero you're cracked on in quick play, just take it to comp and do it there.
r/rivals • u/Departure_Grand • 12h ago
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I hope he see this on the internet one day
r/rivals • u/RYTHEMOPARGUY • 14h ago
It'd be cool if they made baseball cap emotes for the F4 like in the doomsday promo similar to the football helmet for Ben
r/rivals • u/Responsible_Lunch183 • 1d ago
If it's a bad healer, why do I always get either the highest healing score or the lowest, but not the lowest, compared to others? Besides that, I often get the highest DPS score among healers, and I win most of the matches. The problem isn't the healer itself, but how you use it. Its blue orbs have the ability to heal and damage nearby enemies simultaneously, but people only use them for healing, not for damaging enemies.
r/rivals • u/Electronic_Creme_499 • 3h ago
Its no doubt that the current rivals season has flopped. Alot of players have been leaving for a multitude of reasons, and the game is at an all time low player count reaeching as low as 20k players (It's still a decent amount but compared to previous seasons of 50-80k concurrent players its a huge difference). Do we think the doom season will revive the game or is it just down hill from here
r/rivals • u/Due_Screen4355 • 9h ago
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r/rivals • u/We-them-boys • 11h ago
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r/rivals • u/Maydorly • 9h ago
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r/rivals • u/KoalaKingdom123 • 2h ago
Marvel Rivals - Characters
-Agatha Harkness
Support
250 hp
This Agatha is a mix of her recent comic appearances and her character in the MCU. Agatha Harkness is a blend of multiple heroes in the game to try and make her fit perfectly in the game while also bringing in some new original mechanics. Although she has an AOE on her primary it is only half the healing and damage meaning she must still hit her shots. Her moderate damage and healing lets her be a main healer while also being able to help chip away at the enemy team. Her sustainable healing and damage make her a safe pick for many strategists while also being the perfect fit for some comps. She can work with dive or anti-dive with her Sigils similar to Luna’s snowflake.
Abilities:
Primary - Dark Blast
Shoots a blast of healing and damaging energy that explodes on impact dealing 80 healing and 60 damage on a direct hit and 40 healing and 30 damage AOE
Ability 1 - Arcane Healing
Creates a bubble with 40 health/second of constant healing and a 10% damage boost lasting for 8 seconds
CD: 12 seconds
Ability 2 - Cursed Sigil
Can be placed on either an enemy or ally healing or damaging them whenever Agatha heals or deals damage. Up to 2 can be placed at any time
CD: 2 seconds
Ability 3 - Villainous Implosion
All sigils explode damaging enemies for 100 damage and healing allies for 50% of their health Agatha also regenerates her health for 30 health/second for 4 seconds
CD: 10 seconds
Ultimate - Runic Frenzy
Agatha flies up into the air and can crash down creating a big aura that heals for 80 health/second and movement boosts by 20% for allies and damages for 40 health/second and heal blocks by 50 % for enemies
Passive - Dark Wings
When Agatha is in the air she can levitate down slowly
-Morgan Le Fay
Duelist
250 hp
Morgan Le Fay is the first character who can create moving summons due to her creating many armies of magic in the comic. She is a mid range hero and her unique summons can help her manipulate the battle making her hard to defeat while she pokes away at the front line. Her moderate damage mixed with that of her summons and teammates can control the battlefield giving her team a significant advantage while the enemy is distracted. Her survivability is no joke as well, with her army of magical creatures. knock back ability makes her less susceptible to dive characters, her dagger would completely shut down a dive if hit. Her summons add a very different feature to the game, and most teams would have to adjust their play style or comp to try and play with or against her army.
