r/INAT • • 20h ago

Artist Needed [RevShare] or [milestone payment] Established team with live playable prototype Looking for pixel artist for darker theme colony sim inspired by games like Dwarf Fortress, RimWorld, Gnomoria, and Mountaincore.

1 Upvotes

Hello INAT!

We are looking for a pixel artist to join us on Mountania, a dwarf colony sim inspired by games like Dwarf Fortress, RimWorld, Gnomoria, and Mountaincore.

We already have an established team and a working prototype currently in open playtesting.

We’re looking for an artist who can create both game sprites and UI and help bring everything together into a cohesive art style. We want someone who can help establish the visual direction of the game, not just create individual assets.

We want Mountania to have it's own identity but, Heroes of Hammerwatch II is a reference.

Rev-share is 25% of all net income including any crowdfunding, donations, or merch. The details of how revenue is calculated and paid will be outlined in detail and signed in an official contract before work begins. If you would rather submit bids for milestone payments instead, that is also open to discussion. The main focus would first be UI, then game sprites.

If you’re interested, please comment below or DM me a portfolio/any other info, but you MUST leave any comment bellow even if it's literally just saying hi.


r/INAT • • 2d ago

PR/Marketing needed [revshare] MARKETING SPECIALIST - Takedown 16, huge opportunity

4 Upvotes

Hello! My name is Robert and I operate No More Microtransactions studios and we're looking for the last puzzle piece to our studio - a marketing specialist. I'm sure this job entails you being good at the following (although this isn't my specialty, I've just been FORCED to do marketing myself and I hate it...)

- understanding our niche
- making videos
- taking over all socials and/or making an entirely new brand identity for takedown 16
- you take the lead, I'll believe in whatever you think is best

I can't keep doing the marketing myself, its time to delegate this to someone else with proven experience and wants a shot at staying in game dev space forever (if this game hits we're all in game dev for a good bit, the next game were selling out on some mutliplayer slop, so maybe hopefully forever. thats the goal.)

I have a full studio, sound engineer, programmer, I do 80% of the visual stuff, pixel artist, animator writer blah blah.

We need someone whos dedicated, and wants to grow and has a passion and can see our vision.

Some REALLY GOOD bonus' to consider -

- Just got sponsored by cascaduer (animation software)
- have now collaborated with our 3rd content creator and this one has 950k subscribers on youtube alone
- our animator is from zenimax! (8 years experience, elder scrolls online)

Heres the link below

lets make something HUGE that'll last and will allow us to be in game dev space for the rest of our lives.

Thanks for giving this a read.

BEST,
Robert

https://takedown16.carrd.co/


r/INAT • • 4h ago

Team Needed [RevShare] I Helped Market a Game to 350,000+ Steam Wishlists And Now I’m Looking for Co-Founders to Build Our Very Own Indie Studio.

6 Upvotes

Hey everyone!

I have 3.5 years of experience in game publishing, including contributing to a horror FPS that reached 350,000+ Steam wishlists / Top 0.03% on Steam as part of a three-person publishing team. The game also secured multimillion-dollar funding after organically reaching around 200,000 wishlists.

I left the studio last year, and this year I've mostly been freelancing in self-publishing part-time while working something else IRL.

I have a strong understanding of how the Steam algorithm works and experience across pretty much everything that goes into self-publishing a video game: wishlist growth, community building, PR, influencer outreach, content creation, strategy, and growth hacks.

I also learned how to create trailers, cinematics, and devlogs using Level Sequencer in Unreal Engine 5 and DaVinci Resolve, alongside a little bit of development, so I can be as useful as possible within an indie team.

For this start-up, I'm mainly interested in people with existing industry experience in areas such as 3D art, animation, level design, technical art, or game design. (Realistic Artstyle)

The mindset I'm looking for is open-minded and experimental, people willing to focus on what actually works rather than becoming overly attached to a single idea.

You may have noticed that programming isn't on that list. That's because the studio would work a little differently from a traditional indie studio. From the very beginning, we'd be publishing and market-validation focused.

That said, if you're a programmer who has experience and is genuinely passionate about the idea and wants to participate, I'd still love to talk.

The goal is simple: Commit heavily and go full-time once we know we have something with real potential. I don't want to waste anyones time working on a video game for years without making sure the hard work will be rewarded.

Let's talk about RevShare, everyone involved would have an equal share, while initially retaining ownership of the work they create. Once we have a project with strong enough validation, the plan would be to formally establish a company in whichever region makes the most sense for the potential investors, go full-time and hire the team we need to finish the game and expand. As mentioned above, already have the experience in growing a game to such stage that attracts investors.

To be part of this, you'd need to commit around 2.5 hours a day, 5 days per week, on days of your choosing. We'd just need one shared day each week for a team catch-up, progress updates, and planning.

