r/totalwar • • 4d ago

Shogun II An Update from Roger on Shogun 2 - Complete Edition

1.2k Upvotes

Hi everyone,  

I’m here to talk about Shogun 2: Complete Edition. You haven't heard from me yet, and I want to step into that void and clarify a few points from our team's perspective that are the cause of a lot of your discussions. 

I get many of you are angry and disappointed about the state of the Shogun 2: Complete Edition release. We are too – especially the team members who have put everything into Total War games for years, some even decades. 

This was not a Creative Assembly developed game. It wasn’t subject to our same internal reviews and quality assurance. We took our eyes off its external development, with all our teams focused on our next big projects. However, whatever the development arrangements, Total War is our franchise and our name is on it.  

The studio is full of craft people who care deeply about the experiences we give to our players. Shogun 2 – CE did not meet that bar. We have to own that and we have to fix it. 

We’ve pulled a small team of senior developers together to work with SEGA and the external developer on the next steps. I don’t have the details on what that is yet, but we’ll come back to you when we do. 

I want to be very clear on the studio-wide stance on generative AI, because I know there are many questions about where we stand. We are a craft studio. Our games are made by incredibly talented people, and we do not believe in a world where technology replaces the creativity of humans. 

At Creative Assembly we do not use generative AI to create game assets, including AI-generated art. We demand the same of any external developers we work with. The situation with Shogun 2: Complete Edition is being investigated.  

We use AI tools where they help our craftspeople do their best work, as part of a continual evolution of how we use tools and technology in an evolving and competitive space. For me, the principle is pretty simple: AI can support the creator. It shouldn’t replace the creator. I don’t believe that AI can replace the human experience, judgement and creativity that awesome experiences come from. Can AI tools help with analysis, debugging, or speedy prototyping so our experts can focus on making incredible games?  Absolutely.   

I’ll end my message today with an ask of you all. I understand your anger, but don’t direct that to individuals on our teams. Our community teams, QA, designers, and everyone in between are doing their job, as asked by the company. Their safety is our priority. They do not deserve, and we will not tolerate, harassment or being singled out online and personally criticised.  

As a team, we want to be transparent with our communications as much as possible, but that cannot be at the expense of the safety of our people. Please help keep Total War’s community spaces constructive and safe for everyone. 

I’ve said it before: when the team does well, it’s all about them. When we get it wrong, it’s on me. You absolutely have the right to be mad, and to criticise us, but direct it at me. We know we must earn your trust by making good games, and crucially, by how we respond when we get things wrong. We’re human, we will get things wrong, and I promise as long as I’m here, when that happens, we’ll hold our hands up and try to make it right. 

We’ll talk to you again when we have something meaningful to tell you.  

Rog


r/totalwar • • 1d ago

General Weekly Question and Answer Thread - /r/TotalWar

3 Upvotes

Welcome to our weekly Q&A thread. Feel free to ask any of your Total War related questions here, especially the ones that may not warrant their own thread. There are no stupid questions so don't hesitate to post.

-Useful Resources-

Official Discord - Our Discord Community may be able to help if you don't get a solid answer in this thread.

Total War Wiki - The official TW Wiki is a great compilation of stats, updates, and news.


r/totalwar • • 5h ago

Warhammer III A fun tip for a super easy Nagash campaign

231 Upvotes

Nagash is a one man army that already can become one of the strongest things in the game, but there is a simple trick you can use to catapult him from regular broken to super broken. Their are two main brakes on Nagash's campaign, money and souls. His economy can be a slow ball to get rolling, and his income buildings are subpar. So here is a neat move you can do to quickly remove both of these brakes:

4 City Provinces = 100% free upkeep.

Your minor settlements can all make a defensive building that grants 25% upkeep reduction. Necropolis dont get these buildings, dont build a necropolis in this Provence. By keeping 4 minor settlements, you can stack all 4 defense buildings and get free upkeep. Now you can stack 40-60 units in this province for effectively free. No invading army can touch you, no rebellion matters, no waaagh matters, you have 60 mid tier units sitting in reserve.

You start next to a province just like this, so you can start doing this by around turn 8-12.

If youre paying no upkeep, all your money can be invested in souls buildings and rewards. You can hyperfocus on maximum souls and still make huge amounts of money quickly. If you need to pull out a few armies, run a few turns in the red and usually make back that money in battle rewards.

As you expand, use 2 & 3 size provinces for recruiting buildings and infrastructure. Use these larger "free army" provinces like little baskets to store your giant stockpiles of free troops. Very easy to dominate.


r/totalwar • • 1h ago

Warhammer III More Cut Content found from Lord of the End Times: Mazdamundi Devastating Provinces

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• Upvotes

r/totalwar • • 8h ago

Warhammer III Literally Unplayable

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99 Upvotes

r/totalwar • • 19h ago

Warhammer III Oh boy I can't wait to play a nice Elpspeth campaign! Let's see what my minor VC enemy has on turn 2

514 Upvotes

3 GRAVE GUARD, 1 GRAVE GUARD WITH GREAT WEAPONS, 2 FELL BATS, 2 DIRE WOLVES, A CORPSE CART, 8 ZOMBIES AND THE GARRISON CAUSE FUCK YOU


r/totalwar • • 11h ago

Warhammer III You know, after playing Greenskins again, I kinda wish their trophies were stackable, but weaker or changed in another way to compensate.

