r/IndieGaming • • 10h ago

Epic Store should get what the CEO wants, right?

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1.8k Upvotes

r/IndieGaming • • 3h ago

Thalassophobia warning! The only thing scarier than the ocean... is the ocean at night. Just released a new short teaser for my ocean survival horror game: Open Waters.

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219 Upvotes

No generative AI was used!


r/IndieGaming • • 8h ago

Made a funny lil game based on the ugliest man in the world

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300 Upvotes

We're working on Flame Hunter, a game about the legendary ghost hunter, Zhong Kui. According to legend, on his first day as an imperial minister the emperor fired him on sight for being too ugly. He had a heart attack and died.

Now he's reincarnated in a new job; a shapeshifting ghost hunter. Still ugly, but with powers!

Core Mechanic: You can shapeshift into any enemy you can catch and use their abilities in combat and puzzle-solving. You can only hold one enemy at a time, but you can shapeshift back and forth at will, making combat fun and dynamic.

steam link


r/IndieGaming • • 7h ago

How I make capsule art for my game! Witch & Dragon: Hope of Elements

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64 Upvotes

After testing 4 different capsule artworks during Steam Next Fest, I got lots of helpful feedback from the community. Thank you all!

I'm sharing a little behind-the-scenes look at how I draw and put together my capsule art, from the initial sketch to the final illustration.

There's still a lot to improve, but now I have a clearer direction to work toward!

Hope you enjoy this little peek into my art process!

Witch & Dragon: Hope of Elements is a turn-based tactical roguelite centered around elemental reactions, featuring 5 elements, 20 elemental reactions, and randomized maps. The Steam Demo is now available if you'd like to try it yourself!


r/IndieGaming • • 23h ago

US Military vs Horde Zombies. Who's gonna win?

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438 Upvotes

Hi,

early development of my tower defense game called "That's a Lot of Zombies".

Short description: "Fly an AC-130 gunship and gun down millions of zombies. Your squad is stuck on a roof and the dead are climbing over each other to reach them. Lay out sentry guns, flamers, claymores etc. before each night. Call in A-10s and B-52s. Hold the roof till the helicopter lands."

Looking for honest brutal feedback. What you guys think?

Link: https://store.steampowered.com/app/5446270/

PS: Let me know if you are interested in playtesting the game.


r/IndieGaming • • 8h ago

After 9 years I QUIT my job and went FULL INDIE. I have now released my games demo. It's out there and people are playing it. IT FEELS UNREAL! Wish me luck!

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19 Upvotes

Okay! I can FINALLY share something! After 9 years in the games industry, while prototyping and making small games as a hobby, with the dream to be an indie dev one day I've finally, kind of, become one.

We have released the demo for our upcoming game Rowan Needs Shinies!

I'm Sammie (one half of soft void with my partner)

Here is my short pitch about the game:

Rowan Needs Shinies! is a cozy, atmospheric incremental game inspired by games like Lyca and Shelldiver, combined with the story-telling and worldbuilding of games like Strange Horticulture, In Stars and Time, The Cosmic Wheel Sisterhood, and Animal Well.

Unlike many incremental games, Rowan Needs Shinies doesn't have a traditional skill tree. Instead, the skill tree is built depending on the choices you make. There's multiple endings to discover depending on which upgrades you choose to get, so that every playthrough feels unique.

It still feels unreal.

A bit of our backstory:

I really did quit my job in the games industry after 9 years as a Unity developer. I was in a toxic, extremely stressful job that was taking a toll on both my physical and mental health.

Originally the plan was to take some time off then find a new job, but it felt like a rare opportunity that both me and my partner were unemployed, with enough savings to last us for a while. We figured that if the game does well, we can keep going as indie developers.

We're both pretty risk averse, we tend to play it safe and do the standard thing. BUT THIS TIME we felt that this was a risk worth taking. We don't have any kids yet, we are living in an affordable place, this was the perfect time to take a year off to try and make our own game. We really wanted to do it, and so we did.

I am really excited about what we have made and what comes next. It's a bit scary to not know how things will go, but I think that's normal.

Thanks for reading, and feel free to ask me any questions ^^


r/IndieGaming • • 51m ago

Showcasing some new skins I've added to my indie game, The Last Sphere!

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• Upvotes

I've been working on new unlockable skins for The Last Sphere. Here's a quick showcase of some of them!

