r/INAT • • 16h ago

Programmers Needed [Hobby] I am looking for the last person to join my team for a long time project

0 Upvotes

Me and my team are planning to start a big project related with compilers, so we are looking for people who know programming preferably in Java, C or C++. We are not going to accept people who just started programming as we decided that there needs to be some things people already know when they join. So if you are interested to participate in this project we would love to talk with you and give you the opportunity to join. If you are interested dm me !

I am looking forward to working with you soon.


r/INAT • • 11h ago

Team Needed [RevShare] Two creators looking for an editor to join our team

0 Upvotes

Hey everyone,

My friend and I live in Switzerland and run a YouTube channel where we film vlogging/exploring videos, documentary videos, and outdoor "podcast" talks about everyday life around the country.

Lately we've been filming way more than we have time to edit. We already have several full videos shot and ready to go, we just can't keep up with all the editing ourselves next to our daily jobs and routines.

We're not a company and we aren't looking to hire a random freelancer. We want to find a reliable third friend and equal partner to jump into this project with us as part of the team. With us, everything is pretty much friendly and chill...we hang out a lot, talk on calls, and spend hours discussing YouTube videos ideas, thumbnails, and everything around building the channel.

Since the channel isn't monetized yet (we're at around 2.6k subscribers on YouTube and 11k on Instagram), we are not making money right now. We're looking for someone who's ready to jump in without upfront pay, grow this together with us as a team, and split everything fairly once it starts bringing in.

If you're already into YouTube, have some solid experience editing in Premiere Pro, and want to be part of our crew, send us a DM. Mention your favorite YouTuber in the first sentence so we know you actually read this. šŸ˜„

Channel is https://www.youtube.com/@SwissMomentsOfficial if anybody is interested.


r/INAT • • 14h ago

Modeler Needed [RevShare][Deferred Payment] Solo Dev looking for a 3D Artist and a Level Designer

0 Upvotes

Hi! I'm a solo developer making Project Rewrite a 3D first-person puzzle game with an official Steam page.

The Mechanic:

Who is needed:

  • 3D Prop Artist: To make environment objects (walls, buttons, doors, platforms and so on).
  • Level Designer: To design and build puzzle chambers using our physics mechanic.

Terms (Deferred Payment):

  • Fixed price per asset (e.g., $50 per model/layout), paid from the game's first revenue right after the Steam launch.
  • If the game doesn't make a profit, no payment is made.

If interested, please DM me with your portfolio!


r/INAT • • 15h ago

Team Needed [RevShare] I Helped Market a Game to 350,000+ Steam Wishlists And Now I’m Looking for Co-Founders to Build Our Very Own Indie Studio.

9 Upvotes

Hey everyone!

I have 3.5 years of experience in game publishing, including contributing to a horror FPS that reached 350,000+ Steam wishlists / Top 0.03% on Steam as part of a three-person publishing team. The game also secured multimillion-dollar funding after organically reaching around 200,000 wishlists.

I left the studio last year, and this year I've mostly been freelancing in self-publishing part-time while working something else IRL.

I have a strong understanding of how the Steam algorithm works and experience across pretty much everything that goes into self-publishing a video game: wishlist growth, community building, PR, influencer outreach, content creation, strategy, and growth hacks.

I also learned how to create trailers, cinematics, and devlogs using Level Sequencer in Unreal Engine 5 and DaVinci Resolve, alongside a little bit of development, so I can be as useful as possible within an indie team.

For this start-up, I'm mainly interested in people with existing industry experience in areas such as 3D art, animation, level design, technical art, or game design. (Realistic Artstyle)

The mindset I'm looking for is open-minded and experimental, people willing to focus on what actually works rather than becoming overly attached to a single idea.

You may have noticed that programming isn't on that list. That's because the studio would work a little differently from a traditional indie studio. From the very beginning, we'd be publishing and market-validation focused.

That said, if you're a programmer who has experience and is genuinely passionate about the idea and wants to participate, I'd still love to talk.

The goal is simple: Commit heavily and go full-time once we know we have something with real potential. I don't want to waste anyones time working on a video game for years without making sure the hard work will be rewarded.

Let's talk about RevShare, everyone involved would have an equal share, while initially retaining ownership of the work they create. Once we have a project with strong enough validation, the plan would be to formally establish a company in whichever region makes the most sense for the potential investors, go full-time and hire the team we need to finish the game and expand. As mentioned above, already have the experience in growing a game to such stage that attracts investors.

To be part of this, you'd need to commit around 2.5 hours a day, 5 days per week, on days of your choosing. We'd just need one shared day each week for a team catch-up, progress updates, and planning.