87 Upvotes

I was playing Skarsnik in the Old World mod, highly recommend, but I was thinking about the idea of creating a proper green tide like in the End Times with Grimgor assault on Cathay, the Darklands, and the Mountains of Mourn. I think that the Greenskins Waaagh mechanic actually has an easy way of becoming this sort of End Times level threat like Nagash where over time, they just start stacking these bonuses given through their Waaagh trophies and become an actual threat to the entire world as they spread across the planet. Perhaps this could be a Grimgor only mechanic? Idk. What do you think?

Also, as I said, the bonuses would have to be nerfed of course cuz you could quite quickly get like 60% weapon strength if you targeted the right people. lol

It’s also just silly thinking that they get this trophy from their waaagh and then just toss it away when they get a new one. Lmao


r/totalwar • • 4h ago

Warhammer III One day, AI Karl Franz will actually equip Ghal Maraz. Today is not that day

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26 Upvotes

r/totalwar • • 11h ago

Warhammer III Can we get rid of the Asrai forge requirement for woodelf recruitment?

54 Upvotes

Feels like a super uneccessary building chain these days with the power creep..

Thoughts?


r/totalwar • • 5h ago

General Total War games on Steam Machine

16 Upvotes

I post this for All the fans of the Total War Franchise who are interested in Steam Machine and how all the games work on it.

All the games run perfectly. Ofc with a mouse and keyboard.

Attila at max Quality with shadows on quality at 1440 you get 70-80 fps campaign and battle.
Games older than Attila run at. Full settings 1440 120 fps+. I have a limit set at 120 fps.

Newer historical titles than Attila run perfectly at 1440 ultra settings with shadows on high at 80-100

The only game who is “not compatible” and optimized for Steam Machine is warhammer 3 but it runs well on high-very high settings 1080 p 70-90 fps campaign and 100 fps battles. 1440 p is unplayeble yet at very high settings. In other words it runs very well if you don't want ultra settings. But I hope CA will read this post and will optimise it for steam machine and it will run at 1440 p on ultra. I think is in their interest that all their games performe well on Steam Machine.

The steam machine is the perfect mini pc/console for total war fans who want to play other games too on a small device near the TV and on the monitor as a pc.

Hope it helps!


r/totalwar • • 13m ago

Warhammer III How I ended the New Archaon end game in two turns Spoiler

• Upvotes

Spoiler alert!!!!!!

Thanquols special entreat the horn rat ritual not only razes a full collection of settlements, but it also kills all the armies in that area.

Knowing that I was planning to blow up the elf donut, I drew archaon over and his armies to the settlements in my master plan. I used a smaller army with damaged units, and he and the elves (at war from before followed). I activated the master plan and blam. 100% ward only works in battles.

Thanquol doomstack starts the end game battle, and voila. New archaon end time, over in two turns.


r/totalwar • • 10h ago

Warhammer III With Wissenland & Nuln, do you use Hochland Long Rifles and Helblaster Volley Guns in late game?

42 Upvotes

First, I'm not asking for Elspeth specially. She is a one-women doomstack by herself, so whatever you give her she will be doing fine. And she got extra Amethyst units, so her stack will be different from the generic lords.

Since we're limited to 5 Amethyst units per army (except for Elspeth), what's your favorite Amethyst variant?

The Landships and Outriders are great, but I feel like they fit more a mixed composition with melee units. So the choice is between Helstorm and Ironsides. I feel like the Amethyst Helstorm is a straight upgrade, while Amethyst Ironsides are a sidegrade mostly for better melee.

Then, in your lategame stacks do you use Hochland Long Rifles and Helblaster Volley Guns?

The Empire have so many options for ranged units, that I don't really see why pick these units over Ironsides, Tanks and Helstorms.
For killing infantries, Helstorms are the best option. And monstrous infantries / single entities / cavs that survive the Helstorms fire will die to Ironsides, while the Tanks can hold the line and do great damages, and are really good in siege.

I can see an use for Great Cannons, between Monstrous Impact, Grapeshot, they are good against SI and Monstrous Infantry, and they are good to breach walls in siege.
But I really fail to see any reasons to pick Helblaster and Hochland Long Rifles over other things. I know that Hochland Long Rifles are like Jezzails, but I don't really see the value when you have access to Lore of Light so you can Net any threat in your Ironsides killzone, and Cannons / Helblaster outperform them to kill big things at range, because they ignore shields.

Am I missing something? Any reasons to pick these units in lategame?


r/totalwar • • 18h ago

Warhammer III I wish there were some perks to using legendary lords without their mounts.

174 Upvotes

For example Archaon’s melee animations are incredibly beautiful and cool, but mounted form is always more beneficial.I’m not saying mounted form is bad, but sometimes just wants to see something different.