Abilities:
Primary - Ancient Beam
A strong hit-scan beam that damages enemies for 120 health/second with a limit of 35 metres
Ability 1 - Mythic Strike
A sword swipes in front of Morgan knocking back enemies by 5 meters and dealing 65 damage and applying anti-heal of 10% and a slow of 10%
CD: 8 seconds
Ability 2 - Time stop
Morgan Le Fay shoots a mystic dagger with a very small hit box which stuns the enemy for 0.2 seconds and puts their abilities on cooldown for +3 seconds
CD: 8 seconds
Ability 3 - Ritual of Olde
Morgan Le Fay summons two faes for 8 seconds to defend her
CD: 20 seconds
Ultimate - Army of Chaos
Morgan summons a blizzard of ravens leaving behind three faes and two ogres which last until they or Morgan Le Fay dies
Fae (Summon)
Primary - Twilight Shot
Shoots a small star that can track to enemies that deals 45 damage
Ability 1 - Eve Dash
Can teleport to a random location within a 20 metre radius
CD: 6 seconds
Ogre (Summon)
Primary - Club clobber
Swing forward with his club dealing 65 damage
Ability 1 - Goblin Smash
Smash his club dealing 40 damage into the floor launching enemies up
CD: 6 seconds
-Shadow King
Vanguard
650 hp
A damaging tank with a unique CC on his primary helps fight the enemies from further away as the first tank with unlimited range on his primary. His abilities are very different to other characters already in the roster so players would have to adapt to his special play style. He can take space like a vanguard, deal damage like a duelist and protect his allies like a strategist. Shadow King is a very deadly opponent from afar but he must still tank, so when he’s up close he can use his abilities to help dig chunks away at the enemy team and then finish them off with his high primary damage burst. His invisibility mechanic, not too different to Invisible Woman’s team up helps him make meaningful decisions for the team.
Abilities:
Primary - Shadow Ball
Fires 2 exploding balls of psychic energy that pushes back enemies by 2 metres, if hit within 15 metres, with each of them dealing 35 damage
Ability 1 - Psychic Wrath
Enters a 1st person state where all enemies in sight are damaged by 35/second and are pulled closer and his primary attack becomes a melee dealing 95 damage and grants 10 bonus health up to a maximum of 50 with each hit landed
CD: 12 seconds
Ability 2 - Mental Cover
Makes all allies around this character invisible for 8 seconds as well as granting them 50 bonus health
CD: 12 seconds
Ability 3 - Shrouded orb
Shoots out an orb that pulls in enemies within a 5 meter radius. This attack deals 60 damage and inflicts blindness, a 10% slow and a 10% anti heal. It has a max range of 20 metres
CD: 8 seconds
Ultimate - Astral Dominance
Transports shadow king and nearby enemies’ souls to the astral dimension where enemies are damaged three times with a random amount of damage from 25-75 each time. Both Shadow King’s and the enemies’ physical forms can be harmed during this time but shadow king cannot be healed. If shadow king dies his ultimate is cancelled early
Passive - Psychic Vision
Can slightly see invisible characters and they appear to produce a dim glow
-Jennifer Kale
Support
250 hp
Jennifer Kale has the potential to be one of the most complicated strategist with many un-introduced mechanics, such as her buffing potions and her team teleport. Her ultimate is very strong but if she is very vulnerable during it, so if she dies it leaves the team with one healer. This character has many choices to make requiring a high game sense to know what to do, to make up for this she has lower game mechanic requirement with her basic having a large hit box and piercing through enemies and allies, but she is still very much not a heal bot.