Feel free to DM me here on reddit, on my LinkedIn or on my discord: "bobthebingus". I prefer discord simply because we need to have a video call at some point.

P.S. Here's a picture of me at Gamescom with some fans of the game I worked on! I hid their faces just in case since i didn't get their permission to post em here.


r/INAT • • 7h ago

Team Needed [Hobby] I Have a Dream Game I'd Love to See Become Reality, but I Have No Game Development Experience. Is Something Like This Even Possible?

0 Upvotes

Hi everyone!

I'm not entirely sure if this is the right place to post this, or if what I'm imagining is even realistically possible, but I figured there's no harm in putting the idea out there and seeing what people think.

For a while now, I've had this idea for a game that I would absolutely love to play, but I haven't come across anything on Steam that quite captures what I'm looking for.

My dream game is an incredibly immersive, open-world medieval fantasy life simulator where players have the freedom to create their own lives and stories within a living, breathing world.

One of my biggest inspirations is Red Dead Redemption 2. Not necessarily because of its setting or storyline, but because of the amount of freedom it gives players and how alive the world feels. You can spend hours exploring, interacting with NPCs, discovering little details, or simply enjoying the environment without feeling like you have to constantly complete missions.

I'd love to see that same level of freedom and immersion brought into a medieval fantasy setting, but with a much greater emphasis on everyday life, character customization, professions, relationships, and social progression.

I understand that what I'm describing is a massive undertaking, and I genuinely don't know what would go into making something like this. But I wanted to share some of the ideas I've been imagining.

The General Concept

Rather than being forced into the role of a hero with a predetermined destiny, players would have the freedom to decide who they want to be and what kind of life they want to live.

You could choose to be an ordinary villager, a successful merchant, a talented dressmaker, a blacksmith, a farmer, a noble, or perhaps someone who becomes involved with the royal family.

You could also choose a completely different path and spend your time traveling, exploring mysterious forests, discovering magic, and uncovering secrets hidden throughout the world.

The idea is that there wouldn't necessarily be one correct way to play the game.

I want the ordinary aspects of life to feel just as meaningful as the adventurous ones.

Professions and Building a Life

One of the features I'd be most excited about is having detailed, interactive professions that players could genuinely develop over time.

For example, if you wanted to become a dressmaker, you could start as an apprentice, learn how to create clothing, collect different fabrics and materials, accept commissions from NPCs, and gradually improve your skills.

Eventually, you might open your own shop, gain recognition for your designs, and even receive commissions from wealthy or royal clients.

The same concept could apply to other professions, such as blacksmithing, farming, and trading.

I'd love for professions to involve actual gameplay rather than simply clicking a button and receiving money.

Your career could influence the people you meet, the opportunities available to you, your reputation, and your place within society.

Character Customization and Personal Expression

I'd also love for character customization to be a major part of the experience.

Players could create their own characters, potentially choosing between different fantasy races such as humans, elves, and fairies, with extensive options for hairstyles, clothing, appearance, and personal style.

Fashion would be especially important, with clothing that could be crafted, purchased, customized, or earned through different activities.

Eventually, players could own homes, decorate them, establish businesses, and create a lifestyle that reflects their character.

I think it would be amazing if two people could play the same game and have completely different experiences based on the lives they choose to create.

NPCs, Relationships, and Social Progression

Another feature I'd love to see is a world filled with NPCs who feel like actual inhabitants rather than characters standing around waiting to give you quests.

Ideally, NPCs would have their own schedules, personalities, occupations, relationships, and routines.

Shops would have customers, villagers would go about their daily activities, and different areas of the world would feel busy or quiet depending on what's happening.

I'd love for relationships and reputation to matter.

For example, someone starting as a commoner might eventually become an influential member of society through their career, friendships, wealth, or accomplishments.

You could attend festivals, markets, royal gatherings, and other social events, meet different characters, and gradually become part of the community.

I also think it would be interesting if your decisions and relationships influenced how people treated you and what opportunities became available.

The Open World

This is probably the most ambitious part of what I'm imagining.

I'd love a large, detailed medieval fantasy world filled with castles, villages, bustling cities, forests, countryside, mountains, coastal settlements, and mysterious locations to discover.

I don't necessarily want the world to be enormous just for the sake of having a large map.

I'd much rather have a world that feels genuinely alive and interactive.

Imagine walking through a village and seeing merchants selling goods, people working in their shops, townspeople having conversations, or travelers passing through.

You might visit a castle, wander through the countryside, explore an enchanted forest, or spend the day working in your own shop.