I remember that in older Total War games, we could dismount soldiers from their horses in battlefield :D

Anyways what im saying is it would make sense for their combat stats to be better when they are unmounted. Like unmounted gives more melee attack and defence while mounted gives more charge bonus and move speed idk.


r/totalwar • • 19h ago

General CA needs competition

187 Upvotes

So, we all love the total war formula (turn based campaign map + RTS battles), but we also all agree CA does some pretty unabashed cash grabs and doesn’t often play test their designs, resulting in crappy gameplay. My question is, what other companies could provide them meaningful competition? Are any likely to do so in the near future?


r/totalwar • • 1d ago

Warhammer III What's the best artillery for counter battery fire against the new Skaven cannons?

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603 Upvotes

r/totalwar • • 1d ago

Three Kingdoms Shogun 3 (aka 190 Expanded 3k Mod)

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646 Upvotes

r/totalwar • • 20h ago

Napoleon Distant Seas Mod for Napoleon adds Spherical Globe, 64 bit, 44+ new factions from China to Zulus, pirates, stacked bodies, new maps, battle AI overhaul & combined land + sea battles - early beta will release within the next two months

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169 Upvotes

r/totalwar • • 1d ago

Shogun II Shogun 2 Artbook

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1.5k Upvotes

r/totalwar • • 19h ago

Warhammer III Everchosen Invitational 2026

116 Upvotes

Hi everyone!

I'm very excited to be announcing that our Everchosen Invitational tournament is making a return for 2026!

All the details on our competitors can be found here!

Who do you think will be crowned champion?


r/totalwar • • 21h ago

Warhammer III Day 40 of Baguetteposting until Bretonnia gets a rework

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156 Upvotes

r/totalwar • • 18h ago

Warhammer III This game would be so much better with one small feature

85 Upvotes

You should be able to slowly withdraw backwards whilst facing/defending yourself from the front.

That is all.


r/totalwar • • 16h ago

Warhammer III Working on a CPU performance mod for WH3, what lags for you?

47 Upvotes

I made CPU performance mods for Attila and Rome 2. This is my first time trying it on Warhammer 3 and since I don't really play Warhammer as much as the historical one, I thought the community could help. I don’t know yet if it’ll work, but I want to give it a shot. First I need to know where the game struggles for you.

If you’ve got a minute, post:

  • CPU, GPU, RAM
  • resolution and unit size
  • where it’s bad: end turn time, campaign map stutter, battles, loading
  • roughly what turn your campaign is on, and if you use big mods
  • how long your end turns take

A late-game save where end turns are really slow would help a lot. Upload it anywhere and link it, along with your mod list if the save needs mods.

No promises on what I can fix, but anything I find goes into a free mod.

Heads up: I use AI (Claude) to help write the code. All testing is done by me in game.

Edit: Thanks for all the replies. After a lot of profiling, WH3 runs way better under the hood than Attila or Rome 2 did, there’s no big single fix like those games had. Best result so far is ~13% faster end turns, not really worth a mod on its own. Putting it on hold for now. If someone has a really bad late-game save where end turns take forever, I might take another look with that. Sorry to the folks hoping for more.


r/totalwar • • 16h ago

Warhammer III Loyalty tips and tricks in WH3

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48 Upvotes

I'm considering Throt as my next Old World campaign and wondering how much of a factor is Loyalty, since WH2 mechanics tend to get depreciated in WH3.

Is it still relevant? Does campaign difficulty impact Loyalty gain/loss? How do you manage it?


r/totalwar • • 11h ago

Medieval II 3 hours of interviews with the game devs of ME2

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17 Upvotes

A project I was working on, to try and interview as many of the game devs of ME2 that I could track down, to hear them talk about their individual contributions to the game, share some memories and reflect on its success.


r/totalwar • • 12h ago

Warhammer 40k I hope they add a Nemesis-like system to the 40k-campaign structure

20 Upvotes

It just hit me that I really hope they build some kind of Nemesis-system for 40k (yes, I know it's patented by Warner, but hopefully they're not dumb enough to start a large scale patent war in the games industry).

Anyways, it fits the setting. You as a player should be able to get your own personal enemy (or multiple), the same way Yarick is to Ghazghkull (or vice versa).

E.g.

When you defeat an enemy lord for the first time, there is a chance that they did not actually die (plot armor!) but are instead tagged as your lord's Nemesis.

The effect of Nemesis is that there is a chance that they show up in any system even if you're fighting another faction.

Make a reverse defeat trait, i.e. every time they get defeated they get a bonus trait based on what kind of Lord you're playing.

If you play multiple characters, a Nemesis for character A can show up for character B (though not as a Nemesis for B, initially, they're just gathering their strengths in some systems and you accidentally run into them). If you defeat them they now get a trait based on B's Lord type, and can potentially become a Nemesis for B as well.

If there is a Galactic News ticker system, then events "off screen" that happens to your Nemesis would show up there, e.g. "Your Nemesis sacked a hive in System X, their army grows in size"