Feel free to DM me here on reddit, on my LinkedIn or on my discord: "bobthebingus". I prefer discord simply because we need to have a video call at some point.

P.S. Here's a picture of me at Gamescom with some fans of the game I worked on! I hid their faces just in case since i didn't get their permission to post em here.


r/INAT • • 2h ago

Writer Needed [Hobby] Need a writter, please no ChatGPT, 6dof Space Sim heavy stiry driven.

3 Upvotes

Hey good people, won't be using AI to fix my writting so I applogize in advance for typos or bad sentences.

I am developing (more than 2000h) 6dof first person space combat and flight sim.

I have the story thought out, and I love it. I am slowly going for Demo - in January and would love to have some help for first 10 quests or so. Tutorial missions and then couple of basic quest introducing player to story.

The story is about space setlers, after we found jump gate in our solar system in 2036 built by watchers, we spread trough the universe, exploring, mining, hauling resources back to earth. But couple of decades later jump gate network just shut down without warning, leaving the explorers wherever they were at that moment and without possibility to return home. So some adapted and survived, while other perished. Alex was born in space station far away from earth, just one of Irish miners, hard workers. Accidentally he finds a way to unlock first gate, and his journey to earth starts, fighting Watchers who separated us to attack the earth and trying to unite the humans in solar systems he visit on his way towards the earth, unlocking gates one by one.

There is much more to story, this was in short.

So if someone like space, good story and have discord, wish to talk, please let me know.

3d designer, level designer, vfx or sfx guys are also welcome.


r/INAT • • 5h ago

Programming Offer [Hobby] Looking for a team in Godot, I'm a programmer/coder

5 Upvotes

Hello, I am a Godot developer with almost 2 years of experience, I work on blender too a bit. I mostly work on 3d games but I can manage 2d aswell.

I'm in need of a team to work for, hopefully for one more projects. I can handle all the nodes, gdscript, state machines and allat other stuff well.

I've worked on different games (unreleased unfortunately) and hope to find a team that I can work for.

if interested reply or add me on discord (User: CinnEyes) (i dont check reddit too often so discord is probably better)


r/INAT • • 28m ago

Team Needed [RevShare] Two creators looking for an editor to join our team

• Upvotes

Hey everyone,

My friend and I live in Switzerland and run a YouTube channel where we film vlogging/exploring videos, documentary videos, and outdoor "podcast" talks about everyday life around the country.

Lately we've been filming way more than we have time to edit. We already have several full videos shot and ready to go, we just can't keep up with all the editing ourselves next to our daily jobs and routines.

We're not a company and we aren't looking to hire a random freelancer. We want to find a reliable third friend and equal partner to jump into this project with us as part of the team. With us, everything is pretty much friendly and chill...we hang out a lot, talk on calls, and spend hours discussing YouTube videos ideas, thumbnails, and everything around building the channel.

Since the channel isn't monetized yet (we're at around 2.6k subscribers on YouTube and 11k on Instagram), we are not making money right now. We're looking for someone who's ready to jump in without upfront pay, grow this together with us as a team, and split everything fairly once it starts bringing in.

If you're already into YouTube, have some solid experience editing in Premiere Pro, and want to be part of our crew, send us a DM. Mention your favorite YouTuber in the first sentence so we know you actually read this. 😄

Channel is https://www.youtube.com/@SwissMomentsOfficial if anybody is interested.


r/INAT • • 5h ago

Modeler Needed [Hobby] Searching for a 3D animator (and 3d artist too if possible).

2 Upvotes

Hello, I'm the founder of the Kytherian Network, a small and simple game dev team of 3 people. We are currently working on a WW2 top-down game, but after one of our members left, we lost our 3D animator. That's why we are now searching someone with any type of experience. There is only one thing we ask to you: This project is a voolunter one, that's why we require you to have passion into what you do and to do it with heart, and then, if we'll sell the game, you'll get a % of it. Even if you never really worked into something, don't mind to DM me or write me on discord (kapkennedy) or even to check our website for more info & contacts!

What we need you to be able to do?

  • Making animations
  • Rigging
  • Weight painting
  • Apply animations to different models (as animations will be made on a general human body)

Website: https://kytheraen.website/ (PS here you can find more about our members and other possible opened positions!) Discord Server: https://disord.gg/EpbCr3gvd6


r/INAT • • 2h ago

Artist Needed [Hobby] Looking for 2D-Pixel Artist JRPG

0 Upvotes

Hello, I'm looking for a 2d-pixel artist for a jrpg game I am making. I mostly need help with environments and menu art. I don't know if it will be paid or not, I haven't decided yet. I will pay if I do make money from anything involving this game.

A little about my game: my game is a jrpg where you have a universal remote that can control the world around you. The setting is a small town where people go missing and its up to you and your pals to stop this from happening. It has elements of the psychological horror genre mixed with a bit of puzzle based challenges that use the remote. You and your friends go from liminal space to liminal space collecting remote buttons to hopeful stop people from succumbing to these weird worlds. Every world has there own unique rules that are centered around the remote button residing in its depths.