Abilities:
Primary - Mystic Bolt
Shoots a hit-scan lightning bolt that strikes enemies and heals allies that can pierce through them. It deals 50 damage and 75 healing
Ability 1 - Potion Craft
Gives an ally a boost in speed, damage and resistance by 10% lasting for 5 seconds. On impact reduce all cooldowns by 3 seconds and give a boost on ultimate charge gain by 10%. It also heals them for 200 over 5 seconds
CD: 10 seconds
Ability 2 - Healing aura
All allies around this character become more receptive to healing for 6 seconds and gain 75 bonus health over 3 seconds
CD: 8 seconds
Ability 3 - Space Warp
Teleport this character and all allies around her by 10 metres below 30% health to a new location. All allies teleported heal for 50% of their max health over 5 seconds
CD: 15 seconds
Ultimate - Full Potential
All allies around her gain a 35% boost in: movement speed, damage dealt, damage resistance and healing received and ultimate charge gain until they die. Jennifer Kale gains a 80% anti heal and if she dies the buffs are removed
-Silver Surfer
Strategist
275 hp
Silver surfer would be the second ever flying character and the first to truly lean into that aspect of his character. His primary can cater towards the newer player base but his skill ceiling is quite high as he cannot heal bot and his abilities require him to make important decisions that can shape the battle field. His ultimate, instead of being a circle of healing, levitates every player in the match dealing a multitude of effects introducing something very new to the game. His skill expression comes from his choice of trying to fight the enemy team or support his own with his passive, basic and abilities both heavily leaning into this. He could play as a main healer as he has high healing and damage.
Abilities:
Primary - Cosmic Ray
Blasts a quick beam that has a very small hit-box where it locks on to enemies or allies. It heals allies for 100 health over 1 second and damages Enemies for 75 damage over 1 second
Ability 1 - Void Vortex
Silver Surfer creates a small black hole and throws it where it pulls and stuns enemies (like hela’s stun) and provides constant healing and a speed buff to the allies it hits (like Jeff’s bubble)
CD: 8 seconds
Ability 2 - Matter Phase
Silver Surfer becomes intangible and gains an extremely significant speed boost of 100%. He can go through destroyable walls and is invincible in this state but he cannot do anything in this state. It lasts for a 5 second bar
CD: 15 seconds
Ability 3 - Space way smash
Has 2 charges. Can either choose to fly to an enemy or ally and then crashes down onto them creating either an area of healing of 50/second and a healing buff of 40% if an ally is hit, or deal 80 damage and grants vulnerable to enemies hit, as long as his surfboard is in the ground which can be called back any time, but he cannot fly or use his abilities without his abilities apart from his basic
CD: 8 seconds
Ultimate - Event horizon
Silver surfer now removes all gravity in the map for 10 seconds, all allies gain 40/second healing and a speed boost of 20% and enemies take constant damage of 20/second and a speed reduction of -20%
Passive - Power Cosmic
Silver Surfer has an aura (like Storm’s) that either heals allies by 20/second, if he used cosmic ray on an ally last, or provides a damage buff of 5% if he used cosmic ray on an enemy, or a resistance buff of 10% if he is below 100 health
Passive - Silver Surfboard
He can fly freely around with his surfboard and travels faster while going forward
-Captain Marvel
Vanguard
575 hp
Captain Marvel is a very high damage, mobile tank, similar to Angela. She would be ably to fight on the front line or fly to the backline and deal devastating damage. Captain Marvel is the only tank that would spend her whole time in the air protecting her teammates from above. Although she has a few ranged attacks her main source of damage would be from her secondary requiring her to get up close to the enemy team. Her ultimate deals a lot of damage and with unlimited range but her damage decreases the further she is.
Abilities:
Primary - Photon Blast
Fires a blast of energy that deals 40 damage
Secondary - Hyper Punch
Forcefully punches creating an energetic impact that deals 65 damage and gives Captain Marvel 25 bonus health up to a maximum of 50
Ability 1 - Photon Field
Creates a force field of around this character with a radius of 5 meters that protects allies with 450 health
CD: 8 seconds
Ability 2 - Energy Beam
Has three charges. Charges up a large energy laser that can be charged up to three times that deals 40 damage + 30 damage per additional charge and knocks back enemies by 5 metres if fully charged.
