r/blenderhelp • • Mar 22 '24

Meta PLEASE READ BEFORE POSTING QUESTIONS!

183 Upvotes

Looking for quick and helpful answers? Follow these rules and make helping you as easy as possible!

  • Title: Choose a meaningful title concerning your problem.
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Example: Say, you have a problem with lots of identical objects in your scene: Let us know whether you created these copies by hand, used the Particle System or Geometry Nodes.

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r/blenderhelp • • 2h ago

Unsolved My array modifier is not following the curve?

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5 Upvotes

I'm trying to model a spiral slide, but the Array (legacy) modifier is not following the Curve modifier. How do I make it follow the Curve modifier? What do I need to adjust?


r/blenderhelp • • 15h ago

Solved Why can I bring an object close to my character like this without it moving

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56 Upvotes

I was making a 3d model. And this started happening when I was attaching a plane to the shoes with shrinkwrap.


r/blenderhelp • • 10m ago

Unsolved Weird viewport artifacts in Blender when zoomed out, but they disappear as I zoom in. Any idea why?

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• Upvotes

I've recently added a new monitor, and since then I've started noticing some strange graphical artifacts in Blender's 3D viewport.

As shown in the attached screenshots, irregular white patches and jagged artifacts appear around certain parts of my models, particularly near bolts, joints, and intersecting geometry.

The strange part is that these artifacts are visible when I'm zoomed out, but gradually disappear as I zoom in closer to the objects. At close range, the geometry looks perfectly normal.

There is no duplicate geometry in these locations

I'm using Blender 5.2 with an NVIDIA RTX 4070 SUPER on Windows 11.

Has anyone experienced something similar? Is there a particular viewport or GPU setting I should check?

Any suggestions would be appreciated!


r/blenderhelp • • 4h ago

Unsolved Tiling for an large scale, inorganic shaped mesh

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3 Upvotes

Hello!

Currently I'm having immense trouble trying to complete this 6 piece set tileable asset (the colors I hae marked in the photo shows basically how many connection points I want. Been using the shrinkwrap modifier to connect the edges which has been a pain in the ass and for some reason theres always a wierd offset despite me goign over and over again duplicating the edges so that it can connect from all sides and it doesn't even look that good. I saw this tutorial thats basically doing what I wanna do except he has less connection points so I have no clue how to duplicate it since I have way more points that need to be the same.

https://www.youtube.com/watch?v=XvQITUC4vLM&t=281s

ANYWAY complain session over, my question

  1. HOW do I tile this mesh? (I don't want to use tessalation since I heard that can be quite expensive for rendering in engine.

  2. How do I get the uvs to align to those connection points


r/blenderhelp • • 10h ago

Solved Need help for shading or compositing ?

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8 Upvotes

I’ll need help to figure out how this effect is made.
I think the silhouette is pixelated? But I think I’m missing something else too. Everything looks a bit grimy and grungy but I don’t know how to approach it.

Og source from riko16riko16 on YouTube


r/blenderhelp • • 10h ago

Unsolved One half of my rig isn’t working properly?

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7 Upvotes

Hello all. ive started learning blender recently and ive decided to finally try rigging a character model. this is the first time ive done this. it was going pretty well but for some reason, jerrys left arm and leg go all noodly when i try and move them? can someone offer a solution?


r/blenderhelp • • 1m ago

Unsolved Recreating stylised shading

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• Upvotes

I am recreating my pixel art tile set in Blender, because it should be easier to add normal maps later on. Right now, I am trying to recreate the same shading as before. Simply put, anything facing left should have a more bluish color, and anything facing right a reddish color on top of the base color/shader. Maybe it would also be more helpful if the colors were applied in a ring, so there is a smoother transition on round objects.
Thank you in advance.


r/blenderhelp • • 22m ago

Unsolved Bevel edge. Help ☹️

• Upvotes

Guys, please help. I don't understand how to make a different-sized bevel on the other edge if the other one is already rounded...


r/blenderhelp • • 29m ago

Unsolved It is possible for the faces that are not on the label/ over the transparent section of the png to have a separate texture?

• Upvotes

had no idea how to phrase this sorry

the faces of the label are assigned to 'label1'


r/blenderhelp • • 51m ago

Unsolved I need help for a roblox oc design

• Upvotes

I need some help to model this chud, ty. Sorry for the rough blockout, but i am NOT a good artist.


r/blenderhelp • • 12h ago

Unsolved So how do you actually create textures?

