r/macgaming • • 12h ago

Game Porting Toolkit Forza Horizon 6 Launcher just released on GitHub in Early Access

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195 Upvotes

Here a GamePlay to show off the graphic capabilities at 3.5K native resolution at Extreme settings ON A M5 PRO NOT A RTX 5080 IN THIS VIDEO!! ,

https://github.com/alexandreunitypro/MetalHorizon-FH6-Mac-Launcher

MetalHorizon: a free launcher to play your own Xbox copy of Forza Horizon 6 on Apple Silicon Macs (no CrossOver) Completely free A Steam version support could be released soon.

Main Focus: The top priority is fixing the stuttering issue due to DRM.

All you need to do is download the launcher and use your Microsoft account press download then the patch will all load automatically almost download and play.

Other than that, the game runs very smoothly with about 95% of features working as expected.

- If the game crashes, please let me know.

- Feel free to request new features or report bugs, and I'll take care of them!

Feel free to support my work on app notarization and help accelerate development.


r/macgaming • • 5h ago

Native Portal 2 running natively on Apple silicon via static recompilation

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177 Upvotes

With help from Claude/Codex, I statically recompiled Portal 2’s x86 Linux build into native ARM64 code (~125,000 functions translated to C, then compiled). It’s now a native macOS app.

It's playable and performance seems good. I'm still working on it.

Bonus: the same code runs on iPhone at 60 fps, with portals fired by tapping the back of the phone. Video: https://youtu.be/YWX2BeMnlQI

You need to own Portal 2 on Steam and build it yourself (one setup script, ~10-30 minutes the first time depending on your machine). The repo doesn't contain any game files. Please don’t share built apps. This project is unofficial and not affiliated with Valve.

Repo: https://github.com/kanapitsas/portal2-recomp

Claude thought it would take many weeks but we got it done in two days!

Feedback is welcome.


r/macgaming • • 19h ago

Native GTA V M1 Pro. Max settings natively

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137 Upvotes

I was able to run GTA 5 natively at max settings 1440p resolution on my M1 MacBook Pro and the experience is smooth crazy how recomps come so far I hope rdr2 gets the same treatment.


r/macgaming • • 6h ago

Native Since so many of you asked for this, Here's MetalNX

86 Upvotes

Been using nxnative to run Switch games natively on my M1 Air but the terminal setup was a pain, and there was no easy way to configure settings, so I built a simple frontend around it.

Shoutout to nxnative which made this possible in first place.

MetalNX provides a one click to install, manage and configure your switch games to run natively on mac.

  • Drop in your .nsp, click one button , wait and game appears in /Applications as a mav native,optimised port.
  • MetalFX AI upscaling toggle, resolution scale, 60fps patches
  • 72-game compatibility database built in so you know exactly which update version to download
  • Verifies your NSP before installing so you don't waste time on the wrong dump

Tested on M1 Air running Zelda BotW 1080p at 60fps.
Mario Kart 8 gives locked 60fps on 2k.
These native ports only utilise upto 3 cores but the performance is still amazing.

It auto-detects and applies performance settings according to you mac specs.

Fixed in game-ui prompts for correct xbox button layouts.

Needs your own prod.keysand obviously legally dumped game files ;)

GitHub + DMG download: https://github.com/krushant1122/MetalNX/releases/tag/v2.0.0

Feel free to contribute.

Happy to answer questions!

​
Edit: I see a lot of you are facing issues mainly related to missing dependencies, I am working on the fix. Will update soon~~.~~(FIXED)
Missing .NET Runtime 10.0.14 / Exit Code 131 & 134(FIXED)
Missing collections Module (Hang at Stage 1/7)(FIXED)
Missing Python Modules (lz4.block, capstone, fontTools, backports.zstd)(FIXED)
Git Clone Failed with Exit Code 128(FIXED)
issing spirv-cross Shader Compiler(FIXED)
App Bundle Resources Mistaken for Engine Repository Root(FIXED)

​Edit2: Please download the exact version as specified in the installer, older versions of updates might not work.

Added one click log reports on github, please paste the logs and send a report on git(the logs will be automatically copied to clipboard).

The build was only tested on two machines before, major fixes are on their way.