I don't really have any other published works but I have made some personal projects in Godot. I really need help with my game.


r/INAT • • 6h ago

Programming Offer [RevShare] Unity Gameplay & Systems Programmer Looking for 6–12 Month Projects

2 Upvotes

I’m a gameplay programmer with 4+ years of hands-on Unity experience, focusing on gameplay mechanics, custom editor tools, and game systems for both 2d and 3d games. I’ve worked on commercial title called "Fractured Alliance", contributed to a Steam release, and collaborated with teams on both game jams and longer productions.

I can handle gameplay and systems programming, build custom Unity editor tools to support level design and content creation. Also i have experience with design and team management so i could assist with game design, scope planning, and project management to help the team reach milestones if necessary.

I’m looking to join a dedicated, organized team developing a PC game for Steam, with a total development timeline or remaining production window of around 6–12 months. I value realistic scope, clear communication, and a shared commitment to finishing and releasing the game. I could dedicate around 30-50 hours per week for the project.

Portfolio: egehanemre.github.io

If your project fits, simply reply or send me a message with details!

Contact me via dm or Discord: eggy35


r/INAT • • 6h ago

Team Needed [hobby] [free] Looking for help with FNF mod

2 Upvotes

I'm looking for people, I'm going to make a mod named Friday Night Funkin': Above The Neon Lights, I need:

  1. Composers (I can make something simple in FL Studio Mobile but a few more people wouldn't be extra)

  2. Artist (I have a base for sprites, you can redraw it)

  3. Animator (I have one on the dev server but I need a few more)

  4. Charter (I think I have one on the server but I need a bit more)

  5. Voice Actors (both male, bc mod will have two male characters...and also one VA will be for a pug that will make pug sounds in dialogues, you can use real pug if you have one)

About the engine...idk, I don't really know much about engines, so either it will be V Slice, or Code Name Engine or either Psych Engine (⁠・⁠o⁠・⁠)

About the dev server, link is below (you can DM me in Twitter/Discord but I might forget bc my memory is a bit poor and also discord sometimes not sending notifications that someone DM me, and also I'm lazy but not like "I couldn't open discord", sorry for some grammar mistakes, English is not my first language and I wrote this all without translator)

My discord - cocomelon0460

My Twitter - https://x.com/0802_cocomelon

the dev server link:

https://discord.gg/CVwM93PWrU


r/INAT • • 2h ago

Team Needed [Hobby] Seeking a team to create a possible future studio. Working on two new projects. METALCELL and Warcrown Chronicles

0 Upvotes

Hello everyone my name is Jay, im 20 years and im young artist aspiring to make a legacy in the entertainment industry entertainment! I'm looking to connect with creative people who shares a passion for developting original projects across all genres including sci fi, robots, dark fantasy and worldbuilding.

First things first, Id like to explain my goals, int introduce my two projects and what im currently doing, so we can get straight to the point!

So whats my goal here?

My goal is to establish a small work and officially public it so that I can have a good portfolio growth and start something awesome like a studio.

I want these projects to shine and create opportunities for artists, writers and world builders to collaborate, improve their skills, built their experience, portfolio and create a legacy, potentially leading to creation of a strong and entertaining studio where we can continue developing our ideas and bring our creative visions to life.

What are my projects?

My two projects are called METALCELL and Warcrown. These are two seperate franchises that focus on similar genres, Sci fi, drama, adventure, dark fantasy, space opera, grimdark. METALCELL includes robots from outerspace fighting wars much like transformers and Warcrown will be a sci fi, dark fantasy, space opera. Those two designs are early sketches of the chatacters and not official final versions.

Whats the payment right now?

At the moment there is no payment plan, these are unpaid hobby projects. However revenue sharing may become a possibility in the future if we together managed to sucessfully create a studio, generate revenue, and have the financial resoruces to compensate everyone. Any future payments or rev-sharing arrangements would need to be discussed and agreed upon.

What is my focus roght now?

Right now, my main focus is bringing together people who wants to help something original, establishing these two projects and other concepts, keep developing them, and then publish them so they can shine into the public. With enough creativity, teamwork, and dedication, we can explore their potential and possibly turn them into something bigger in the future.

What I cannot allow and accept.

I want to create in a safe and hardworking environment where people get admired for their dedication and creativity, that being said I cannot allow some content like AI. I also mention safe, I want to work with people who are honest and trustworthy, we work very hard to sustain ourselves, so try your best to focus on bringing on the table and feel free to give suggestions or ideas on how to make a very great team.l together.

So whether you're beginner or experienced creator, i'd love to connect with people who share these interests and want to participate to help them out in their position. Im also looking for people who are far more experience than me, like business partners. However, I'll gladly accept any help anyone offers.