CD: 2 seconds per charge
Ultimate - Binary Form
Turns Binary for 8 seconds and all allies around this character gain a forcefield with 100 health, while Captain Marvel shoots a long lasting, unlimited range powerful photon beam that damages enemies for 125 damage/second within 10 metres, 100damage/second within 20 metres and 75 damage a second over 20 meters
Passive - Higher, Further, Faster
This character is in a flee flight mode and after 5 seconds of undisturbed flying she gains a significant speed boost
-Black Knight
Vanguard
700 hp
Black knight operates as a very protective tank but with limited damage. His main source of damage comes from his passive and ultimate, both do not come very frequent. This is made up for with his CC capabilities and ability to take up space. All of his abilities are based on trying to push back enemies and attack their frontline while the rest of the team can destroy the rest of the team.
Abilities:
Primary - Ebony Strike
Black Knight slashes in front of him damaging enemies by 35 damage with a quick hit rate
Ability 1 - Ancient thrust
Black Knight thrusts his sword forward dashing forward by 10 metres and knocking enemies, that were hit, back by 5 metres, while gaining 10 ‘Medieval power’ per enemy hit
CD: 6 seconds
Ability 2 - Sword block
Black Knight blocks with his sword for 3 seconds which blocks 80% of incoming damage and at the end he has the option to shoot back the damage up to a maximum amount of damage of 150 or transform it into ‘Medieval Power’ with a conversion rate of 2 damage: 1 Medieval Power, up to a maximum of 75
CD: 6 seconds
Ability 3 - Ye Olde Charge
He runs forward and grabs enemies onto his sword and at the end he slashes his sword knocking back all enemies caught on it by 5 metres. This grants 10 ‘Medieval Power’ per enemies caught
CD: 8 seconds
Ultimate - Merlin’s Might
Black knight charges his sword with mystical runes and starts rapidly spinning and his sword hits back all enemies by 2 metres and absorbs all damage done in a 10 meter radius converting it into ‘Medieval Power’ up to a maximum of 100 with a conversion rate of 5 damage: 1 medieval power
Passive - Medieval Power
Once this character gains full medieval power then he gains an aura which absorbs 50% of all incoming damage. His basic now shoots slashes (like mag/wanda team up) that can hit through enemies dealing 50 damage with a slightly slower fire rate
-Captain Britain
Vanguard
500 hp
Captain Britain is another high damage flying tank. His abilities are all melee focused, bringing him down to the ground. Do not be put off by his low health as his high mobility and bonus health gain more than make up for it. His ultimate is a mix of a strategist ultimate and Captain America’s, the high bonus health gain for the whole team helping defend a point or push forward.
Basic - Bloody Good Brawl
Punches with forward that can hit multiple enemies (Like the Thing’s secondary) dealing 65 damage
Ability 1 - British Style Block
Creates an energy shield that blocks all incoming damage lasting for 3 seconds and converts it into Bonus Health up to a maximum of 300
CD: 8 seconds
Ability 2 - Tea Time Smack-Down
Dashes forward by 15 metres damaging enemies for 50 damage and grounding them as well as gaining 50 bonus health
CD: 6 seconds
Ability 3 - Crumpet Crush
Kicks Forward knocking back enemies by 5 metres, dealing 80 damage, gaining 50 bonus health and deals an extra 60 damage if the enemy hits a wall and gaining an additional 25 bonus health
CD: 8 seconds
Ultimate - Long live the King
Buffs all allies around him granting them ‘Mark of England’. Captain Britain gains a 20% speed, damage and resistance boost. Allies with Mark of England convert all damage done into Bonus Health up to a maximum amount of 300
Passive - Avalonian Flight
Captain Britain can fly around freely and can land whenever he wants if he double jumps
-Vision
Vanguard
600 hp
Vision is a very powerful vanguard that can either fight the frontline or the backline with his various escape options and damage from up close and from afar. His high survivability and damage make him a big threat for the whole team. His passive also allows tenacity to be triggered more easily which can hopefully be a globally added effect. His ultimate provides a powerful CC and good protection for the team. It allows for very good combo ultimates, for example using it with rogue could stop enemies from escaping and the damage would stack to deal devastating effects to the enemy team.