Please share any errors or bugs you find in dms, I am actively working on them.


r/macgaming • • 10h ago

Apple Silicon Playing Helldivers 2 on my Mac M5

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87 Upvotes

I'm using Obelisk to do that, an open-source app I've made: https://github.com/Zagrios/Obelisk

EAC is not bypassed: Helldivers2 Easy Anti-Cheat for Linux (the Steam Deck / Proton support), and Obelisk runs the game through a small Linux layer for macOS that I also made: https://github.com/Zagrios/voile-lkd

Ranked Rocket League, Dead by Daylight and many other games work too, and I'm now working on The Finals.

With my settings I get around 40 to 60 FPS using D3DMetal, and I'm working on getting better performance (Using DirectX 11 with DXMT already gives me much better performance, but there are still some rendering bugs, so I'm still working on it)


r/macgaming • • 15h ago

Apple Silicon I made mac native ports for Zelda Botw and mario kart 8 using nxnative.

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67 Upvotes

BOTW- Locked 30fps at 2k
Markio kart 8- locked 60fps at 2k
base m1 macbook air, 8gb ram.
How and where can I share this without getting sued by nintendo?

EDIT: Its live https://www.reddit.com/r/macgaming/s/ghAA7iHGN7


r/macgaming • • 9h ago

Apple Silicon Apple Mac Mini Page

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52 Upvotes

I couldn’t help but notice that when you go the Mac Mini page on Apple’s site, there’s a brief animation that plays, and the last i in mini briefly becomes a pirate flag, which I thought was amusing considering all of the recompiling going on right now :)


r/macgaming • • 12h ago

Self promotion Mach9: A DirectX 9 focused Wine engine

41 Upvotes

In August I posted mtld3d here, a Direct3D 9 implementation on Metal for Wine.

D3D9 on Metal was the gap I wanted to fill. It turned out a D3D9 driver alone does not get games running: they also needed changes in Wine itself, in FEX (the x86 emulator used here instead of Rosetta), and in other parts of the graphics stack. Mach9 is the result: a Wine build for Apple Silicon with all of those changes, made to be embedded in launchers.

Not another launcher

The plan is for existing launchers to ship this engine, not to compete with them. A launcher copies the wine/ folder into its app and passes per-game settings in one environment variable. The rules are written with a small Rust crate, documented at https://docs.mach9.app. If you maintain a launcher and want to try it, open an issue and I will help.

Until that happens, the engine on its own is hard to try. So there is a small app, Mach9.app, to get more people testing. It starts any Windows .exe you point it at: a game, an installer, or a store client such as the Windows version of Steam if you install one. It is free and notarized (no Gatekeeper workaround), and it never asks for any account; logins happen in the store clients themselves.

AI use

A large part of the code was written with AI coding tools. I decide the design, review the changes and test the games. All of it is public, including every patch to Wine and FEX as plain commits in the forks, so you can check what was changed and why. If that is a dealbreaker for you, that is fair.

What is in it

Credit goes to Wine and CodeWeavers, FEX, DXMT, vkd3d-proton and Mesa (KosmicKrisp). This builds on their work.

Games that run

Since the first post many more games have been tested, including ones that have trouble on other engines:

  • GTA IV
  • LEGO Indiana Jones: The Original Adventures
  • Team Fortress 2
  • Half-Life 2
  • Left 4 Dead 2
  • Halo 2 (Vista)
  • World of Warcraft 1.12 / 3.3.5a
  • Medieval II: Total War
  • Mirror's Edge
  • Need for Speed Carbon
  • Pro Evolution Soccer 2017
  • League of Legends 4.17
  • Modern Warfare 2 (IW4X)
  • Thief Gold (TFix)
  • NosTale
  • Age of Empires II HD
  • Windows Steam client, Rockstar Games Launcher

Install

Needs a Mac with Apple Silicon and macOS 26.4 or later.

  1. Download https://updates.mach9.app/Mach9.dmg and drag Mach9 to Applications.
  1. Open it from Applications. macOS shows "Background Items Added": that is the Dock menu being set up.

  2. Right-click the Dock icon, Options, Keep in Dock.

  3. Right-click the Dock icon, New Executable…, pick a game's .exe, Run.

Installers work the same way: run the installer .exe with "Save as new game" off, install into a normal Mac folder such as ~/Games (Z:\Users\<you>\Games\... in the installer), then add the installed game's .exe. Steam is optional; if you want it, install the Windows Steam client this way and add steam.exe.