Feel fre to ask any questions here. DM me for Discord

My discord account https://discord.com/users/1391403428336500788

My username: jaystar7777

© 2026 \\\[Jatniel Ramos Gonzalez /Secret Wizard Entertainment\\\]. All rights reserved. \[METALCELL™ & WARCROWN /WARCROWN CHRONICLES™ are original creative projects developed by Jatniel Ramos Gonzales / Jaystar. All orignal artwork, characters, stories, lore, worldbuilding, and other creative materials created by me are protected by applicable copyright laws.


r/INAT • • 2h ago

Artist Needed [Hobby] Seeking Artists & Animators Interested in an Original Adult 2D Animated Western

1 Upvotes

Hey everyone!

I'm an independent creator developing an original adult 2D animated Western series called The Wilder West.

The project is set in an alternate nineteenth-century American West where prehistoric wildlife never went extinct, and human civilization developed alongside these animals.

It's a historically grounded, character-driven Western combining frontier adventure, drama, dark humor, and natural-history storytelling.

Visually, I'm aiming for a cinematic, handcrafted 2D animation style inspired by classical Western paintings, historical illustrations, and traditional paleoart, with naturalistic character and animal movement.

I've spent considerable time developing the project's world, characters, narrative direction, and overall visual identity. However, I'm not an animator or professional producer, and I'm currently working independently without secured funding.

Right now, I'm primarily looking to connect with 2D artists, character designers, background artists, storyboard artists, and animators who might find the concept interesting.

My immediate goal is to explore the possibility of developing some initial concept artwork and visual materials, with the longer-term ambition of pursuing crowdfunding and eventually producing an animated proof of concept.

This isn't a funded job offer or a request for substantial unpaid production work. I'm simply testing interest, looking for advice, and hoping to connect with potential collaborators.

If this sounds interesting, feel free to comment or send me a message. I'd be happy to discuss the project further!

Thanks for reading!


r/INAT • • 6h ago

Artist Needed [Hobby] Looking for artists (AS2 Club Penguin style) and a few devs for a fan-made CPPS

2 Upvotes

About the project
I’m building a Club Penguin Private Server (CPPS) using the classic AS2 client, the original Flash-era Club Penguin look and feel. The backend is already up and running and is pretty stable. What I need now is people to help bring the world to life with new content.

What I’m looking for

Artists (main need):

  • Party art: room decorations, themed rooms, and party layouts
  • Clothing and outfits: new items in the classic paper-doll style
  • Custom mascots: original characters who show up at parties
  • Other assets like furniture, pins, backgrounds, and catalog pages

You should be comfortable matching the original AS2-era Club Penguin art style. Experience with vector art, Adobe Animate/Flash, or SWF editing is a big plus.

Developers (a few):

  • ActionScript 2 / Flash client work
  • Server-side help ([your server language/emulator, e.g. Python/Node])
  • General help with features, bug fixes, and getting new content into the game

Content Creator :

  • Create, manage, and post engaging short-form content (Reels and TikTok) to help grow the server’s community, like party previews, new item reveals, behind-the-scenes clips, and gameplay highlights

What I bring

  • A working, stable server already in place
  • I handle the backend and hosting/costs.]
  • A small close team who is motivated to grow this

Compensation
This is a volunteer project. It’s a fan-made server, so it can’t be monetized, and nobody (including me) will be paid. You’ll get full credit for your work and the fun of helping build a CPPS from the ground up.

Interested?
Comment or DM me with:

  • What role you’re interested in
  • A few examples of your work, or a portfolio link
  • How much time you can realistically give

Discord: skashcpps


r/INAT • • 12h ago

Team Needed [Hobby] Story-driven 2D action-adventure, looking for teammates

4 Upvotes

Hi! I'm working on a story-driven 2D action-adventure game built around exploration, atmosphere, world-building and a distinctive art style. I'm putting together a small, passionate team to build something meaningful, and I'd love to hear from people who share that vision.

Looking for: [artist / programmer / writer / composer]

About the project: It's in the early concept stage. We're still shaping the story and mechanics together, so your ideas will matter.

Terms: Unpaid passion project for now, with credit for everyone involved.

Contact: If you're interested, reply here or message me on Discord: [your Discord username]. Tell me a bit about yourself and any work you've done, and I'll share more details.


r/INAT • • 10h ago

Team Needed [RevShare] Hard-surface, environment & character artists, sound designer, composer for a fast fantasy FPS roguelite (UE5)

3 Upvotes

Project: Project Gauntlet, a fast fantasy FPS roguelite in Unreal Engine 5. Titanfall movement, Doom combat, Balatro upgrades. You're stuck in a gothic dungeon run by the Dungeon Master, a bored, petty cosmic asshole who resurrects you every time you die so he can watch you do it again. Two magic gauntlets: the right one shoots, the left one has a repulsor that throws enemies into walls and off ledges.