I'd love for the world to encourage exploration and spontaneous interactions, similar to what makes Red Dead Redemption 2 so immersive.

It would be incredible if players could enter buildings, interact with everyday objects, discover unexpected encounters, and feel like they're truly living in this world rather than just passing through it.

Fantasy and Optional Magic

Since the setting would be medieval fantasy, I'd also love to incorporate magical elements, but I wouldn't want magic to be something every player was required to pursue.

Maybe you could discover hidden magical locations, meet unusual creatures, learn certain abilities, or uncover mysteries throughout the world.

Alternatively, you could completely ignore that side of the game and live as an ordinary villager.

I think having that choice would be an important part of the experience.

Multiplayer

Another dream feature would be multiplayer, where players could share the world and create their own experiences together.

Imagine being able to open a clothing shop that other players could visit, trade goods, attend social events, explore together, or simply spend time in a fantasy world with friends.

I understand that multiplayer would add an entirely different level of complexity, so I don't know how practical it would be, especially in the beginning.

But it's something I'd love to see eventually.

The Reality of Making Something Like This

Now, this is where I want to be completely transparent.

I know absolutely nothing about coding or what actually goes into developing a video game.

I don't know how to create 3D models, build game mechanics, design animations, or even what engine would be the best choice for something like this.

For all I know, this idea could be completely unrealistic, especially considering the scale and level of detail I'm imagining.

I understand that a game like Red Dead Redemption 2 required an enormous team, years of development, and a massive budget. I'm definitely not expecting a handful of people to somehow recreate that level of production for free.

I also realize that experienced developers and artists have their own projects, jobs, responsibilities, and much better opportunities to spend their time on, including work they could actually get paid for.

I would never expect anyone to dedicate hundreds of hours of their time to somebody else's dream without compensation or some meaningful reason to be involved.

That's partly why I've been hesitant to even make this post.

But at the same time, I keep coming back to this idea because it's genuinely a game I wish existed.

I thought that maybe there are other people out there who have wanted something similar, or who might find the concept interesting enough to explore together.

I'm not committed to any particular game engine, and I would absolutely be open to suggestions from people who understand game development better than I do.

If a project like this ever did move forward, I understand that the only sensible way to begin would probably be with something much smaller, such as one detailed village, a few interactive NPCs, and a functioning profession system.

I would love to eventually see this grow into something much bigger, but I know that would take a tremendous amount of work.

Why I'm Posting

I suppose I'm posting for a couple of reasons.

First, I'd genuinely love to know what people think about the concept.

Is this something other people would actually be interested in playing? Are there games out there already doing something similar that I may have overlooked? And from a developer's perspective, how unrealistic would a project like this actually be?

Second, I wanted to see if there happened to be anyone who shares an interest in this type of game and would potentially want to explore the idea together.

I have been putting thought into the world, gameplay systems, professions, and other features, and I would be happy to contribute to the creative planning, documentation, worldbuilding, organization, and anything else I could realistically help with.

I'm also very willing to learn.

I wouldn't want this to be a situation where I come up with ideas and expect everyone else to do all the actual work. If people were interested in collaborating, I would want it to be something we could all contribute to creatively and have a genuine stake in.

I can't offer upfront payment, and I wouldn't want to make promises about future profits. If something serious ever came from it, I would want to discuss fair arrangements and expectations with everyone involved.

Final Thoughts

I realize this might sound like someone with no development experience dreaming up an impossibly ambitious game, and maybe that's exactly what it is. But I also think it would be a shame to never even share the idea simply because I don't know where to begin.

More than anything, I'd love to see a medieval fantasy game where you aren't obligated to save the world, fight enemies, or follow a particular storyline. You could simply exist in that world, build a life, and create your own adventures.

It's the type of game I could imagine spending hundreds of hours playing, and I'd love to help make something like that a reality someday. Even if nothing comes from this post, I would genuinely appreciate hearing people's thoughts, suggestions, or advice about where someone like me could even begin.

And if there are any developers, artists, or other creative people who have dreamed of making something similar, I'd love to hear from you.

Thank you to anyone who took the time to read all of this!


r/INAT • • 13h ago

Artist Needed [Hobby] Looking for 2D-Pixel Artist JRPG

1 Upvotes

Hello, I'm looking for a 2d-pixel artist for a jrpg game I am making. I mostly need help with environments and menu art. I don't know if it will be paid or not, I haven't decided yet. I will pay if I do make money from anything involving this game.

