r/FalloutMods • • 17h ago

Fallout 4 [Fo4] Up-to-date mods listed as outdated

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1 Upvotes

I finally went through the process of updating my modlist after the anniversary update, but the script extender is listing several of my mods as incompatible, even though they’re the late versions. Is there any way to fix thi?


r/FalloutMods • • 11h ago

New Vegas [FNV] Trying to give New Vegas that more fps feel

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19 Upvotes

Also any splinter cell fans theres a light and sound meter.


r/FalloutMods • • 21h ago

Fallout 4 Need help with load order [Fo4](ps5)

0 Upvotes

Im not experienced with modding at all so i have no clue what im doing.
So my game keeps crashing when i start a new game and my mod list isnt even all that heavy only 2.5GB and ive rearanged my mod list tons of times but it doesent help.
My load order:

Lush ambience - A green soundscape

Louder waves

The last of us style music

Start me up - alternate start and dialogue overhaul

Double barrel reload animation redone

10mm anims

Laser rifle reanimations

Another deliverer reanimation

1st Person running and swimming animations

Realistic death physics - no anims - all dlc

Rsiyos location pack

Russian stimpack replacer

Gunner scout - cbbe

Dantes kim hairstyles

Cbbe (official aio update)

Sidearms of the wasteland

Ars of the wasteland

Vehicle overhaul continues

Mw2019 - tac tablet

Nac - new visions - ps5

Immersive asphalt textures and realistic puddles

Enhanced vanilla water

True grass

Veldt greener pastures

Forest next rebuilding beta - tree module

Enhaced light and fx.

Please if you know what might be the reason for the crashing lmk i really want to try mods but it just wont work.


r/FalloutMods • • 9h ago

Fallout 4 Hello I need help I can’t get the tumbajamba’s gunner armor collection fo4

0 Upvotes

I’ve tried almost everything but it just gives me the depends on files pop up any advice


r/FalloutMods • • 12h ago

Fallout 4 [FO4] Mods not working because they're pushed to the top of the LO by Creations Menu. Is there a fix?

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1 Upvotes

Example posted and I can't find the MA to ask them.

Mod is automatically pushed to near the top of the LO even when I reposition it and exit.

I have other Pipboy UI mods that should preceed it but it won't stay below them. Effect is that mod doesn't work right. Even if I get it to work by redownloading the mod and quitting or repositioning the LO in offline mode, it'll break again when I restart the Xbox for some reason.

Could the issue be fixed if the MA changes the mod top (eg from an ESL)? I've tried every fix on my end I can think but the most I get is a temporary fix.


r/FalloutMods • • 18h ago

Fallout 4 [Fo4] I’m practically the Mod God now. I’m close to solving every Fallout 4 modder’s worst nightmare.

0 Upvotes

Listen up, fellow Vault Dwellers, take a seat, sip your Nuka-Cola Quantum, and try not to panic before the bombs drop. I’m on the verge of pulling off what might just be the ultimate G.E.C.K.-tier miracle for Fallout 4 modding.

​We’ve all been there: trapped in the endless, dark vault of xEdit, staring at conflicts, tweaking individual values one by one, manually merging patches until our brains turn into Glowing Ones. It’s enough to make a Sentry Bot overheat.

​Well, say goodbye to that misery. I took the open-source code of xEdit and I'm currently finishing an AI/ChatGPT plugin directly integrated into the xEdit engine.

​What does this mean for you? Instead of clicking through hundreds of records, you literally just tell the AI what you want.

​"Create a compatibility patch between these two mods."

​"Change the ammo type and damage output for this weapon line."

​"Fix this conflicting record without messing up my load order."

​And it just does it. No more staring at wall-to-wall hex codes until you start hearing SFW radiation clicks in your sleep.

​I wanted to share the good news with you all before the sky turns red. Keep your Pip-Boys tuned to this channel—updates are coming soon!

​Vault Tec approved. Results not guaranteed against radroach infestations or surprise CTDs.


r/FalloutMods • • 14h ago

Fallout 4 [Fo4] GARDEN - FALLOUT 4 GODOT UPDATE.

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124 Upvotes

Hello all, a couple weeks ago we posted our first update of our godot port. Today just wanted to share some more progress pics.

You can follow our details at. https://github.com/G-A-R-D-E-N To get caught up on the project you can read over the first post. https://www.reddit.com/r/FalloutMods/comments/1x5vaa0/fo4_fallout_4_in_godot_engine/


r/FalloutMods • • 23h ago

Fallout 4 [Fo4] is there any mod packs that make the gameplay feel a little bit more realistic

2 Upvotes

but not like hyper realistic, where Im having to pop pills and wrap myself in bandages every fucking fight I get into. Something that gives me a nice balance between that original fallout feel, but to have smart npc’s (especially the gunners, because with the name like that, you would assume that they’re trained gunman) to get rid of the legendary system and rework damage, ammunition types, ammunition, availability, and all that other stuff.


r/FalloutMods • • 7h ago

Fallout 3 [Fo3] love this jukebox

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3 Upvotes

r/FalloutMods • • 18h ago

Fallout 4 [fo4] any mods that add these things in?

2 Upvotes

r/FalloutMods • • 26m ago

Fallout 4 [FO4] Soviet Carbine is released! Comes with two uniques and a full custom armor set.

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• Upvotes

Uses 7.62 Tokarev, if you have Munitions. Vanilla version uses 10mm.