Where it's at: Playable prototype since September 2026. I'm doing the gameplay programming myself with help from AI coding tools. Movement (sprint, slide, wall run, double jump, air dash), enemies, magic projectiles, ragdolls and the repulsor all work. Art is mostly placeholder. Goal is a polished 10-15 minute vertical slice to pitch to publishers.

Team: Me (Mike, M88 Studios) on design and gameplay, plus someone helping with narrative. I'm also talking to people about animation and VFX.

Looking for:

  • Hard-surface modeler: the right gauntlet, which reconfigures for each "gun" mode (plates slide, palm opens, quick 0.2-0.5 s transforms)
  • Environment artist: big gothic stone rooms, modular kits a plus
  • Character artist: goblins, monsters, the Dungeon Master
  • Sound designer: heavy, punchy gauntlet and impact sounds
  • Composer: metal mixed with orchestral

Compensation: Rev share, details discussed one-on-one IP: M88 Studios keeps the game and IP. More info: Project Gauntlet: Collaborator Brief Contact: DM me here or on Discord (th3maester). Send a portfolio and the role you want. if you are new to all this, I would still love to work with you.


r/INAT • • 4h ago

Artist Needed [RevShare] Looking for a Pixel Artist + Playtesters for "Champions of the Dusk", a fantasy survivor-like (playable now in the browser, future play store and steam)

0 Upvotes

Hi everyone!

I'm developing Champions of the Dusk(provisional name) , a Vampire Survivors–style roguelite with a dark fantasy / mythology theme. It's already playable in the browser (desktop and mobile), and I'm looking for people to help take it further.

🎬 Video: https://youtu.be/cgZEujiUwc4

🎮 Play it: https://claude.ai/artifact/Ss8nZsTQNJkvbZsjZHg9qs

What the game has right now

- 30-minute runs with 650+ enemies on screen and bosses in each map

- Dozens of weapons, evolutions and secret weapon unions

- 23 champions, each with their own trait and starting weapon

- 5 biomes + 3 secret maps, bosses with enrage phases

- Gear with 5 rarities, permanent upgrades, a wandering merchant

- 4 languages (EN / ES / FR / PT)

Looking for: Pixel Artist (RevShare)

The playable characters currently use a licensed asset pack, and I want the game to have its own visual identity. I'm looking for someone to create:

- Original characters / champions (32×32, animated)

- Enemies and bosses

- Weapon effects, icons and UI pieces

- Gacha Animation and good designs for future characters.

Style: saturated palette, clean dark outlines, readable at small sizes. A portfolio is required.

PD: I do not wanna use IA in art but i work as a programmer and idk about art at the level i wanna include in this game. For this reason i'm looking for a pixelartist.

Looking for: Playtesters (volunteer)

- Play the current build and report bugs, balance issues and anything that feels off

- Especially useful if you play on mobile or you're a fan of the genre

- Credits in the game for everyone who helps

Compensation

This is revenue share project, no upfront payment. We can talk about the % in private if both are agree, to be honest my dream is keep making this proyect big and publish it as soon as possible.

Contact

DM me here or on Discord: bacheny

For artists: please include your portfolio and a short note about your availability.

Thanks for reading! Any feedback on the trailer is also very welcome 🙂


r/INAT • • 12h ago

Team Needed [hobby] Need a team, specially 3d artists and 3d animators, for a lookism fan fighting game.

3 Upvotes

Hi! A little bit about me and the project: I've been working as a developer for quite a while now, and I wanted to start this game just for fun. It's a Lookism (PTJ-verse, actually) fighting game in a Guilty Gear Strive style (3D art, 2D fighting). I actually started planning the whole thing a couple of minutes ago. I've never gone deep into game dev, but I think I can get through the programming part quite "easily" (I can handle it at first).

But I don't have much free time to spend on 3D modeling, rigging, soundtracks, mapmaking and everything else that comes with that.

So, I'm in need of some assistance for this project.

I don't plan to earn any money with this game at first. If it turns out to be good, maybe I can email PTJ and publish the game with them, but I have to warn you that this is not the plan.

Besides that, if needed, I can offer some rewards after long or meaningful jobs, since it will probably take a lot of time, but all out of my own pocket, without expecting anything in return.

I am looking for: 3d Artist, 3d Animator, character Rigger, If someone is up to it a concept artist, enviromental artist for the stages, a composer or soung desinger, idk much about sounds and music, sorry.
The main jobs will be to create the characters based on the manwha, put a base skeleton so we can reutilize the animations on every one of them, then make animations for every attack and combo/ability.

Some details: the engine is Godot, with a cel-shaded look close to the webtoon. Every character uses (i am probably going to change that later on when better planed) 8 attack buttons (light, medium, heavy and special punches and kicks), with stance switching and combos from the first build. The first goal is 8 characters, 2 stages and local PvP (two controllers, or controller + keyboard).