A little about my game: my game is a jrpg where you have a universal remote that can control the world around you. The setting is a small town where people go missing and its up to you and your pals to stop this from happening. It has elements of the psychological horror genre mixed with a bit of puzzle based challenges that use the remote. You and your friends go from liminal space to liminal space collecting remote buttons to hopeful stop people from succumbing to these weird worlds. Every world has there own unique rules that are centered around the remote button residing in its depths.

I don't really have any other published works but I have made some personal projects in Godot. I really need help with my game.


r/INAT • • 14h ago

Artist Needed [Hobby] Seeking Artists & Animators Interested in an Original Adult 2D Animated Western

1 Upvotes

Hey everyone!

I'm an independent creator developing an original adult 2D animated Western series called The Wilder West.

The project is set in an alternate nineteenth-century American West where prehistoric wildlife never went extinct, and human civilization developed alongside these animals.

It's a historically grounded, character-driven Western combining frontier adventure, drama, dark humor, and natural-history storytelling.

Visually, I'm aiming for a cinematic, handcrafted 2D animation style inspired by classical Western paintings, historical illustrations, and traditional paleoart, with naturalistic character and animal movement.

I've spent considerable time developing the project's world, characters, narrative direction, and overall visual identity. However, I'm not an animator or professional producer, and I'm currently working independently without secured funding.

Right now, I'm primarily looking to connect with 2D artists, character designers, background artists, storyboard artists, and animators who might find the concept interesting.

My immediate goal is to explore the possibility of developing some initial concept artwork and visual materials, with the longer-term ambition of pursuing crowdfunding and eventually producing an animated proof of concept.

This isn't a funded job offer or a request for substantial unpaid production work. I'm simply testing interest, looking for advice, and hoping to connect with potential collaborators.

If this sounds interesting, feel free to comment or send me a message. I'd be happy to discuss the project further!

Thanks for reading!


r/INAT • • 5h ago

Audio Offer [Hobby] Free to use original music. All .wav files. I'll be adding music weekly

4 Upvotes

r/INAT • • 13h ago

Writer Needed [Hobby] Need a writter, please no ChatGPT, 6dof Space Sim heavy stiry driven.

4 Upvotes

Hey good people, won't be using AI to fix my writting so I applogize in advance for typos or bad sentences.

I am developing (more than 2000h) 6dof first person space combat and flight sim.

I have the story thought out, and I love it. I am slowly going for Demo - in January and would love to have some help for first 10 quests or so. Tutorial missions and then couple of basic quest introducing player to story.

The story is about space setlers, after we found jump gate in our solar system in 2036 built by watchers, we spread trough the universe, exploring, mining, hauling resources back to earth. But couple of decades later jump gate network just shut down without warning, leaving the explorers wherever they were at that moment and without possibility to return home. So some adapted and survived, while other perished. Alex was born in space station far away from earth, just one of Irish miners, hard workers. Accidentally he finds a way to unlock first gate, and his journey to earth starts, fighting Watchers who separated us to attack the earth and trying to unite the humans in solar systems he visit on his way towards the earth, unlocking gates one by one.

There is much more to story, this was in short.

So if someone like space, good story and have discord, wish to talk, please let me know.

3d designer, level designer, vfx or sfx guys are also welcome.


r/INAT • • 16h ago

Modeler Needed [Hobby] Searching for a 3D animator (and 3d artist too if possible).

4 Upvotes

Hello, I'm the founder of the Kytherian Network, a small and simple game dev team of 3 people. We are currently working on a WW2 top-down game, but after one of our members left, we lost our 3D animator. That's why we are now searching someone with any type of experience. There is only one thing we ask to you: This project is a voolunter one, that's why we require you to have passion into what you do and to do it with heart, and then, if we'll sell the game, you'll get a % of it. Even if you never really worked into something, don't mind to DM me or write me on discord (kapkennedy) or even to check our website for more info & contacts!

What we need you to be able to do?

  • Making animations
  • Rigging
  • Weight painting
  • Apply animations to different models (as animations will be made on a general human body)

Website: https://kytheraen.website/ (PS here you can find more about our members and other possible opened positions!) Discord Server: https://disord.gg/EpbCr3gvd6


r/INAT • • 23h ago

Team Needed [Hobby] Story-driven 2D action-adventure, looking for teammates

4 Upvotes

Hi! I'm working on a story-driven 2D action-adventure game built around exploration, atmosphere, world-building and a distinctive art style. I'm putting together a small, passionate team to build something meaningful, and I'd love to hear from people who share that vision.

Looking for: [artist / programmer / writer / composer]

About the project: It's in the early concept stage. We're still shaping the story and mechanics together, so your ideas will matter.