Full guide: https://github.com/athei/mach9/blob/main/docs/app.md

Reporting problems

Open an issue at https://github.com/athei/mach9/issues with gamelauncher.log attached (Dock menu, Open Config Folder). Reports about games that do not run are the most useful thing right now.


r/macgaming • • 6h ago

Native macOS 27.2 Metal HUD now shows Metal 4 API usage

22 Upvotes
Metal 4: 7.75GB
Metal: 9.92GB

While testing games on macOS 27.2, I noticed an update in the Metal HUD. Much like how Windows overlays distinguish between DirectX 11 and DirectX 12, Apple’s Metal HUD now labels when a game is running on the newer Metal 4 pipeline.

In the screenshots, you can see a direct comparison between Cyberpunk 2077 and Crimson Desert on the same system: In Cyberpunk 2077, the memory line simply displays Metal. While in Crimson Desert, the HUD clearly changes the label to Metal 4. Because Pearl Abyss built the game to take advantage of Apple's latest graphic tech.

iOS 27.2 features the exact same Metal Performance HUD update by explicitly reporting the Metal 4. 


r/macgaming • • 18h ago

CrossOver Infamous Second Son pc port working for mac ???

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13 Upvotes

has anyone tried to run the Infamous Second Son pc port on a Mac through CrossOver or anything like that? or try porting to mac.... by themselves ??? I know that's a tall order to ask, though 😂

wanting to play since i saw the post


r/macgaming • • 5h ago

Native LEGO Horizon Adventures on Mac using NxNative

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12 Upvotes

I got LEGO Horizon Adventures running at a stable 30 FPS on a base M1 MacBook Air! Honestly, I’m pretty impressed that it worked and the game at a consistent 30 FPS at high graphics. I wasn’t expecting it to perform this well.


r/macgaming • • 3h ago

Native is the first time I see this amount of fps on minecraft

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11 Upvotes

I have a pro m5 pro 14 24ram (I don't know why it gets this amount only if I plug in external monitor, without it it gets 1k fps)

I know that has no sense having this amount of fps but is so optimised

standard settings provided by the modpack (24 chunk render distance) the only downside is that doesn't support shaders

enjoy


r/macgaming • • 3h ago

CrossOver Call of Duty: Modern Warfare 4 (2026) — CrossOver 26.3 macOS Compatibility Backport

10 Upvotes

A compatibility backport and 1-click macOS launcher that enables Call of Duty: Modern Warfare 4 (2026) (sp26 campaign) to run on CrossOver 26.3 on Apple Silicon Macs (M1 / M2 / M3 / M4, including MacBook Air and MacBook Pro).

https://github.com/adrian-likes-coding/cod-mw4-crossover-26.3

Quick Start (Installation)

Copy MW4-Compatibility.exe, sp26.dylib, and Play-MW4-CX26.3.command into your game sp26/ subfolder (next to sp26-cod.exe and rex_sp.dll).

Open Terminal in that sp26 folder and run once: xattr -cr MW4-Compatibility.exe sp26.dylib Play-MW4-CX26.3.command && chmod 755 MW4-Compatibility.exe sp26.dylib Play-MW4-CX26.3.command

Double-click Play-MW4-CX26.3.command in Finder (or launch MW4-Compatibility.exe via CrossOver Run Command with D3DMetal and MSync enabled).

This was created by altering the work of mchdkose (done with his permission) who made it for Crossover 27 Preview, so credit goes to him aswell.

Original: https://www.reddit.com/r/macgaming/comments/1xb8w3m/got_cod_mw4_running_on_macos_still_needs_some_work/


r/macgaming • • 11h ago

Native Need for Speed Most Wanted 2005

9 Upvotes

4.0 is here, and it’s a fresh start.

The 3.x port was my first try. It worked, but it grew into something I couldn’t keep straight, and you felt it: long Setup runs, build failures on some Macs, and bugs that took several releases to chase down. So I went back and rebuilt it from the ground up. 4.0 has a new recompiler and a new runtime, and it’s built so I can keep improving it.

Download: 4.0 Setup on GitHub · Source: github.com/elforeign/nfs-most-wanted-mac · Help & chat: Discord

What’s better

  • A much faster, simpler Setup. Building the game takes about a minute and a half, not hours. With your Xbox 360 copy added, the whole Setup takes about four and a half minutes. There’s no decompiler, no Java and no shader preparation, and you only need Apple’s free Command Line Tools. Setup brings its own Python, so Homebrew and network hiccups can’t break it.
  • Built straight from your own game. Choose your PC v1.3 game folder, or the Black Edition .zip you downloaded, and click Build. As before, no game files are shipped.
  • Xbox 360 extras, from your own Xbox 360 copy. Point Setup at your folder or .iso, and it adds the Xbox 360 world, audio, music, cutscenes, textures and more. Without it, you get the PC game.
  • A new F10 settings menu over the game (touchpad click on a DualSense or DualShock 4).
  • Controllers: DualSense and DualShock 4 detected automatically, PlayStation or Xbox layouts, button prompts that match your controller, and rumble.
  • Sound: the game’s full 5.1 mix, with optional Dolby Digital, Dolby Digital Plus and TrueHD output.
  • Still here: Discord status (off by default) and Check for updates.