The project RN is only on paper. I plan to make at least a pre-alpha first release demo prototype (yes, I'm being dramatic) with placeholders in the next few days, so feel free to message me or comment down below.

A few warnings: I don't approve of using AI on art (at least on finished work, like generating splash arts with ChatGPT; for models or drafts it's okay if you're used to it). I use AI to code because it's fast, and I can spend more time thinking about the big parts instead of the little nuances. But if I can't find a 3D artist or 3D animator, I'll probably start using some AI model to generate draft models so I can keep going, weeks from now.

If you want more details, please comment or DM me.


r/INAT • • 3h ago

Modeler Needed [RevShare][Deferred Payment] Solo Dev looking for a 3D Artist and a Level Designer

0 Upvotes

Hi! I'm a solo developer making Project Rewrite a 3D first-person puzzle game with an official Steam page.

The Mechanic:

Who is needed:

  • 3D Prop Artist: To make environment objects (walls, buttons, doors, platforms and so on).
  • Level Designer: To design and build puzzle chambers using our physics mechanic.

Terms (Deferred Payment):

  • Fixed price per asset (e.g., $50 per model/layout), paid from the game's first revenue right after the Steam launch.
  • If the game doesn't make a profit, no payment is made.

If interested, please DM me with your portfolio!


r/INAT • • 4h ago

Programmers Needed [Hobby] I am looking for the last person to join my team for a long time project

0 Upvotes

Me and my team are planning to start a big project related with compilers, so we are looking for people who know programming preferably in Java, C or C++. We are not going to accept people who just started programming as we decided that there needs to be some things people already know when they join. So if you are interested to participate in this project we would love to talk with you and give you the opportunity to join. If you are interested dm me !

I am looking forward to working with you soon.


r/INAT • • 13h ago

Team Needed [HOBBY] Need a small team for a 2D animated series

1 Upvotes

https://www.reddit.com/user/ItsNotMelih/comments/1xgp0zp/characters/

This is the current characters i've designed for the series

I need people who wanna work together through episode one, which will be 10-20 minutes, anyone who wants to join the team

I will be doing the writing, maybe storyboarding, and will also be helping with animation, and need more people to help in any other way

The series is about apocalpyse, i would like to explain further to anyone interested

I tagged it as hobby, but if we get any money from the project, i will be paying the correct amount to anyone who were included in this

and please, if you will quit after some weeks dont interact.

my discord is KavunAromali


r/INAT • • 10h ago

Testers needed [Hobby] Need 12 testers for my hex-merge puzzle "Hexa Challenge" — happy to test yours back

1 Upvotes

Hello! Samantha here - posting this on behalf of my husband who has been having fun developing a game inspired by one I got a bit addicted to! He is not a redditor unfortunately althoug he needs to join us! Information from my husband below:

Hi all! I'm a solo dev and I just need to clear the 12-testers / 14-day closed

test to launch my first game on Google Play. Would love your help — and I'll

gladly join and keep your test installed too.

Hexa Challenge, a hex-number merge puzzle. Drop matching tiles to

merge them, try to get to tile 99, and play four modes (Classic, Continuous, Time

Attack, and a Daily Challenge). Fully offline, no ads, no in-app purchases,

no account needed.

How to join (2 min, Android, signed into your Gmail on the phone):

1) Join the testers group: Email me just your name to [patrick.brazcom@gmail.com](mailto:patrick.brazcom@gmail.com)

2) Download the game: https://play.google.com/apps/testing/com.heddygames.hexachallenge

3) Install "Hexa Challenge" from Play and keep it ~14 days. Open it a few times!

If you put your opt-in link in the comments and I'll join yours and keep it installed (I'll forward it to him)

for the full 14 days. Thanks so much - I really would love more feedback as well and ways to make the game better.


r/INAT • • 14h ago

Artist Needed [Hobby] needing mainly 3d animators for a tadc fan project [non profit] #animator

2 Upvotes

Hello! 👋 And welcome to The Amazing Digital Aftermath😀

this is an Unofficial season 2 of the amazing digital Circus 🎪this is a 13+ show, fanmade series and not cannon, also not working with glitch or gooseworx, we are just another au that wants to continue the series our way, and the way the viewers have been wanting, so let me introduce

**The amazing Digital Aftermath** there will be 9 Episodes just like the original and there will be new characters, new maps and twice the chaos 🤯, if you wanna see all of that, it would really Help to come to our server as we have been looking for more people to not just Work on the project but also to just watch and enjoy the show, so if u know how to, or know anybody that does know that would like to be a Storyboarder ✏️ animator👨‍💻 (2d and 3d) Voice actor🎤 (english, german, spanish, french and arabic) or more... then please invite them here, we also have a YouTube channel called Pixelshift studios 👾 where we post shorts and where we will be posting all of the videos, so if ur interested then join, thanks to everyone that does 😊
https://discord.gg/xTR9N5bQc

