r/totalwar • • 3d ago

Shogun II An Update from Roger on Shogun 2 - Complete Edition

1.2k Upvotes

Hi everyone,  

I’m here to talk about Shogun 2: Complete Edition. You haven't heard from me yet, and I want to step into that void and clarify a few points from our team's perspective that are the cause of a lot of your discussions. 

I get many of you are angry and disappointed about the state of the Shogun 2: Complete Edition release. We are too – especially the team members who have put everything into Total War games for years, some even decades. 

This was not a Creative Assembly developed game. It wasn’t subject to our same internal reviews and quality assurance. We took our eyes off its external development, with all our teams focused on our next big projects. However, whatever the development arrangements, Total War is our franchise and our name is on it.  

The studio is full of craft people who care deeply about the experiences we give to our players. Shogun 2 – CE did not meet that bar. We have to own that and we have to fix it. 

We’ve pulled a small team of senior developers together to work with SEGA and the external developer on the next steps. I don’t have the details on what that is yet, but we’ll come back to you when we do. 

I want to be very clear on the studio-wide stance on generative AI, because I know there are many questions about where we stand. We are a craft studio. Our games are made by incredibly talented people, and we do not believe in a world where technology replaces the creativity of humans. 

At Creative Assembly we do not use generative AI to create game assets, including AI-generated art. We demand the same of any external developers we work with. The situation with Shogun 2: Complete Edition is being investigated.  

We use AI tools where they help our craftspeople do their best work, as part of a continual evolution of how we use tools and technology in an evolving and competitive space. For me, the principle is pretty simple: AI can support the creator. It shouldn’t replace the creator. I don’t believe that AI can replace the human experience, judgement and creativity that awesome experiences come from. Can AI tools help with analysis, debugging, or speedy prototyping so our experts can focus on making incredible games?  Absolutely.   

I’ll end my message today with an ask of you all. I understand your anger, but don’t direct that to individuals on our teams. Our community teams, QA, designers, and everyone in between are doing their job, as asked by the company. Their safety is our priority. They do not deserve, and we will not tolerate, harassment or being singled out online and personally criticised.  

As a team, we want to be transparent with our communications as much as possible, but that cannot be at the expense of the safety of our people. Please help keep Total War’s community spaces constructive and safe for everyone. 

I’ve said it before: when the team does well, it’s all about them. When we get it wrong, it’s on me. You absolutely have the right to be mad, and to criticise us, but direct it at me. We know we must earn your trust by making good games, and crucially, by how we respond when we get things wrong. We’re human, we will get things wrong, and I promise as long as I’m here, when that happens, we’ll hold our hands up and try to make it right. 

We’ll talk to you again when we have something meaningful to tell you.  

Rog


r/totalwar • • 18h ago

General Weekly Question and Answer Thread - /r/TotalWar

3 Upvotes

Welcome to our weekly Q&A thread. Feel free to ask any of your Total War related questions here, especially the ones that may not warrant their own thread. There are no stupid questions so don't hesitate to post.

-Useful Resources-

Official Discord - Our Discord Community may be able to help if you don't get a solid answer in this thread.

Total War Wiki - The official TW Wiki is a great compilation of stats, updates, and news.


r/totalwar • • 11h ago

Warhammer III Oh boy I can't wait to play a nice Elpspeth campaign! Let's see what my minor VC enemy has on turn 2

471 Upvotes

3 GRAVE GUARD, 1 GRAVE GUARD WITH GREAT WEAPONS, 2 FELL BATS, 2 DIRE WOLVES, A CORPSE CART, 8 ZOMBIES AND THE GARRISON CAUSE FUCK YOU


r/totalwar • • 3h ago

Warhammer III You know, after playing Greenskins again, I kinda wish their trophies were stackable, but weaker or changed in another way to compensate.

62 Upvotes

I was playing Skarsnik in the Old World mod, highly recommend, but I was thinking about the idea of creating a proper green tide like in the End Times with Grimgor assault on Cathay, the Darklands, and the Mountains of Mourn. I think that the Greenskins Waaagh mechanic actually has an easy way of becoming this sort of End Times level threat like Nagash where over time, they just start stacking these bonuses given through their Waaagh trophies and become an actual threat to the entire world as they spread across the planet. Perhaps this could be a Grimgor only mechanic? Idk. What do you think?

Also, as I said, the bonuses would have to be nerfed of course cuz you could quite quickly get like 60% weapon strength if you targeted the right people. lol

It’s also just silly thinking that they get this trophy from their waaagh and then just toss it away when they get a new one. Lmao


r/totalwar • • 18h ago

Warhammer III What's the best artillery for counter battery fire against the new Skaven cannons?