Basic - Vibranium Fist
Melee attack with a moderate/slow attack speed but for 100 damage
Secondary - Mind Beam
An infinite range beam with 85 damage/s but a small hit-box
Ability 1 - Phase form
Enters an intangible state where Vision becomes CC immune and gains a 50% chance to block 80% incoming damage for 8 seconds. This ability cannot be cancelled and vision gains -40% damage and cannot use any abilities other than his primary and secondary.
CD: 16 seconds
Ability 2 - Mental Block
Pulls in projectiles within a 5 meter radius and blocks 80% of all incoming damage for 2 seconds. Vision then converts all of the damage he took into bonus health up to a maximum of 250 with a conversion rate of 2 damage: 1 bonus health
CD: 8 seconds
Ability 3 - Intellectual Flight
Enters a free flight mode with a bar that lasts 8 seconds.
CD: 8 seconds
Ability 4 - Cyber Crash
Only available while using Intellectual Flight. Vision crashes down on his enemies dealing 85 damage and granting Vision 50 bonus health
CD: 10 seconds
Ultimate - The Mind Stone
Starts pulling in all enemies within a 10 meter radius by 2m every second and disabling movement abilities and dealing 25 damage/second. All allies in a 10 meter range gain a 25% damage boost and the first time they enter the area, they gain 50 bonus health. This lasts for 12 seconds
Passive - Intangible Android
Vision has a 10% chance to block 80% of incoming damage and tenacity triggers if this character has taken 4 seconds of total crowd control effects or if this character 4 crows control hits within 8 seconds
-Quicksilver
Duelist
250 hp
Quicksilver is a very slippery, high mobility character with low damage to make up for it. His basic deals low damage with a quick interval and can be woven with his secondary to provide the best results. He has multiple dashes and ways to avoid the enemy and therefore has different ways to get in and out of a fight. He would have to be careful when fighting the back line as his slow damage might result in death before a kill. His ultimate helps him do everything he does good even better as well as fixing some of his weaknesses with CC immunity and regular bonus health over the duration of his ultimate.
Abilities:
Primary - Speedy punch
Dash forward 0.5m And deal 20 damage in a short radius but with a 0.2 second interval
Secondary - Quick Kick
Deal 55 damage, this attack has a 0.4 second interval
Ability 1 - Flash Dash
Dash 20 meters to either an ally gaining 100 bonus health or an enemy dealing 50 damage and gaining 50 bonus health, this ability provides I frames.
CD: 15 seconds
Ability 2 - Speed step
Dash forward 10 meters and gaining a 10% damage boost for 3 seconds and 20 bonus health. Has 2 charges
CD: 8 seconds
Ability 3 - Double jump
This character can double jump
CD: 6 seconds
Ability 4 - Mobile Slam
Only available after this character double jumps, slams down into the ground dealing 20 damage, slowing down enemies by 10% and inflicting a 10% anti-heal
CD: 12 seconds
Ultimate - Fastest Fight
Increase this characters movement speed from 30% to 100% of their base speed and provide cc immunity. This character gains unlimited cooldowns and Speedy Punch and Quick Kick’s attack intervals are reduced by 0.1 and 0.2 seconds in that order. Every 5 seconds this character cleanses himself and gains 50 bonus health which decays over 2 seconds
Passive - The Quicksilver
This character has 30% higher base speed
-Ms Marvel
Strategist
250 health
This Ms Marvel variation is inspired by the Ms Marvel in the MCU who uses hard light to protect civilians. This character would be able to function as a very difficult but very defensive healer. Her numerous ways to counter dive make her a very good option if you’re struggling, but in order to protect herself she must trade off some of her healing. Because her healing output from her basic is not very high, she must choose carefully about how and when to use her abilities, to save them for a dive or to keep her team alive. The complex details in her abilities make her a challenging support who could have the potential to be one of the best off supports or even main support in the game. Her ultimate makes her vulnerable but the high bursts of healing and damage to allies and enemies make it a massive threat to the opposing team who would have to choose to try and get close to kill Ms Marvel or stay clear and let her take space.