Terms: Unpaid passion project for now, with credit for everyone involved.

Contact: If you're interested, reply here or message me on Discord: [your Discord username]. Tell me a bit about yourself and any work you've done, and I'll share more details.


r/INAT • • 2h ago

Programmers Needed [Hobby] [Collaboration / Equity] Looking for a technical partner to build an indie mobile game together šŸŽ²

2 Upvotes

Hey everyone!

I’m an early-stage founder working on Diceverse, a mobile gaming concept in the competitive dice-game space.

Over the past months, I’ve developed the product vision, gameplay direction, business concept, visual identity, and initial prototypes. I’ve also been speaking with game development studios and exploring different ways to bring the project to market.

Originally, the plan was to raise funding for a larger professional development and launch.

But recently, I’ve been considering a different approach:

What if we build a much smaller, focused first version ourselves, release it, learn from real players, and use that experience to grow the project?

I’m now looking to connect with a developer or technically experienced builder who might be interested in exploring this together.

I’m the Founder/CPO, so I’d take responsibility for product direction, UX, research, creative work, business development, and investor outreach. I’m also actively working with AI-assisted development tools and happy to contribute hands-on wherever possible.

Ideally, you’d enjoy building games or mobile apps, be comfortable taking technical ownership, and have an entrepreneurial mindset.

A few things upfront:
This is an early-stage collaboration opportunity, not a salaried job.

I’m open to discussing a meaningful equity-based partnership if there’s a strong mutual fit.

The initial goal would be a focused, releasable mobile game - not the entire long-term platform.

We’d explore technical feasibility, responsibilities, and realistic commitments together before deciding anything.

The longer-term ambition is to build traction, develop the product further, and pursue investment or strategic partnerships.

I’m not expecting anyone to commit based on a Reddit post. I’d simply love to meet like-minded people, exchange ideas, and see whether there’s potential to build something together.

If this sounds interesting, feel free to comment or send me a DM.
Cheers!


r/INAT • • 8h ago

Testers needed [Hobby] Looking for Korean localizer (/Video Game Translator) and Playtesters / Q/A

3 Upvotes

Looking for:

  • Localizer / Video Game Translator for Korean only
  • Playtesters / Q/A

Project:

A third-person, ARPG, Roguelite.
You play as a mage trapped in a timeless realm, battling through procedurally generated levels in a quest to escape. The game features fast-paced, skill-based combat and gives players the freedom to build unique playstyles through a wide variety of spells, skills, talents and upgrades.

Our talent:

We’re an indie studio composed of passionate and talented individuals across all core disciplines:

  • 1 x Producer
  • 3 x Programmers
  • 2 x VFX artist
  • 1 x 3D Animators
  • 1 x Level Designer
  • 1 x 3D Modeler
  • 1 x Sound Designer
  • 1 x UI / UX designer
  • 1 x 2D Artist

Links:

Studio Website: https://thaumacreations.com/

Steam Page: https://store.steampowered.com/app/3301490/RealmWalker

Length of project:

1 month.

We have a demo available on Steam. Currently iterating through feedback cycles and closing in on full release.

Contact Method:

DM me here, or preferably on Discord: @ zongjammin for more info. If you have any, please include your portfolio, previous work, and/or resume.

Even if your expertise doesn’t match the role listed above, feel free to reach out - we’re always open to connecting with people who believe they can bring something special to the project.


r/INAT • • 14h ago

Team Needed [Hobby] Seeking a team to create a possible future studio. Working on two new projects. METALCELL and Warcrown Chronicles

1 Upvotes

Hello everyone my name is Jay, im 20 years and im young artist aspiring to make a legacy in the entertainment industry entertainment! I'm looking to connect with creative people who shares a passion for developting original projects across all genres including sci fi, robots, dark fantasy and worldbuilding.

First things first, Id like to explain my goals, int introduce my two projects and what im currently doing, so we can get straight to the point!

So whats my goal here?

My goal is to establish a small work and officially public it so that I can have a good portfolio growth and start something awesome like a studio.

I want these projects to shine and create opportunities for artists, writers and world builders to collaborate, improve their skills, built their experience, portfolio and create a legacy, potentially leading to creation of a strong and entertaining studio where we can continue developing our ideas and bring our creative visions to life.

What are my projects?

My two projects are called METALCELL and Warcrown. These are two seperate franchises that focus on similar genres, Sci fi, drama, adventure, dark fantasy, space opera, grimdark. METALCELL includes robots from outerspace fighting wars much like transformers and Warcrown will be a sci fi, dark fantasy, space opera. Those two designs are early sketches of the chatacters and not official final versions.