Thats the introduction for the server and now ad add on, we are about to enter the Animation stage of our first episode, but theres one problem, most of the Animators that we had completely ignored the meeting and didnt show up, so i really need your guys help on this, if anyone here is a tadc fan and can animate either 2D or 3D, and want to animate for us, please do, everyone will be greatly appreciated, thanks!💜


r/INAT • • 19h ago

Programming Offer [RevShare] [Hobby] Game Designer/ Dev (Programmer) / 3D modeler Looking for Game to Work on (Small scoped)

4 Upvotes

So, I am somewhat sick of just doing game jams. In the past 6 months, I have done 10 of them, and while they're fun, I'd really like to release something for a portfolio, something that I will have fun working on, be proud of, and want to work on every day. It has been very difficult to find a project that meets those criteria for me, so I am going to try once again to find said project.

I'm a big fan of 3D platformers, hack and slash, movement and twitch based games, fast paced, just cool new innovative ideas with cool unique art. I have designed games that have gotten top 15 in game jams, so I know I could help with game design if needed. I am a software engineer professionally for over a decade, and I can commit serious amount of time towards the game. I am looking for something shorter in scope, longer than a demo but not a damn MMORPG.

I am in EST, and I work weekdays 9-5, so please be considerate of that time. Thank you, and I hope to make something kick ass and fast paced or innovative!

portfolio: DM me for my portfolio, or comment and I'll DM it to you.


r/INAT • • 19h ago

Programmers Needed [Hobby] [Unity] Looking to build a team of 8–12 developers/artists for a 3D fantasy RPG where coding and algorithms become magic

4 Upvotes

Hey everyone!

I'm a software engineer interested in starting an ambitious indie game project, and I'm looking to assemble a team of developers, artists, and designers who might be interested in building it together.

The idea: What if learning algorithms actually made you stronger in an RPG?

I'm envisioning a high-quality, third-person fantasy action RPG inspired by games like Sword Art Online, Minecraft, and other dungeon-crawling RPGs, but with a unique twist: programming and algorithmic thinking are part of the world's magic system.

The game

Imagine exploring a fantasy world with villages, dungeons, dangerous regions, powerful bosses, rare materials, and unlockable magical abilities.

You fight monsters, gather resources, craft weapons, brew potions, learn spells, and progress through increasingly challenging areas.

But instead of unlocking everything through traditional XP grinding, some of your strongest abilities come from understanding programming concepts and algorithms.

For example:

  • During combat: Short, floating code fragments or syntax interactions can enhance spells, trigger special abilities, or counter enemy attacks.
  • While exploring: Small coding and logic challenges help activate mechanisms, unlock hidden rooms, or reveal secrets.
  • When crafting equipment: Medium-length programming challenges allow players to forge more powerful weapons, armor, and potions.
  • When learning spells: Players gradually master real algorithmic patterns like Two Pointers, Sliding Window, Hash Maps, BFS/DFS, and eventually Dynamic Programming.
  • During boss fights: Players must recognize and apply techniques they've learned, combining their knowledge with actual combat skills.

The goal is NOT to interrupt the game constantly with a coding editor.

I want the programming elements to exist naturally inside the world, almost like magical runes or floating spell fragments. Quick interactions during gameplay, with longer challenges reserved for meaningful unlocks and upgrades.

Ideally, someone could spend hours enjoying the RPG while gradually improving their ability to recognize and understand algorithms.

World and progression

I'm considering a hub-based fantasy world with explorable regions, dungeons, and an optional tower/floor progression system inspired by SAO.

Different areas could introduce new concepts, materials, spells, and bosses. Previously learned patterns would remain useful throughout the game, with increasing complexity.

The art direction would be polished, stylized 3D, closer to Fortnite or a colorful fantasy RPG than realistic graphics.

Technical direction

I'm leaning toward:

  • Unity 6 / C#
  • Third-person 3D gameplay
  • Desktop-first release
  • Potential browser version later
  • Modular gameplay, combat, crafting, and algorithm challenge systems

Nothing is set in stone yet, and I'd love input from people with game development experience.

Who I'm looking for

I'd ideally like to bring together 8–12 founding contributors, including around 4–5 programmers, before beginning serious development.

I'm particularly interested in:

  • Unity/C# developers
  • Gameplay and combat programmers
  • 3D environment and character artists
  • Animators and technical artists
  • Game/level designers
  • UI/UX designers
  • Sound designers and composers

That said, the more the merrier! I'm not treating these numbers as a hard limit. If you're excited about the project and have something to contribute, I'd love to hear from you regardless of your experience level.

I can personally contribute software engineering, architecture, gameplay programming, and project organization. I'm not expecting other people to build the game for me.