Demo for our upcoming game: The Last Sphere


r/IndieGaming • • 16h ago

A YouTuber changed the future of my indie game. Now it’s getting its biggest update yet.

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56 Upvotes

A while ago, my wife and I released Harvest Dice Profit, a little incremental farming game we made as an indie team.

Sales were slowing down, and honestly, I wasn't sure how much longer I could keep developing it.

Then DangerouslyFunny made a video about it.

The video brought a huge wave of players to the game and helped me cover the cost of development. More importantly, it gave me the chance to keep working on the game instead of moving on.

So that's what I did.

Since then, I've been fixing performance issues, improving the game, and working on new features. Today, I'm releasing the biggest update Harvest Dice Profit has ever received, featuring a Prestige system, more dice, new AOE tools, performance improvements, and more!

If you watched DangerouslyFunny's video or played the game back then, thank you.

And if you're curious about how far the game has come, I'd love for you to check out the update!

DangerouslyFunny's video: https://www.youtube.com/watch?v=G5Wn8Au6eGM&t=343s

Harvest Dice Profit on Steam: https://store.steampowered.com/app/4583230/Harvest_Dice_Profit/

AI disclosure: No AI was used in the development of this game.


r/IndieGaming • • 25m ago

My Surreal Puzzle Adventure in an Eerie Desert Health Resort. A Chill Halloween Pick.

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• Upvotes

A missing cousin. A strange desert resort. Secrets that should have stayed buried. Step into the unsettling world of Rattle Spring and play the demo!

Steam page: https://store.steampowered.com/app/4671010/Rattle_Spring/

Also web demos:
https://oddgingergames.itch.io/rattle-spring-basement
https://oddgingergames.itch.io/rattle-spring-overture
https://oddgingergames.itch.io/the-crows-room


r/IndieGaming • • 2h ago

I just released my game CRACK on Steam today!

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3 Upvotes

r/IndieGaming • • 2h ago

Zombies kept breaking through my doors, so I added a door kick

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3 Upvotes

Close the door and they break it down. Kick it first and they go flying. Free demo on Steam if you want to try it.


r/IndieGaming • • 5h ago

ah yes, the "unfortunately" game publisher experience...

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7 Upvotes

This is a mix of emails from a while ago I think this is our classic "Unfortunately we are not interested in [YOUR GAME] at the moment"

My game has changed a lot, so feel free to play the demo and let me know what you think!

https://store.steampowered.com/app/3256450/Cards_of_Prophecy/


r/IndieGaming • • 1h ago

PIAST — a Slavic medieval RTS about building a settlement and its economy.

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• Upvotes

Hi everyone! I'm a solo developer creating PIAST, a medieval RTS inspired by Slavic history.

You start with a small settlement and gradually develop it by gathering resources, building production chains and managing workers. I'm currently working on roads, carts and a more meaningful economic system, where logistics help determine how efficiently your settlement grows.

The free demo is available on Steam, and I'd love to hear what you think!

🎮 Play the demo: https://store.steampowered.com/app/4830280/Piast/

I'm especially interested in feedback on the gameplay, visuals and what would make the economic side more engaging.


r/IndieGaming • • 5h ago

We made a party game about risk, revenge, and the dangerous business of holding a blunt

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6 Upvotes

Congratulations, you're holding the blunt. You're also in trouble!

We're making Pass the Blunt, a party card game for 2-6 players about risk, revenge, and ruining your friends' plans.

We're currently in closed beta on Steam. If it looks like your kind of chaos, a wishlist helps us a ton: https://store.steampowered.com/app/4962440/Pass_the_Blunt/


r/IndieGaming • • 16m ago

I made a party brawler where heavy airships can't brake and only fire sideways. Up to 10 players over LAN or Steam

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• Upvotes

Hi! I'm the solo dev of CloudBurst, and it just came out on Steam for Windows, macOS and Linux.

The idea: your airship is heavy. It takes a while to get going, it never brakes and it keeps drifting after you let go. Cannons only fire out of the sides, so every fight is about pulling alongside someone who's trying to do the same to you.

  • Six modes: Survive, Deathmatch, Sumo, Checkpoints, Chase and Race
  • Three kinds of terrain: rock spires that shatter, minefields that chain-react, and bumpers that bounce your shots
  • Out of shells? Your cannons fire a wind blast that shoves ships and knocks shots away
  • A harpoon to drag rivals into the storm or swing yourself round a rock
  • Up to 10 players on a LAN or online with Steam invites, plus practice against bots
  • Paint your own ship, rewatch your matches, 40 achievements

I'd love to hear what you think, and I'm happy to answer anything about how it plays or how it was made.