Whats the payment right now?

At the moment there is no payment plan, these are unpaid hobby projects. However revenue sharing may become a possibility in the future if we together managed to sucessfully create a studio, generate revenue, and have the financial resoruces to compensate everyone. Any future payments or rev-sharing arrangements would need to be discussed and agreed upon.

What is my focus roght now?

Right now, my main focus is bringing together people who wants to help something original, establishing these two projects and other concepts, keep developing them, and then publish them so they can shine into the public. With enough creativity, teamwork, and dedication, we can explore their potential and possibly turn them into something bigger in the future.

What I cannot allow and accept.

I want to create in a safe and hardworking environment where people get admired for their dedication and creativity, that being said I cannot allow some content like AI. I also mention safe, I want to work with people who are honest and trustworthy, we work very hard to sustain ourselves, so try your best to focus on bringing on the table and feel free to give suggestions or ideas on how to make a very great team.l together.

So whether you're beginner or experienced creator, i'd love to connect with people who share these interests and want to participate to help them out in their position. Im also looking for people who are far more experience than me, like business partners. However, I'll gladly accept any help anyone offers.

Feel fre to ask any questions here. DM me for Discord

My discord account https://discord.com/users/1391403428336500788

My username: jaystar7777

Ā© 2026 \\\[Jatniel Ramos Gonzalez /Secret Wizard Entertainment\\\]. All rights reserved. \[METALCELLā„¢ & WARCROWN /WARCROWN CHRONICLESā„¢ are original creative projects developed by Jatniel Ramos Gonzales / Jaystar. All orignal artwork, characters, stories, lore, worldbuilding, and other creative materials created by me are protected by applicable copyright laws.


r/INAT • • 16h ago

Artist Needed [RevShare] Looking for a Pixel Artist + Playtesters for "Champions of the Dusk", a fantasy survivor-like (playable now in the browser, future play store and steam)

0 Upvotes

Hi everyone!

I'm developing Champions of the Dusk(provisional name) , a Vampire Survivors–style roguelite with a dark fantasy / mythology theme. It's already playable in the browser (desktop and mobile), and I'm looking for people to help take it further.

šŸŽ¬ Video: https://youtu.be/cgZEujiUwc4

šŸŽ® Play it: https://claude.ai/artifact/Ss8nZsTQNJkvbZsjZHg9qs

What the game has right now

- 30-minute runs with 650+ enemies on screen and bosses in each map

- Dozens of weapons, evolutions and secret weapon unions

- 23 champions, each with their own trait and starting weapon

- 5 biomes + 3 secret maps, bosses with enrage phases

- Gear with 5 rarities, permanent upgrades, a wandering merchant

- 4 languages (EN / ES / FR / PT)

Looking for: Pixel Artist (RevShare)

The playable characters currently use a licensed asset pack, and I want the game to have its own visual identity. I'm looking for someone to create:

- Original characters / champions (32Ɨ32, animated)

- Enemies and bosses

- Weapon effects, icons and UI pieces

- Gacha Animation and good designs for future characters.

Style: saturated palette, clean dark outlines, readable at small sizes. A portfolio is required.

PD: I do not wanna use IA in art but i work as a programmer and idk about art at the level i wanna include in this game. For this reason i'm looking for a pixelartist.

Looking for: Playtesters (volunteer)

- Play the current build and report bugs, balance issues and anything that feels off

- Especially useful if you play on mobile or you're a fan of the genre

- Credits in the game for everyone who helps

Compensation

This is revenue share project, no upfront payment. We can talk about the % in private if both are agree, to be honest my dream is keep making this proyect big and publish it as soon as possible.

Contact

DM me here or on Discord: bacheny

For artists: please include your portfolio and a short note about your availability.

Thanks for reading! Any feedback on the trailer is also very welcome šŸ™‚


r/INAT • • 16h ago

Programming Offer [Hobby] Looking for a team in Godot, I'm a programmer/coder

5 Upvotes

Hello, I am a Godot developer with almost 2 years of experience, I work on blender too a bit. I mostly work on 3d games but I can manage 2d aswell.

I'm in need of a team to work for, hopefully for one more projects. I can handle all the nodes, gdscript, state machines and allat other stuff well.

I've worked on different games (unreleased unfortunately) and hope to find a team that I can work for.

if interested reply or add me on discord (User: CinnEyes) (i dont check reddit too often so discord is probably better)


r/INAT • • 17h ago

Programming Offer [RevShare] Unity Gameplay & Systems Programmer Looking for 6–12 Month Projects

2 Upvotes

I’m a gameplay programmer with 4+ years of hands-on Unity experience, focusing on gameplay mechanics, custom editor tools, and game systems for both 2d and 3d games. I’ve worked on commercial title called "Fractured Alliance", contributed to a Steam release, and collaborated with teams on both game jams and longer productions.