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572 Upvotes

r/totalwar • • 11h ago

Warhammer III I wish there were some perks to using legendary lords without their mounts.

156 Upvotes

For example Archaon’s melee animations are incredibly beautiful and cool, but mounted form is always more beneficial.I’m not saying mounted form is bad, but sometimes just wants to see something different.

I remember that in older Total War games, we could dismount soldiers from their horses in battlefield :D

Anyways what im saying is it would make sense for their combat stats to be better when they are unmounted. Like unmounted gives more melee attack and defence while mounted gives more charge bonus and move speed idk.


r/totalwar • • 11h ago

General CA needs competition

154 Upvotes

So, we all love the total war formula (turn based campaign map + RTS battles), but we also all agree CA does some pretty unabashed cash grabs and doesn’t often play test their designs, resulting in crappy gameplay. My question is, what other companies could provide them meaningful competition? Are any likely to do so in the near future?


r/totalwar • • 19h ago

Three Kingdoms Shogun 3 (aka 190 Expanded 3k Mod)

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620 Upvotes

r/totalwar • • 4h ago

Warhammer III Can we get rid of the Asrai forge requirement for woodelf recruitment?

33 Upvotes

Feels like a super uneccessary building chain these days with the power creep..

Thoughts?


r/totalwar • • 12h ago

Napoleon Distant Seas Mod for Napoleon adds Spherical Globe, 64 bit, 44+ new factions from China to Zulus, pirates, stacked bodies, new maps, battle AI overhaul & combined land + sea battles - early beta will release within the next two months

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153 Upvotes

r/totalwar • • 1d ago

Shogun II Shogun 2 Artbook

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1.4k Upvotes

r/totalwar • • 1h ago

Warhammer III Literally Unplayable

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• Upvotes

r/totalwar • • 11h ago

Warhammer III Everchosen Invitational 2026

102 Upvotes

Hi everyone!

I'm very excited to be announcing that our Everchosen Invitational tournament is making a return for 2026!

All the details on our competitors can be found here!

Who do you think will be crowned champion?


r/totalwar • • 3h ago

Warhammer III With Wissenland & Nuln, do you use Hochland Long Rifles and Helblaster Volley Guns in late game?

20 Upvotes

First, I'm not asking for Elspeth specially. She is a one-women doomstack by herself, so whatever you give her she will be doing fine. And she got extra Amethyst units, so her stack will be different from the generic lords.

Since we're limited to 5 Amethyst units per army (except for Elspeth), what's your favorite Amethyst variant?

The Landships and Outriders are great, but I feel like they fit more a mixed composition with melee units. So the choice is between Helstorm and Ironsides. I feel like the Amethyst Helstorm is a straight upgrade, while Amethyst Ironsides are a sidegrade mostly for better melee.

Then, in your lategame stacks do you use Hochland Long Rifles and Helblaster Volley Guns?

The Empire have so many options for ranged units, that I don't really see why pick these units over Ironsides, Tanks and Helstorms.
For killing infantries, Helstorms are the best option. And monstrous infantries / single entities / cavs that survive the Helstorms fire will die to Ironsides, while the Tanks can hold the line and do great damages, and are really good in siege.

I can see an use for Great Cannons, between Monstrous Impact, Grapeshot, they are good against SI and Monstrous Infantry, and they are good to breach walls in siege.
But I really fail to see any reasons to pick Helblaster and Hochland Long Rifles over other things. I know that Hochland Long Rifles are like Jezzails, but I don't really see the value when you have access to Lore of Light so you can Net any threat in your Ironsides killzone, and Cannons / Helblaster outperform them to kill big things at range, because they ignore shields.

Am I missing something? Any reasons to pick these units in lategame?


r/totalwar • • 14h ago

Warhammer III Day 40 of Baguetteposting until Bretonnia gets a rework

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135 Upvotes

r/totalwar • • 11h ago

Warhammer III This game would be so much better with one small feature

70 Upvotes

You should be able to slowly withdraw backwards whilst facing/defending yourself from the front.

That is all.


r/totalwar • • 8h ago

Warhammer III Working on a CPU performance mod for WH3, what lags for you?

43 Upvotes

I made CPU performance mods for Attila and Rome 2. This is my first time trying it on Warhammer 3 and since I don't really play Warhammer as much as the historical one, I thought the community could help. I don’t know yet if it’ll work, but I want to give it a shot. First I need to know where the game struggles for you.

