~ $ glmark2 _ ___ ____ ___ ____ _ | | / _ \| _ \|_ _/ ___| / \
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|________/|_| ________/_/ _\ OpenGL sobre el GLES nativo de Android - presentacion cero-copia
basado en gl4es de ptitSeb (MIT) | LIBGL_BANNER=0 oculta esto
LIBGL:loaded: /system/lib64/libGLESv2.so
LIBGL:loaded: /system/lib64/libEGL.so
Could not open module param file '/sys/module/mali_kbase/parameters/large_page_conf'
glmark2 2023.01
======================================================= OpenGL Information
GL_VENDOR: Lorica (ARM)
GL_RENDERER: Lorica (Mali-G52 MC2) GL_VERSION: 2.1 Surface Config: buf=16 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed
[build] use-vbo=false:LIBGL: AHB: stride real 3584 bytes (ancho 800) LIBGL: AHB: stride real 3584 bytes (ancho 800)
LIBGL: AHB cero-copia activo 800x600 (swizzle BGRA) FPS: 177 FrameTime: 5.650 ms
[build] use-vbo=true: FPS: 200 FrameTime: 5.020 ms [texture] texture-filter=nearest: FPS: 197 FrameTime: 5.089 ms
[texture] texture-filter=linear: FPS: 210 FrameTime: 4.765 ms [texture] texture-filter=mipmap: FPS: 215 FrameTime: 4.672 ms
[shading] shading=gouraud: FPS: 197 FrameTime: 5.095 ms
[shading] shading=blinn-phong-inf: FPS: 195 FrameTime: 5.140 ms [shading] shading=phong: FPS: 189 FrameTime: 5.316 ms [shading] shading=cel: FPS: 188 FrameTime: 5.342 ms
[bump] bump-render=high-poly: FPS: 167 FrameTime: 6.022 ms [bump] bump-render=normals: FPS: 229 FrameTime: 4.374 ms
[bump] bump-render=height: FPS: 203 FrameTime: 4.939 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 180 FrameTime: 5.563 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 139 FrameTime: 7.206 ms
[pulsar] light=false:quads=5:texture=false: FPS: 193 FrameTime: 5.190 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 140 FrameTime: 7.183 ms
[desktop] effect=shadow:windows=4: FPS: 201 FrameTime: 4.990 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 96 FrameTime: 10.453 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 72 FrameTime: 13.972 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 110 FrameTime: 9.145 ms
[ideas] speed=duration: FPS: 108 FrameTime: 9.308 ms
[jellyfish] <default>: FPS: 169 FrameTime: 5.922 ms
[terrain] <default>: FPS: 49 FrameTime: 20.704 ms
[shadow] <default>: FPS: 165 FrameTime: 6.069 ms
[refract] <default>: FPS: 78 FrameTime: 12.927 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 186 FrameTime: 5.388 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 181 FrameTime: 5.543 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 218 FrameTime: 4.605 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 208 FrameTime: 4.819 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 179 FrameTime: 5.603 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 184 FrameTime: 5.438 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 183 FrameTime: 5.476 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 185 FrameTime: 5.417 ms
glmark2 Score: 168
[88459.111206] (glmark2) EGL: eglp_unload_callback <unknown>
==>[WARN] EGLDisplay (0xb4000075dce1bbd0) was not properly terminated by the application before unloading the driver.
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