What to expect

  • 4.0 isn’t an update of 3.x: download the 4.0 Setup and build once. Your 3.x app can stay until you’re happy.
  • When Setup finds a 3.x career, it copies it into 4.0 and leaves the 3.x copy untouched.
  • The game uses your Mac’s language when your game files include it (or pick one in F10 > Gameplay > Language).
  • Setup takes your installed game folder or the community Black Edition .zip. Other PC disc images aren’t supported yet.

Thank you. To everyone who reported issues, sent pull requests, tested builds and waited while I worked out this new direction: thank you for your patience. Your reports shaped 4.0. The crash, build and controller problems you found are now checks the new version has to pass. Special thanks to prex-xo, Simonxdd and DarthMDev, and to everyone on the Discord.

Coming next (in development, no dates)

  • Online and LAN races. Most Wanted’s own multiplayer code is still inside the game, and I’m working on bringing it back natively on the Mac so you can race friends with your own cars. It’s early: I’ll share it when it works.
  • Couch split-screen (planned). Two players, two controllers, one Mac.
  • More from the DualSense (planned). Adaptive triggers and better haptics.
  • Photo mode (planned). Pause anywhere, free camera, high-resolution stills.

Want to help test early builds or tell me what matters most to you? Come say hi on Discord, or follow along on GitHub. Questions or problems? Open an issue on GitHub or ask on Discord.

See you in Rockport. 🏁


r/macgaming • • 3h ago

Self promotion I spent a lot of extra time bringing my incremental autobattler to Mac - but only ~30 of my nearly 10,000 Steam wishlists are from Mac users!

7 Upvotes

Hey everyone! I’m the solo developer of Rejected Draft, a sketchbook-style incremental autobattler where you defeat enemy doodles, absorb their stats and abilities, and gradually become ridiculously powerful.

After a year of development, the game is finally launching into Steam Early Access on November 11!
The Steam demo already offers a generous 100+ hours of completely free gameplay, so you can see if you like it before committing to the tons of additional content coming in the full release.

One interesting thing I noticed while looking at my Steam stats: we’re approaching 10,000 wishlists, but only around 30 are from Mac users!

Getting the game fully compatible with macOS took quite a bit of additional effort, especially as a solo developer who doesn’t own a Mac and Apple requires all its apps to be signed, so I’d really appreciate some love from the Mac gaming community!

If you’re into incremental games, idle games, or autobattlers, I’d love for you to give the free demo a try. And if you enjoy it, consider wishlisting the full game!

Steam (free demo): https://store.steampowered.com/app/4574820/Rejected_Draft/


r/macgaming • • 11h ago

CrossOver Horizon Zero Dawn Remastered On Mac M2 Pro - Crossover 26 GPTK 4 Gameplay Test

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7 Upvotes

r/macgaming • • 1h ago

Discussion when RE requiem will support macos 😥

• Upvotes

am still waiting for it to support macbooks so i can play it
any info ?


r/macgaming • • 2h ago

Help Mirrors edge on mac? (Help)

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4 Upvotes

Hey everyone!, anybody knows how can i play mirrors edge on Mac (not via crossover)?, i would be really happy since this is one of my favorite games ever and its the only one i really want to play in my mac. I have an Macbook air m2 8/256, any thoughts on how can i play it even if is just with 30fps? (i would love this game to be ported to mac)


r/macgaming • • 6h ago

Native LEGO Indiana Jones running natively on Mac Silicone

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5 Upvotes

As a continuation of my LEGO recomp series, we can now run Lego indie form the windows version natively.

It's using the same principle where DXVK translate to Vulkan, and Vulkan to Metal.

Repo link: https://github.com/itsdunintime104/IndyRecomp

And to keep things organized, I consolidate a tool into a unified repo https://github.com/itsdunintime104/MacRecomp

Please let me know if you run into any issues, I've played a several levels with no issues. And it's good to feel nostalgic with one of my fav childhood games.


r/macgaming • • 19h ago

Self promotion ForceRes - A simple menu bar utility to force screen resolutions!