If you’ve got a minute, post:

  • CPU, GPU, RAM
  • resolution and unit size
  • where it’s bad: end turn time, campaign map stutter, battles, loading
  • roughly what turn your campaign is on, and if you use big mods
  • how long your end turns take

A late-game save where end turns are really slow would help a lot. Upload it anywhere and link it, along with your mod list if the save needs mods.

No promises on what I can fix, but anything I find goes into a free mod.

Heads up: I use AI (Claude) to help write the code. All testing is done by me in game.


r/totalwar • • 9h ago

Warhammer III Loyalty tips and tricks in WH3

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40 Upvotes

I'm considering Throt as my next Old World campaign and wondering how much of a factor is Loyalty, since WH2 mechanics tend to get depreciated in WH3.

Is it still relevant? Does campaign difficulty impact Loyalty gain/loss? How do you manage it?


r/totalwar • • 5h ago

Warhammer 40k I hope they add a Nemesis-like system to the 40k-campaign structure

11 Upvotes

It just hit me that I really hope they build some kind of Nemesis-system for 40k (yes, I know it's patented by Warner, but hopefully they're not dumb enough to start a large scale patent war in the games industry).

Anyways, it fits the setting. You as a player should be able to get your own personal enemy (or multiple), the same way Yarick is to Ghazghkull (or vice versa).

E.g.

When you defeat an enemy lord for the first time, there is a chance that they did not actually die (plot armor!) but are instead tagged as your lord's Nemesis.

The effect of Nemesis is that there is a chance that they show up in any system even if you're fighting another faction.

Make a reverse defeat trait, i.e. every time they get defeated they get a bonus trait based on what kind of Lord you're playing.

If you play multiple characters, a Nemesis for character A can show up for character B (though not as a Nemesis for B, initially, they're just gathering their strengths in some systems and you accidentally run into them). If you defeat them they now get a trait based on B's Lord type, and can potentially become a Nemesis for B as well.

If there is a Galactic News ticker system, then events "off screen" that happens to your Nemesis would show up there, e.g. "Your Nemesis sacked a hive in System X, their army grows in size"


r/totalwar • • 7h ago

General I dreamt of a mod which made it possible to put replace any faction in any game with any other faction from any other game.

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16 Upvotes

Just had to tell someone.


r/totalwar • • 4h ago

Medieval II 3 hours of interviews with the game devs of ME2

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7 Upvotes

A project I was working on, to try and interview as many of the game devs of ME2 that I could track down, to hear them talk about their individual contributions to the game, share some memories and reflect on its success.


r/totalwar • • 52m ago

Warhammer III How do I manage to win with WoC campaigns?

• Upvotes

I've been struggling a lot every time I attempt an Archaon playthrough because of the RNG recruitment. How do you guys manage to make a general battle plan when you don't even know what you can recruit? Help a scrub out please


r/totalwar • • 15h ago

Warhammer III I love siege battles against Ogres.

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57 Upvotes

Nothing like a good chokepoint to turn into a killzone, because the enemy is too fat to climb the walls.

It would had been more fun, if the AI suddenly didn't started acting stupid, forming a line outside the gate, and making enter only one enemy unit once at a time, instead of trying to overwhelm me.


r/totalwar • • 14h ago

Warhammer III That has to be a bug right? Devote lvl 50 hero to lvl 1

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50 Upvotes

Playing as Glottkin and I tried to devote my lvl 50 Melee (starting?) Hero via Path to Glory and reset his skill points, but he lost all progress and got reduced to lvl 1 instead.

I have all the perks that reduces Path to Glory costs/ lvl reduction and since I'm around midgame I already devoted quite some Lords/ Heroes, but reducing lvl to 1 is a new one.


r/totalwar • • 22h ago

Warhammer III The EE Chronicles - A significant upgrade

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188 Upvotes

An update about my one-man army, Emperor E. You can see his previous stats and abilities here: https://www.reddit.com/r/totalwar/comments/1xdzz2a/project_e_complete_is_there_any_way_to_defeat_him/

I did allow the same leniencies used to get Dechala to 12k weapon strength- namely, allies casting damage buff spells and fighting a faction you receive a boost against. Even without those however, it is higher than it was before.

Other than that, over double the barrier and much higher speed plus wayfarer (eliminating practically all chance of kiting him to death) are the main boosts he has received.

Edit: In addition, post this screenshot, I swapped out some of his barrier for the Storm Daemon to provide him a ranged attack and expand his options.