Basic - Hard Light Dart
Shoot out a dart with a small hit box, that heals for 50 health and deals 30 damage (can be critical), this attack has a quick for rate and is hit-scan
Ability 1 - Spectral Wall
Has two charges. Shoot out a wall (5m length, 4m height) that grows up to 10m in length as it travels over 10 metres. It disappears if it hits an indestructible wall or once it travels 10 metres. This ability goes through allies, healing them for 100 and giving them a 10% damage resist, this wall is solid for enemies and pushes them back. When this wall disappears it explodes, giving allies an increase to their healing reception by 20% and slowing enemies by 10%, all within 5 metres. If Ms Marvel is reached by the explosion, she gains 40 healing/second for 3 seconds.
CD: 6 seconds
Ability 2 - Light Fight
Once this ability is activated, Ms Marvel can choose to either do a Crystal Fist or a Crystal Kick. Crystal Fist can reach up to 20 metres and when Ms Marvel hits the ground she knocks back enemies, from the centre of the punch, by 5 metres; deals 40 damage and heals allies by 75 health. Kamala gains 10 bonus health per ally and enemy hit up to a maximum of 50. If 5 or more enemies of allies are hit she gains -1 seconds on Crystal Wall. Crystal Kick is a combo melee attack that kicks twice both dealing 50 damage. The second kick pulls the enemy hit towards Kamala by 2 metres and gives them a 5% damage reduce and 5% slow. Each kick landed gives Kamala 25 bonus health and if both are hit she heals 50 health over 2 seconds and she gains -2 seconds of cooldown on her Spectral Wall.
CD: 10 seconds
Ability 3 - Solid Luminous Platform
2 charges. Allows Ms Marvel to triple jump, with the third jump launching her forward 5 metres
CD: 3 seconds (per charge)
Ultimate - The Nurr Dimension
Ms Marvel creates a 10 metre radius field around her. In this field randomly bursts of crystal light appear, a total 12 during the ultimate. Each one lasts for 2 seconds before disappearing. Each burst has a 5 metre wide, 5 metre long and 4 metre tall hit box. Allies hit by a burst, heal for 50% of their max health + 200. Enemies hit by a burst, take 40% of their max health + 80 damage. Allies in the field gain a CC immunity and enemies in the field gain a 10% slow and flying characters below 10 metres above the field are grounded. Ms Marvel gains a 10% damage boost but -10% healing boost. She can only be healed by herself or from her ultimate throughout its duration.
Passive: Djinn Defence
Whenever Ms Marvel goes below 20 health her abilities all of her abilities gain -3 seconds of cooldown.