I can handle gameplay and systems programming, build custom Unity editor tools to support level design and content creation. Also i have experience with design and team management so i could assist with game design, scope planning, and project management to help the team reach milestones if necessary.

I’m looking to join a dedicated, organized team developing a PC game for Steam, with a total development timeline or remaining production window of around 6–12 months. I value realistic scope, clear communication, and a shared commitment to finishing and releasing the game. I could dedicate around 30-50 hours per week for the project.

Portfolio: egehanemre.github.io

If your project fits, simply reply or send me a message with details!

Contact me via dm or Discord: eggy35


r/INAT • • 17h ago

Team Needed [hobby] [free] Looking for help with FNF mod

2 Upvotes

I'm looking for people, I'm going to make a mod named Friday Night Funkin': Above The Neon Lights, I need:

  1. Composers (I can make something simple in FL Studio Mobile but a few more people wouldn't be extra)

  2. Artist (I have a base for sprites, you can redraw it)

  3. Animator (I have one on the dev server but I need a few more)

  4. Charter (I think I have one on the server but I need a bit more)

  5. Voice Actors (both male, bc mod will have two male characters...and also one VA will be for a pug that will make pug sounds in dialogues, you can use real pug if you have one)

About the engine...idk, I don't really know much about engines, so either it will be V Slice, or Code Name Engine or either Psych Engine (⁠・⁠o⁠・⁠)

About the dev server, link is below (you can DM me in Twitter/Discord but I might forget bc my memory is a bit poor and also discord sometimes not sending notifications that someone DM me, and also I'm lazy but not like "I couldn't open discord", sorry for some grammar mistakes, English is not my first language and I wrote this all without translator)

My discord - cocomelon0460

My Twitter - https://x.com/0802_cocomelon

the dev server link:

https://discord.gg/CVwM93PWrU


r/INAT • • 18h ago

Artist Needed [Hobby] Looking for artists (AS2 Club Penguin style) and a few devs for a fan-made CPPS

3 Upvotes

About the project
I’m building a Club Penguin Private Server (CPPS) using the classic AS2 client, the original Flash-era Club Penguin look and feel. The backend is already up and running and is pretty stable. What I need now is people to help bring the world to life with new content.

What I’m looking for

Artists (main need):

  • Party art: room decorations, themed rooms, and party layouts
  • Clothing and outfits: new items in the classic paper-doll style
  • Custom mascots: original characters who show up at parties
  • Other assets like furniture, pins, backgrounds, and catalog pages

You should be comfortable matching the original AS2-era Club Penguin art style. Experience with vector art, Adobe Animate/Flash, or SWF editing is a big plus.

Developers (a few):

  • ActionScript 2 / Flash client work
  • Server-side help ([your server language/emulator, e.g. Python/Node])
  • General help with features, bug fixes, and getting new content into the game

Content Creator :

  • Create, manage, and post engaging short-form content (Reels and TikTok) to help grow the server’s community, like party previews, new item reveals, behind-the-scenes clips, and gameplay highlights

What I bring

  • A working, stable server already in place
  • I handle the backend and hosting/costs.]
  • A small close team who is motivated to grow this

Compensation
This is a volunteer project. It’s a fan-made server, so it can’t be monetized, and nobody (including me) will be paid. You’ll get full credit for your work and the fun of helping build a CPPS from the ground up.

Interested?
Comment or DM me with:

  • What role you’re interested in
  • A few examples of your work, or a portfolio link
  • How much time you can realistically give

Discord: skashcpps


r/INAT • • 21h ago

Testers needed [Hobby] Need 12 testers for my hex-merge puzzle "Hexa Challenge" — happy to test yours back

2 Upvotes

Hello! Samantha here - posting this on behalf of my husband who has been having fun developing a game inspired by one I got a bit addicted to! He is not a redditor unfortunately althoug he needs to join us! Information from my husband below:

Hi all! I'm a solo dev and I just need to clear the 12-testers / 14-day closed

test to launch my first game on Google Play. Would love your help — and I'll

gladly join and keep your test installed too.

Hexa Challenge, a hex-number merge puzzle. Drop matching tiles to

merge them, try to get to tile 99, and play four modes (Classic, Continuous, Time

Attack, and a Daily Challenge). Fully offline, no ads, no in-app purchases,

no account needed.