Disclosure: the sound effects were made with AI audio tools, the achievement icons with an AI image model.


r/IndieGaming • • 1d ago

COP BASTARD - solodev VHS style FPS inpired by 90s action movies and Max Payne/F.E.A.R

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435 Upvotes

Hey! I am solo indiedeveloper targim.

And this is my game COP BASTARD! 90s-style action shooter inspired by John Woo films, Takeshi Kitano, and games like F.E.A.R. and Max Payne.

You play as a corrupt Osaka cop with nothing left to lose. There are no puzzles, perks, jumpings on boxes and etc.. Just corridor shootouts with massive gore!

There’s a free demo on Steam and RELEASE in 4 days!!!! 29 OCTOBER!!!


r/IndieGaming • • 5h ago

We designed this skeletal dragon NPC for our game. Any thoughts?

5 Upvotes

r/IndieGaming • • 32m ago

I spent years developing my solo psychological horror game set in an abandoned asylum in Prague. BOHNICE: Within The Mind is finally out!

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• Upvotes

Hey everyone!

I'm a solo indie developer behind BOHNICE: Within The Mind, a first-person psychological horror adventure that I recently released on Steam and Epic Games Store.

The game is inspired by the atmosphere and urban legends surrounding Bohnice in Prague, Czech Republic.

You play as an investigative journalist exploring an abandoned psychiatric hospital, searching for clues, uncovering disturbing records, solving puzzles, and investigating paranormal phenomena using a camera and a handheld radio.

I wanted to create a horror experience focused on exploration, atmosphere, and discovering the story yourself, rather than combat or constant objective markers.

The game launched on October 23, and I've already been working on updates based on early player feedback, including graphics settings, flashlight improvements, and bug fixes.

Developing and releasing this project on my own has been quite a journey, and there's still work to do.

I'd genuinely love to hear what fellow indie developers and horror fans think about the atmosphere and concept.

AI Disclosure: Generative AI was used to assist with localization, written content, and some promotional materials. The game itself was independently developed in Unreal Engine 5 by Anaro Games.

Steam: https://store.steampowered.com/app/2704900/

Official website: https://bohnice.games/

Thanks for checking it out!

— Anaro Games


r/IndieGaming • • 42m ago

A Chinese website copied my unreleased game’s Steam page. Has anyone dealt with this?

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• Upvotes

Help needed! A suspicious Chinese website has copied my game’s page. The game hasn’t been released yet;

Does anyone know what this website is or what I can do about it? Has anyone dealt with something like this before?


r/IndieGaming • • 4h ago

In the lead-up to Halloween, I added a Cemetery level to my nature places cleaning sim

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4 Upvotes

r/IndieGaming • • 22h ago

The Last Lighthouse: one beam of light against everything that crawls out of the fog

93 Upvotes

r/IndieGaming • • 1h ago

Making a Game Where You Just Slice - Bamboo Ronin

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• Upvotes

Did you know that bamboo are technically a type of grass, and not trees? So in my game there's a 40 thousand strong bamboo field, not a forest.


r/IndieGaming • • 1h ago

Made a cozy lil game where cats run a café on your desktop

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• Upvotes

Me and my friends are making Cat Caffeine, a game where you run a little cat café right on your desktop 🐱☕

You can decorate your café, hire cats, unlock upgrades, pet your cats (very important), and watch your little business grow while you work or do other stuff on your PC.

We're also adding an in-game phone where you can read reviews from your cat customers, complete decoration tasks to attract reviewers, and even use a Pomodoro timer to help you focus while working!

Basically, a little café full of cats keeping you company while you do your thing.

Steam page: https://store.steampowered.com/app/4681680/Cat_Caffeine/


r/IndieGaming • • 3h ago

DeadlyBots - build a crazy killer bots and destroy others

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3 Upvotes

I was always a fan of BattleBots myself, and always had a vision of what a game around the same concept would look like. I've been building it with Claude for a while and having such a blast, it's finally ready to play. Would appreciate any feedback or suggestions for what else to include :)

I'm working on more advanced customization options for the bots, ability to "program" your own AI for the bots, add custom weapons, skins, etc. Let me know what you think. Hope you like it!

https://deadlybots.com


r/IndieGaming • • 1d ago

My response to AI slop? Painting every pixel by hand

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1.8k Upvotes