CD: 6 seconds
Marvel Rivals - Team ups
Team Ups:
-Witches of Chython
Character: Scarlet Witch
Anchor: Agatha Harkness
Basic effect:
Scarlet Witch can place a Scarlet Sigil, lasting 5 seconds, on an enemy and if that enemy dies while the Sigil is still active then she gains 10% ultimate charge. Enemies with Scarlet Sigils on them gain a 10% slow, 10% anti-heal and vulnerable while being damaged by Chaos Control
Enhanced effect:
She can also gain 10% ultimate charge if she assists in a kill with someone with a Sigil placed on them, she also gains an additional charge of Chaos magic if a sigil is placed on her
-Magic Shop
Base effect:
Dr strange gains black cat’s shop and gains 100 coins whenever he participates in a kill
Enhanced effect:
Instead of 100 coins per kill, he gains 10 coins based on how many projectiles of daggers of denak hit em enemy
-Power of Camelot
Character: Morgan Le Fay
Anchor: Black Knight
Basic Effect:
Morgan Le Fay can now summon an additional Ebony Fae with her ability ‘Mythic Ritual’ which has the same kit as a normal fay but with double the damage and an additional ability called ‘Midnight Aura’ which grants 20 bonus health/second for 5 seconds
Enhanced Effect:
‘Mythic Strike’ now shoots out a projectile from the sword dealing the same effects as the base ability as well as having two charges
-Fantastic Privilege
Character: Mr Fantastic
Anchor: Silver Surfer
Basic Effect:
Silver surfer gives Mr Fantastic the ability to create a vortex around himself that pulls enemies within a 5 metre radius by 2m/s and gives him a 15% damage buff, lasting for 8 seconds
Enhanced Effect:
Mr Fantastic now has the option to create a different vortex which pushes enemies within a 10 metre radius by 5m/s and gives him 35 healing/second, lasting for 10 seconds. The enhanced effect also increases the other vortex’ radius to 10 metres, pull speed by 5m/s and it la
-Chaos Phoenix:
Character: Phoenix
Anchor: Scarlet Witch
Basic Effect:
When Phoenix triggers a spark explosion it briefly stuns the enemy and Phoenix gains 10 bonus health
Enhanced Effect:
While Phoenix is using her ultimate and in her invincible form, if Wanda has her ultimate she can combine it with phoenix boosting the ult’s damage from 140 to 500 and the shockwave damage increase from 50 to 100
-Patriotic Pals
Character: Captain Britain
Anchor: Captain America
Basic Effect:
Captain Britain gains an additional 50 bonus health when he uses any of his abilities
Enhanced Effect:
While Captain Britain is flying, he can choose to land where Captain America is, providing 50 bonus health for all allies in a 10 metre radius and dealing 50 damage to all enemies in a 5 metre radius
-Mind Link
Character: Emma Frost
Anchor: Shadow King
Basic Effect:
Emma Frost gains a new ability allowing her to see enemies and allies through walls and use her psychic spear through walls for 6 seconds
Enhanced Effect:
Emma Frost can activate their mental bond which means they share all damage taken (split in half) and healing received (not split in half) and neither’s health can go below 20
-My Baby!
Character: Jeff the Land-Shark
Anchor: Emma Frost
Basic Effect:
When Jeff uses joyful splash on enemies he slowly builds up Emma’s mind control from her psionic seduction over 5 seconds which leads to 2 seconds of mind control
Enhanced effect:
Jeff can now enter diamond form where he gains multiple buffs. Joyful splash becomes a melee AOE attack in front of him which heals allies by 200 and deals 100 damage to enemies. His aqua burst gain an additional 2 metres of knock back and gains 3 more charges. He gains 20% damage resistance and becomes CC immune. His health cannot go below 5 in this state which lasts 8 seconds
-Maximoff Marriage
Character: Vision
Anchor: Scarlet Witch
Basic Effect:
Vibranium Fist now becomes AOE and Mind Beam damage is increased to 100 damage/second with a larger hit box
Enhanced Effect:
Cyber Crash now also applies Chaos Mark to the enemies it hits. When vision attacks an enemy with a chaos mark with Vibranium Fist, he gains -0.25 seconds of mental block and when he kills an enemy with chaos mark, he refreshes his Cyber Crash and Intellectual Flight cooldown
-Robotic Duo
Character: Ultron
Anchor: Vision
Basic Effect:
-Bifrost Bringing
(Group Team-Up)
Members: Thor, Loki, Hela, Angela
All members can summon the Bifrost and choose to teleport near another member and gains a buff based on the member you teleported to: Hela (5% Damage Boost), Thor (5% Damage Resistance), Loki (50 Healing/s) and Angela (10% Speed boost)
-Avengers Assemble
(Group Team-Up)
Members: Captain America, Hulk, Thor, Iron Man, Black Widow, Hawkeye
If all the members manage to activate the ability within a 3 second window they will gain bonus health equal to amount of missing health they have
r/rivals • u/IPlayChicas • 7h ago
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