r/learnanimation • u/R__97 • 23h ago
learning animation
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Started learning animation 2 weeks ago these are some of the exercises I did on my phone using FlipaClip.
Sounds from Pixabay.
r/learnanimation • u/JagoTheArtist • 4d ago
We have one rule posted, and that is "No AI Animation". Meaning anything created with AI generative tools is against the rules to post here.
r/learnanimation • u/R__97 • 23h ago
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Started learning animation 2 weeks ago these are some of the exercises I did on my phone using FlipaClip.
Sounds from Pixabay.
r/learnanimation • u/OutrageousSpite3688 • 3h ago
Hi everyone! I’ve rigged these characters in DragonBones with IK, and I’m planning to use them to learn 2D animation. The joint outlines still need some cleanup, but I’d love your feedback! Any tips on improving the rigs or beginner animation exercises would be really appreciated. Thanks! 🙂
r/learnanimation • u/durirmargn • 1h ago
Hey everyone! I just finished my first-ever rig in DragonBones. I uploaded two pics to show the character and the setup. I’ll be animating this next! Since this is my first time, any tips on the rig or animation process would be awesome.
r/learnanimation • u/Logicaleweler • 37m ago
Hey everyone, I rigged these two characters in DragonBones and tried posing them. I'm planning to start learning 2D animation with them.
I'd love to hear what you think of these characters and their rigs
r/learnanimation • u/aehrst • 1h ago
¡Hola a todos! 👋
I’m learning 2D rigging and animation. These are my two characters for my university project. I made their rigs in DragonBones and tried some poses.
I’m still learning, so I would love to hear what you think! Do you have any tips for my rigs or for starting animation? Thank you! 😊
r/learnanimation • u/nienulterp • 2h ago
r/learnanimation • u/blueberry_reverie • 3h ago
I just started to learn animation and I was wondering when drawing arcs for example a bouncing ball, how do u guess the space of the arcs or the points of contact where the ball touches the ground. Is this entirely guesswork through observation or is there a method behind this ?
Any thoughts on this would really help!
r/learnanimation • u/junerudotcom • 3h ago
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r/learnanimation • u/BaharArtworks • 7h ago
r/learnanimation • u/kittykash05 • 4h ago
r/learnanimation • u/junerudotcom • 22h ago
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better late than neva.
r/learnanimation • u/JShadowC • 15h ago
I’m looking to get into animation and honestly don’t know where to start.
I’d like to start off on a YouTube playlist/channel to learn and as I gradually get better and more comfortable try an online course
What or where do you experienced guys recommend for getting started?
r/learnanimation • u/Psychological-Soup33 • 13h ago
I've been working on rigging EVA-01 in DragonBones for my animation class. I created the bone hierarchy, added IK constraints for the arms and legs, and adjusted the meshes and weights individually.
I'm currently testing different poses and planning to animate this character next. Any feedback is appreciated!
r/learnanimation • u/ExampleCurious357 • 7h ago



My Original Character DragonBones Rigging Study
I created and rigged this original character in DragonBones for a class project. These screenshots show the bone hierarchy, mesh weights, and poses I made while practicing FK and IK.
I’m planning to animate this character next, building on this rig and exploring more dynamic movements. Feedback is welcome!
r/learnanimation • u/JayEllGii • 7h ago
Hi. I’ve never posted in here before, but I’m someone who very occasionally animates and have never really had any critique beyond a couple of classes I took a while back.
This is a short bit I made for my sister’s wedding a few years ago. While I think it came out pretty decent for someone who hardly ever animates, I wonder if any experienced/professional animators can offer criticism of issues they see with it (allowing for the fact that I only had Windows Moviemaker available to use, so flexibility in timing/pacing was very limited). Draftsmanship, construction, posing, line-of-action, clarity, etc. The works. Anything you want to point out.
I know what problems I see in it, but I would benefit from outside perspectives. Thanks!
r/learnanimation • u/HelpPsychological614 • 7h ago
r/learnanimation • u/madao_land • 19h ago
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r/learnanimation • u/KashuAcademy • 1h ago
Hey everyone!
I run a small animation studio. While everything we deliver is still custom, we do use AI every day as an internal assistant to get to the boring work faster.
1. Visualizing vague client ideas before we design anything
Instead of spending 2-3 days designing directions that might be totally off, we generate 10-15 quick visual interpretations first. Not for final use. Just to align on: does "human" mean warm colors + hand-drawn textures, or real people inside a tech world?
2. References for stuff that's hard to find or shoot
This is our most-used one. A clear guidance for the artist:
Think of it as a super-powered visual research assistant. You still draw/model everything, you just start from a clear target.
3. Expressions, scripts and boring automation
Huge time saver if you're not an expression wizard:
4. The AI that's already inside AE + Premiere
Two we use constantly:
5. Character performance refs for tricky movement
We don't generate final animation. We generate references for body mechanics when it's impractical to film. For example, wrong proportions, impossible camera angle, stylized character.
What helps most is seeing silhouette, weight shift, and how one pose could transition to the next. Then our animators do the real blocking on top of that.
6. Fixing renders instead of re-rendering
Before you re-render for 6 hours or re-shoot:
Bottom line for us: don't ask "how can AI do my job?". Instead, ask "how can AI remove the boring exploration so I can do my job faster?"
What's the AI use you've actually kept in your workflow?
If you want to see the full breakdown with real examples from our work, you can check out this video: https://youtu.be/naU6nKZ1p4s?si=b_qpffbsMvLOFPdr
r/learnanimation • u/deepz_3005 • 1d ago
Hey everyone,
I’m working on an original story/universe and want to bring it to life through 2D animation. The catch is: I don’t have a PC, drawing tablet, or animation software. Everything has to be drawn by hand on physical paper with pencils, and then shot frame-by-frame on my phone.
Since I’m starting completely from scratch on paper, I’m running into a few big roadblocks and would love advice from traditional animators:
Frame Rate (FPS): For hand-drawn pencil animation, should I be shooting on "twos" (12 drawings per second in a 24fps timeline), or can I get away with 8 to 10 fps on "threes" for walk cycles and character turns without it looking too choppy?
Registration / Alignment: Without a light box or peg bar, how do you keep character volumes and head size consistent from sheet to sheet? (Right now I’m considering taping a piece of glass over my phone flashlight or a window).
Keyframes vs In-betweens: When choreographing dynamic motion like a character powering up or turning while walking, how many extreme key poses do you nail down before filling in breakdowns?
Any tips, phone app recommendations for compiling paper frames, or traditional workflow hacks would mean a lot!
r/learnanimation • u/Zestyclose-Paint-418 • 17h ago
r/learnanimation • u/willclonepicture • 19h ago
r/learnanimation • u/JawDropAnimations • 19h ago