r/blender • • 20d ago

News Blender Survey 2026

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128 Upvotes

Hey!
Blender Foundation just launched its annual survey to better understand the user community and determine the future direction of the Blender project.

It's anonymous and quick, only takes 5 minutes to complete.

https://www.blender.org/survey

Thanks in advance for participating! Your input will help shape the future of Blender 🧡


r/blender • • 4h ago

Original Content Showcase Perfecting 2D in 3D Update

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543 Upvotes

I just wanted to thank everyone for the support on my last post of this style I've been working on for the last couple of years.

It motivated me to keep going since I'm a huge procrastinator.

I Wanted to show more in this post, since a lot were asking if the shading actually moves or not.

You will also notice the line work changing size from zooming in and out.

I basically want to recreate the classic DBZ look exactly but make it work in a game.

The filter is too strong but it's just so you notice it.

For the people asking how I did it. I'm writing a blog post on the full journey which is very long so it'll take sometime. But, will share it here when done.

Note: This was filmed in Unity. but it works exactly the same in Blender.


r/blender • • 9h ago

Original Content Showcase Making 3D Feel Like Watercolor

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1.2k Upvotes

I expressed a quiet, nostalgic atmosphere through the softness of watercolor.


r/blender • • 7h ago

Original Content Showcase Recreating a horrible apartment I used to have in 2000s Lithuania for my game

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751 Upvotes

r/blender • • 11h ago

Original Content Showcase My run cycle sucked so I made a horror clip using it

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1.6k Upvotes

Saw many people suggesting to use my run cycle for a horror clip and I thought it was a good idea lol


r/blender • • 12h ago

Original Content Showcase M.E.C. – First Successful Animation Test!

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1.2k Upvotes

A little update on my M.E.C. animation struggles!

After two weeks of fighting with my custom curve builder, suspension rig, and terrain calculations, I finally managed to get a successful 120-frame animation test.

Still far from perfect, but compared to my last twitching disaster , I'll take this as a win!

Made in Blender.


r/blender • • 5h ago

Original Content Showcase Another candle

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96 Upvotes

r/blender • • 9h ago

Original Content Showcase Angelic Greatsword | Created in Blender 5.2 & Substance Painter

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176 Upvotes

Hello! This is my latest project in Blender 5.2 & Substance Painter. After 3 Weeks of working on it on my free time I'm finally done! This was very fun to create up to the point of UV & Baking (I'm tired boss). Of course if you have any questions please let me know.

I've also recorded a Timelapse with the Full Workflow in-case you are interested: https://youtu.be/rpwBqga1UaI

Concept Artist: https://www.instagram.com/huntergageart/


r/blender • • 1d ago

Critique My Work First time using blender how did I do?

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3.0k Upvotes

This is my first blender creation (excluding a cube that i squished and stretched a bit) and i was just wondering if this is good and what parts can be improved the most


r/blender • • 7h ago

Critique My Work Made this stylized weapon in Blender for my game. Can you tell what it does just by looking at it?

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111 Upvotes

Hey everyone! I’m working on this stylized weapon for my game and would love some feedback on the design.

I’m especially curious about the first impression: without reading the labels, what would you expect it to do? Which parts of the design give you that impression?

Does the silhouette read clearly, and do the shapes and colors feel cohesive? Is anything confusing, too busy, or missing?

I’ve included two angles and a close-up of the details. Feedback on the modeling, materials, and lighting is welcome too. What would you change or push further?


r/blender • • 5h ago

Critique My Work Kikimora Sculpture - what do you think?

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60 Upvotes

The Kikimora is a Slavic household demon whose depictions vary wildly depending on the region and country. Instead of going with the more common modern interpretations, I decided to base my version on an archival description I stumbled upon on a Polish forum.

Sculpted in blender and rendered with Cycles

if you have some feedback write in the comments

Cheers <3


r/blender • • 9h ago

Original Content Showcase Suzanne Artwork

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120 Upvotes

r/blender • • 21h ago

Original Content Showcase Collab Render from Me and Sweeper3D

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887 Upvotes

We were working on this one on and off for a couple weeks, and it ended up being a fairly big project (at least for me). I’ve worked with Sweeper many times and I always am surprised at how far he pushes the details in the scene. Anytime we work together we try to hit a new level and I think with this one it’s my favourite collab we’ve done yet.

The way this worked was I came to him with the basic idea, made a rough scene and sent it over. He would add stuff, send it back, and we just went back and forth with the whole thing until we had both a daytime and nighttime version ready. We both worked on both ones but I did more work on the night lighting, and he did more work on the day lighting.

