r/classicwow • u/Electrical_Past9649 • 19h ago
Forever PvE Balancing Is the Root of Homogenization
Spicy one for you. Prepare the downvotes.
People keep saying not to balance the game for PvP because that's how you end up with homogenized classes. Those same people will beg for their hybrids to do within 5% dps of pure DPS classes and then demand that each class bring it's own unique raid buff because otherwise "they won't get invited to raid".
When the first raid is out, people are going to beg for nerfs and buffs based on parses and overall damage. "B-b-but it's not fair that rogue has no AoE when the hardest boss is an AoE fight!!" another class will say "I have ZERO mobility! I can't keep up with bosses anymore I need heroic leap or something" and so on and so forth. People will go on and on about how they need the same tools as X class because they don't get invited to raids or they get passed up for on loot. These will be massively upvoted threads. This is why PvP in retail feels like a M+ cleave fest now where everyone has a heal, a defensive, and a "go". Not because of PvP-specific balance, but because of PvE balance.
^^ This is what causes homogenization in the game btw. Not PvP. PvP is the one area of the game where a reduction in homogenization actually makes classes stronger and stand out more. Warrior gets stuck in roots? Get a paladin to cleanse them. Fine tuned DPS numbers don't matter when a class is using it's entire kit in an fight.