Hey everyone!
We’ve been working on 2D character rigging for our college class. While messing around and testing the rig's limits, I ended up contorting him into this completely unhinged, wide-split pose.
I stared at the screen thinking, "Why on earth would any human ever be in this position?" The only logical answer was that he was desperately wedging himself between two rock walls to climb up (yes, complete with the tank top and slippers). So naturally, I had to paint the cliff sides around him just to make sense of the pose.
Jokes aside, it turned out to be a great stress test for the rig. I’m still learning how to handle joint overlaps and clean up mesh stretching on extreme angles like this. I’d really appreciate any feedback, critique, or tips on the bone hierarchy and weighting!