As for the amount of stuff in the scene and rendering - this one really started bogging down in the last quarter of working on it. It got so bad that it said it would take 10 hours to render 1 frame, and it turned out something got added to the scene that just broke it (sweeper fixed it and told me it was something to do with something accidentally being duplicated 400 times, I’m not sure exactly what it was). Anyways he fixed that and then it would render in a couple minutes.

Usually if a scene breaks like that there’s just 1 or 2 things to fix before it becomes usable and normal again. In such a big scene like this though it gets really hard to keep track of stuff sometimes. I kept accidentally moving random objects around that were in a weird parent hierarchy and then not noticing until half an hour later, or after we rendered it.

We really wanted to lean into art deco, dieselpunk styles (maybe didn’t come out 100% like that), but I’m super happy with the overall vibe in these.


r/blender • • 7h ago

Original Content Showcase My first blender project!

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58 Upvotes

I followed the lovechan tutorial on youtube but did my own character design to create a low poly character. The rigging was okay but the weight painting was where I struggled the most. I tried to do a little idle animation but that looked stiff and unnatural so I will have to work on that.
Still I'm very happy with how my character turned out can't wait to do more!


r/blender • • 19h ago

Critique My Work My first character model after the Blender donut tutorial — Tommy Vercetti

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533 Upvotes

After making the donut, I decided to try modelling Tommy Vercetti from GTA: Vice City.

This is my first character modelling project, and it's still unfinished. I'm learning as I go, so there's definitely a lot I need to improve.

Would love to hear your thoughts and feedback! What should I focus on improving next?


r/blender • • 4h ago

Original Content Showcase https://www.artstation.com/artwork/WddomX

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35 Upvotes

Finished :3


r/blender • • 6h ago

Paid Product/Service Promotion Aquaris Beta — GPU Liquid Simulation for Blender

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34 Upvotes

I've been building Aquaris, a GPU liquid simulation add-on for Blender. Here are some sims I've been working on using the addon with viewport previews and final renders.

Aquaris is a paid beta ($39) for Blender 5.2+

Benchmarks use an RTX 3090 Ti and 4060 Ti (GPUs were mixed busy as I was working on these). I'd be interested in feedback on the results and workflow.


r/blender • • 6h ago

Original Content Showcase February in Venice

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27 Upvotes

Venetian carnival mask made for the weekend challenge on the Blender Artists forum. The feathers were made with Geometry Nodes using hair curves.


r/blender • • 4h ago

Critique My Work The Tormentor: My second character model and animation, grateful for feedback

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16 Upvotes

There are some glaring obvious problems I am already aware of:

- the the feet
- the flickering claws on the hands, which is due to them being too thin for the resolution
- not so good rendering overall

Everything else is open for feedback, but I'm mostly looking for animation feedback.


r/blender • • 9h ago

Original Content Showcase From Blender to real life figure!

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45 Upvotes

Still quite new to Blender and now loving the process of really bringing my models to life!


r/blender • • 13h ago

Critique My Work Modeled an old radio

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80 Upvotes

Had Ai generate an image of an old radio in form of a blueprint and used it as reference for modeling. Used a few of the decals in the image for the clock face and such. Is this something people would buy for 1$ or something? I'm newer at modeling and don't mind just giving them away for free if people would use it. Im just curious because I know people can make 3d models now with a single image so not sure how things go these days.


r/blender • • 13h ago

Original Content Showcase My First Portfolio Piece

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66 Upvotes

Hello, this is my first portfolio piece and I'm open to your feedbacks! Thank you!

See more breakdown here: https://www.artstation.com/silasahin


r/blender • • 5h ago

Original Content Showcase Frutiger Areo

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12 Upvotes

r/blender • • 12h ago

Original Content Showcase Art Deco Bath

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49 Upvotes

Inspired by the Max Hays and Sweepers latest Art Deco enviroments, I created an art deco styled bath house


r/blender • • 6h ago

Need Help! Evee eye reflection

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15 Upvotes

Ugg, only way I could get a usable light reflection is to put a clear mesh around the eye, put 2 area lights to reflect in the eyes, and light link them to those clear meshes. The clear mesh is a principled bsdf, low transparency, high ior. The solution is kind of heavy, and i need to deal with placing/animating the eye-reflection-lights for animation, which is just more work.

Anyone have a better solution?

The lights are green and blue in this example.