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4 Upvotes

Perfect for forcing a res on a MacBook display when gaming.


r/macgaming • • 33m ago

Apple Silicon How can I game on my Mac mini?

• Upvotes

Hello I am new to the subject of gaming on Apple. I've been wanting to game on steam with friends but I have noticed there's an only a couple available.

I have a Mac mini 2023 M2, 16gb. Is it even possible?


r/macgaming • • 6h ago

Discussion Enrolled in Game Dev: Is 3D dev on Mac really "pure hell"? (Unreal vs Unity vs Godot) — Keep M5 MBP or sell for budget PC?

3 Upvotes

Hi everyone!

I just got accepted into a Game Development degree and would love to get some input from people who have experience or are currently developing games on Mac for various platforms.

For my birthday, I was gifted a MacBook Pro with the base M5 chip, 1TB SSD, and 24GB of RAM. However, from what I've heard, game development on Macs is pure hell and they are completely unsuited for it, or at least they fall so far short of Windows systems that they aren't worth all the troubles.

To be clear, I'm not talking about 2D games in Godot — I completely understand those can be made even on a phone. I'm talking primarily about 3D, Low Poly, and medium-quality graphics around the level of PS3/Switch 1/2 or games like Sable,Journey, Abzu, Another Crab’s Treasure, Subnautica, Inside, Little Nightmares, Sonic Frontiers, Zelda: Breath of the Wild, Ratchet and Clank, and Starship Troopers: Ultimate Bug Wars.

I would like to know:

Unreal Engine: Is the experience of creating games on Unreal on a Mac really that bad and clunky ?

Unity: If I choose Unity instead of Unreal, how will things look when it comes to releasing games for sale? I heard about the scandal with the price increases a couple of years ago, where developers were forced to urgently move their projects to other engines and run away from it. But that was a couple of years ago, and I don't know the current state of affairs in the market. And also how is it performs on Mac OS?

Godot: Speaking of 3D development in Godot, how limited would I be in my actions on macOS? Considering that the only game with really decent 3D graphics developed on Godot seems to be Road To Vostok. However, I’ll be glad to be wrong.

Another issue is the difficulty of gaining any meaningful gaming experience on macOS, aside from native ports—which is a crucial aspect for a game developer. I have extensive, multi-year experience using CrossOver across various generations of MacBooks, and, frankly, it has almost always been a terrible experience—even today. Even with my current new MacBook - If a game manages to launch at all, it runs on the lowest settings at a dismal resolution (below 1080p), with annoying latency, and frequently suffers from audio issues and crashes— that if I trying to play at 60 FPS using a mouse and keyboard. Consequently, I unfortunately cannot share the general optimism surrounding this software at all.

Another thing to be mentioned, that I'm already encountering limitations regarding the use of GraphicsGale and Visual Studio Code during my university studies. I find Aseprite terribly inconvenient to use, especially when everyone else uses the first one. That's why I started wondering if I might be making a mistake by looking for workarounds to get all this up and running. Furthermore, one professor claims that a Mac is completely unsuitable for game development, while another strongly recommends one-especially for working with Blender.

Overall, I'm in a bit of a dilemma. My choice right now is either to sell this Mac and buy myself a gaming laptop with an RTX 4050, Ryzen 5, and 16GB of RAM (since my maximum budget caps out at €850), or to relax and prepare for workarounds and future headaches during development.

Thank you all so much in advance for your time and valuable advice, dear friends! I really appreciate it.

Wishing everyone a great day!


r/macgaming • • 9h ago

Help deathlock on mac?

4 Upvotes

any chance I can get 60 fps and play deathlock on m1 2019 9 gb ram fanless without paid apps? I just want to play deadlock


r/macgaming • • 12h ago

Help Teknoparrot (or alternatives) for Mac?

3 Upvotes

Hey, does anyone have any any ideas on how to play modern arcade games on a Mac? I tried both Teknoparrot and Ultra Loader in crossover and both don't work (the windows versions at least), does anyone have any ideas or recommendations to get these types of games working on Mac?


r/macgaming • • 19h ago

Native Only 24 hours until Super Retro Race launches on Steam

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2 Upvotes

It feels so damn good to see this project come this far. Every bit of feedback helped make the game more fun, more challenging, and better-looking.

Don't forget to add it to your wishlist. It helps with the launch!

https://store.steampowered.com/app/5348290/Super_Retro_Race/

#IndieGame #GameDev #ArcadeRace #SuperRetroRace #Arcade