7 Upvotes

Extremely basic question, i know. But how do you create textures? I understand how to do simple things like bricks, rocks and such, but what about anything more complex? Do you separate the object into different objects? Do you create an intricate texture sheet so that you just have to align the UV islands?
And on top of it all, how the hell do you figure out where to mark the seams?
Sorry for the abundance of questions..


r/blenderhelp • • 5h ago

Unsolved numbers beside icons -- what do they mean

2 Upvotes

what does the 361 indicate in this scenario?


r/blenderhelp • • 6h ago

Unsolved How do I make a mouth here? I'm trying to make a rigged model.

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2 Upvotes

r/blenderhelp • • 11h ago

Unsolved Rendered image is muted compared to original. How do I correct this?

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5 Upvotes

Slides:

  1. Blender workspace
  2. Render result
  3. Affinity screenshot (how the image should look)
  4. Affinity colour settings

This a Mesh Image used as a background in a 2D Blender scene. When used this way, none of the adjustments I make under "Output Properties > Color Management" make any difference.

Is there a way to get the rendered colours to look the same (or close) to what I'm seeing in Affinity?


r/blenderhelp • • 17h ago

Solved How do I make certain objects on the rig stay stationary instead of all of their details follow the bones?

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11 Upvotes

I have used automatic rig weights and I understand what issues it might have caused, how do I configure the armor plates on the back and antenas to not break down when I move the bones?


r/blenderhelp • • 6h ago

Unsolved Is there an easy way to fix this clipping?

1 Upvotes

I'm almost done with my character but when I move him on the rig the clothes clip (they're a separate object)


r/blenderhelp • • 7h ago

Unsolved importing gmod models to blender

1 Upvotes

Hello!

Does anyone know how to import models from garry's mod to blender? Thanks!


r/blenderhelp • • 19h ago

Unsolved How to properly use shrinkwrap in this situation?

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9 Upvotes

Hey! Could you please help me to solve this problem?

- Both flowers and the ring have a good amount of geometry.

- Flowers are joined to a single object.

- There is also a curve modfier (I tested if it influence the distortion, the result - it doesn't).

I have already tried Project wrap method and lattice deform - didn't work. Maybe you have some ideas how to solve this problem?


r/blenderhelp • • 12h ago

Unsolved Image sequence colors are colorless

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2 Upvotes

so I'm making a 2d eye rig, and I'm encountering this strange problem. when ever I mix the alphas of the 2 images they colors get bleached. I'm not certain if this is a glitch, me not being good at blender and missing something, etc. this isn't even the only problem I'm having, however I want to focus on this problem first. I'm on 5.2.3 LTS on steam, if that means anything


r/blenderhelp • • 9h ago

Unsolved How do I fix the red verticies normals?

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1 Upvotes

Trying to make a room in blender but the thickness modifier keeps making the walls slanted, which from my research, could be the normals? Im assuming because all the walls are 100% straight since i extruded only on one axis at a time. I've also tried merging verticies by distance. Any help is appreciated.


r/blenderhelp • • 16h ago

Unsolved How do i model this part in sub d

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3 Upvotes

im stuck on this part of the model of a xbox series x controller , and i cant figure out how to model this part in sub d without breaking the model or creating bad edgeflow


r/blenderhelp • • 15h ago

Unsolved Why won't the fingertips rotate inward in any way ?

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2 Upvotes

Its the same for every other finger as well at the fingertip I used rigify and did the weight painting manually, I will try to provide pictures of the weight painting below just in case but I am pretty sure it's fine


r/blenderhelp • • 12h ago

Unsolved how to disable this wireframe and make the object visible in Solid shading mode

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1 Upvotes

So I was an egg on a pan in Blender and I might have accidentally do that, in render mode it's still there but the egg is visible.


r/blenderhelp • • 1d ago

Unsolved Where Do You Get Your Reference Images for 3D Modeling?

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11 Upvotes

Hi everyone, I’d like to know which websites you use to find reference images for your Blender projects. I’m looking for sites where I can find good reference images of objects, characters, shoes, and other models to use as guides while modeling.

Which websites do you recommend, and which ones do you personally use the most?

Thanks!