Quick update on the modding framework I posted a while back. 0.10.0 is out, and it's mostly a graphics one.
Melange can now tell plugins exactly which texture the game is drawing, and plugins can bring their own textures into the game's shaders. Sounds boring, but it means the game finally knows a barrel is metal and a log is wood. Took it 15 years.
First thing using it is Sunstone 2.3.0. Wood gets grain, metal gets scratched up, stone gets pitted, sand looks like sand. That covers about 1,600 textures, weapons and props and the ground included. It still looks like Worms, and it costs well under a millisecond, so your frame rate's fine. Also, the bazooka barrel no longer has a weird dark star in it.
Plugins in the video: Sunstone, Bloodsand, Kindjal, Kanly.
Melange: https://jaminb.github.io/melange/
Plugins: https://jaminb.github.io/melange-plugins/
Bug reports and frame rate numbers welcome.