How to join (2 min, Android, signed into your Gmail on the phone):

1) Join the testers group: Email me just your name to [patrick.brazcom@gmail.com](mailto:patrick.brazcom@gmail.com)

2) Download the game: https://play.google.com/apps/testing/com.heddygames.hexachallenge

3) Install "Hexa Challenge" from Play and keep it ~14 days. Open it a few times!

If you put your opt-in link in the comments and I'll join yours and keep it installed (I'll forward it to him)

for the full 14 days. Thanks so much - I really would love more feedback as well and ways to make the game better.


r/INAT • • 22h ago

Team Needed [RevShare] Hard-surface, environment & character artists, sound designer, composer for a fast fantasy FPS roguelite (UE5)

3 Upvotes

Project:Ā Project Gauntlet, a fast fantasy FPS roguelite in Unreal Engine 5. Titanfall movement, Doom combat, Balatro upgrades. You're stuck in a gothic dungeon run by the Dungeon Master, a bored, petty cosmic asshole who resurrects you every time you die so he can watch you do it again. Two magic gauntlets: the right one shoots, the left one has a repulsor that throws enemies into walls and off ledges.

Where it's at:Ā Playable prototype since September 2026. I'm doing the gameplay programming myself with help from AI coding tools. Movement (sprint, slide, wall run, double jump, air dash), enemies, magic projectiles, ragdolls and the repulsor all work. Art is mostly placeholder. Goal is a polished 10-15 minute vertical slice to pitch to publishers.

Team:Ā Me (Mike, M88 Studios) on design and gameplay, plus someone helping with narrative. I'm also talking to people about animation and VFX.

Looking for:

  • Hard-surface modeler: the right gauntlet, which reconfigures for each "gun" mode (plates slide, palm opens, quick 0.2-0.5 s transforms)
  • Environment artist: big gothic stone rooms, modular kits a plus
  • Character artist: goblins, monsters, the Dungeon Master
  • Sound designer: heavy, punchy gauntlet and impact sounds
  • Composer: metal mixed with orchestral

Compensation:Ā Rev share, details discussed one-on-oneĀ IP:Ā M88 Studios keeps the game and IP.Ā More info:Ā Project Gauntlet: Collaborator BriefĀ Contact:Ā DM me here or on Discord (th3maester). Send a portfolio and the role you want. if you are new to all this, I would still love to work with you.


r/INAT • • 23h ago

Team Needed [hobby] Need a team, specially 3d artists and 3d animators, for a lookism fan fighting game.

3 Upvotes

Hi! A little bit about me and the project: I've been working as a developer for quite a while now, and I wanted to start this game just for fun. It's a Lookism (PTJ-verse, actually) fighting game in a Guilty Gear Strive style (3D art, 2D fighting). I actually started planning the whole thing a couple of minutes ago. I've never gone deep into game dev, but I think I can get through the programming part quite "easily" (I can handle it at first).

But I don't have much free time to spend on 3D modeling, rigging, soundtracks, mapmaking and everything else that comes with that.

So, I'm in need of some assistance for this project.

I don't plan to earn any money with this game at first. If it turns out to be good, maybe I can email PTJ and publish the game with them, but I have to warn you that this is not the plan.

Besides that, if needed, I can offer some rewards after long or meaningful jobs, since it will probably take a lot of time, but all out of my own pocket, without expecting anything in return.

I am looking for: 3d Artist, 3d Animator, character Rigger, If someone is up to it a concept artist, enviromental artist for the stages, a composer or soung desinger, idk much about sounds and music, sorry.
The main jobs will be to create the characters based on the manwha, put a base skeleton so we can reutilize the animations on every one of them, then make animations for every attack and combo/ability.

Some details: the engine is Godot, with a cel-shaded look close to the webtoon. Every character uses (i am probably going to change that later on when better planed) 8 attack buttons (light, medium, heavy and special punches and kicks), with stance switching and combos from the first build. The first goal is 8 characters, 2 stages and local PvP (two controllers, or controller + keyboard).

The project RN is only on paper. I plan to make at least a pre-alpha first release demo prototype (yes, I'm being dramatic) with placeholders in the next few days, so feel free to message me or comment down below.

A few warnings: I don't approve of using AI on art (at least on finished work, like generating splash arts with ChatGPT; for models or drafts it's okay if you're used to it). I use AI to code because it's fast, and I can spend more time thinking about the big parts instead of the little nuances. But if I can't find a 3D artist or 3D animator, I'll probably start using some AI model to generate draft models so I can keep going, weeks from now.

If you want more details, please comment or DM me.