Current status

This is still in the concept and recruitment phase. There's no playable prototype yet.

I want to get a group together first, discuss the design, establish a realistic scope, and figure out how to approach development as a team.

The first milestone would be a small but polished playable demo featuring third-person combat, a dungeon, an interactive algorithmic magic system, and a boss encounter.

This is currently an unpaid hobby collaboration, not a funded studio or paid job opportunity. Ownership, contribution rights, and any potential future commercialization would need to be agreed upon before development begins. I'm not promising future payment or revenue share.

I'm hoping to find people who want to collaborate on something interesting, grow their skills, build their portfolios, and potentially create a game that can grow into something much bigger.

Interested?

If this sounds interesting, comment or DM me!

I'd love to know:

  • Your background and what you'd be interested in contributing
  • Any previous game projects or portfolios
  • Your experience with Unity or other game engines
  • How much time you could realistically dedicate

I'd also love feedback from anyone who thinks this could be an interesting game, even if you're not looking to join.

Thanks for reading!


r/INAT • • 1d ago

Team Needed [Paid] Quirky & awkward solo dev looking for a team

22 Upvotes

Yo! I'm Waldorf! I'm developing for 14 years already (with over 10 short games completed), and I've always worked alone. I made a lot of games for fun (One even went to AGDQ this year), but I started only recently to work on a commercial project. I realized though it's 10x the work. That's why I believe I need help.

Here's the portfolio/games I made: https://waldorf.itch.io
I love making unusual experiences, either unexpected kinds of puzzle game, or story-based adventures that try to put the player under constant stimulus.

I never looked for collaborators since I always want to freely express my ideas into the game. Yeah, I'm the idea guy but the big difference is I that actually make the game. XD
(I hope I don't sound arrogant, I'm actually quite approachable, I swear!)

Before we start, I want to mention I develop on RPG Maker. I know there's a lot of stigma around this engine, but I believe it helps remove a lot of friction in the development process of a solo dev, so I can focus on more important parts of the game. I code a lot so I'm not even sticking with the default system.

I don't have experience in collaborating, and neither in managing a team, but I really really love to develop games, and I unfortunately know that with someone helping me I could do much more.
Since it's a commercial project, of course it can't be for free. But I also don't know how to manage revenue split (which also worries me a little), so we could discuss it or make it paid work.
Though I'd really prefer you were invested in the project, instead of seeing it as just a way to make some money. I'll always keep making more games, so if it goes well I'd love to indefinitely take you in the team for future games.

I'm always open, no topic is taboo for me, so feel free to ask me anything if you're curious. I'm just awkward at answering messages, sometimes.

The project:

It's a remake (half-way between remake and reboot) of my game that went to AGDQ "I'll Invaligate Your Aid". I'd suggest to give the video a watch, since it helps understand my style.
To be fair, it's hard to explain, but it's a meta game with narration, minigames and QTE battles, where the antagonist is aware you're playing and wants to stop you, by remapping your controls, moving your mouse, setting a fake shutdown timer, and other "pranks". Sounds cringe put on paper, but I put every effort to make it have sense.
It's not planned to be long, but I am putting a lot of attention on every feature (and lots of "minigames") to make every section unique. And it takes time.

Here's the Steam page: (trailer has outdated art) https://store.steampowered.com/app/3763070/Ill_Invaligate_Your_Aid_Foreaver/

So, what do I need?

I am programming most of the game's code (minigames, QTE battle, HD resolution, portrait plugin...), writing the story and making scenes. I already commissioned some artist since I suck at art.

I'm doing all of this by myself, but I might appreciate some help with:

  • Writing (mostly dialogues): I value a lot character dialogues and I do my best to make them look genuine, and I always try to avoid plain and filler dialogues. But I realize my writing could be lacking on some parts. (note: the game is unserious, you need to be funny lol)
  • Marketing. I post on Twitter and stream game development on Twitch sometimes, though the numbers are hard to come by, as you probably know.
  • Minigame design. I have a lot of sections with unique minigames, though having to think, tweak and design over 10-12 extra minigames on my own is probably gonna be hard to do right. Plus some economy management to make them work together. Minigames are mostly about making choices/studying your position/managing actions, hardly action-based.
  • An experienced composer for the battle music (I already found a composer, but I was looking for someone more apt with electronic battle music: needing only a bunch of battle themes, I can afford to hire a good one)
  • Just... someone i can confide my rough ideas for any section of the game (gameplay and/or story-wise) and help me refine it.
  • Lots of other small things, I am a little overwhelmed of how many things I have to make on my own, like insert small interactables, exploration puzzles/rewards, think on how to improve the visuals with some effects, the interior design, ecc...

I have this project at heart, so please allow me to be picky. My final goal is not to make money, but to see a lot of people playing and enjoying the game ♥ (And also, to make money to fund the next game XD)
(Note: I don't want the use of generative AI for the game)