r/indiegames • u/eddietree • 11h ago
Promotion we spent 3.5 years making a battle royale, then rebuilt it as a zelda-inspired co-op MMO-lite. JUST RELEASED!!
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r/indiegames • u/eddietree • 11h ago
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r/indiegames • u/Rafolidev • 17h ago
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r/indiegames • u/DarkLion61413 • 3h ago
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Hello everyone!
I'm the solo developer of Hive Haven, a cozy first-person beekeeping tycoon. (kind of)
To tell about the game : you start small, with an empty hive, buy or breed a Queen, and then start increasing your apiary by selling the goods.
With the money, you buy upgrades/research, plots of land, and expand more of your honey empire.
I've updated the Steam page, and I remade the trailer.
The demo is currently being prepared for the release, and I'm looking for people to test the demo before publishing it.
Any piece of advice is greatly received. Thank you for reading this!
r/indiegames • u/DarkLordDev • 3h ago
In Demon Egg, you use cards to build an army around a demon egg while enemies try to destroy it.
But surviving isn’t enough. You need to save resources to hatch the egg and finish the run. The same resources buy your defenses, so you’re constantly deciding whether to strengthen the army or keep saving.
I’m the solo developer, and the full game is out now on Steam.
r/indiegames • u/RubyTwoShoess • 2h ago
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r/indiegames • u/automathan • 14h ago
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r/indiegames • u/Arcantica • 5h ago
We recently added ingame key rebinding after asking you all about different keyboard layouts. Now we're looking into controller rebinding.
If you want to change your controller buttons but a game doesn't have its own remapping menu, what do you usually do? Do you remap the buttons through steam input or stick with the default controls? or just skip the game if the controls dont work for you?
Also, how many of you actually tinker with steam input's configurations? I'd love to hear how you use it, like whether you find it easy enough to use.
r/indiegames • u/JocBor6 • 14h ago
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My first solo indie project is a local multiplayer football platformer with chaotic physics fun!
Adapt fast, master the chaos, and outplay your opponent in ultra quick matches!
r/indiegames • u/Dry-Tear-894 • 13m ago
i'm talking about those random moments where a small game just hits different than you thought it would. like a mechanic that breaks your brain in the best way, or a story beat that genuinely caught you off guard. curious what games people weren't ready for.
r/indiegames • u/DigitalVortexEnt • 18h ago
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r/indiegames • u/FluffytheFoxx • 19h ago
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r/indiegames • u/gorahan1313 • 1h ago
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r/indiegames • u/headless_entity • 1h ago
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My partner and I are researchers in HCI and Biomedical Engineering which involves analysing brain signals for fields like epilepsy and lucid dreaming.
At the same time, we've been developing LunaGenesis, a first person psychological horror game set in a town of rats beset by plague, where you enter the dreams of the dying to uncover what its theocratic rulers are hiding.
If you've ever had a lucid dream, you'll know it's when you know you're dreaming, while you're dreaming. This can allow you to better control what happens in the dream, though sometimes the realisation causes you to wake up. So we thought lucidity could make for an interesting resource system, where more lucidity gives you more power, but can also cause you to wake up if you overfill.
We also implemented 'reality checks', which lucid dreamers actually use to check if they are awake or asleep, often using a physical or physics-based check, like the classic pinching yourself to see if you feel pain or trying to manipulate an object and seeing if it responds with realistic physics. In our game, reality checks allow you to re-fill your lucidity resource.
The choice to depict rats is also influenced by our experience with rat experimentation for epilepsy research, which we have come to criticise, and even adopted two pet rats of our own. Photos of our rats were even used to texture our characters!
Our game has strong themes of disease, mortality, experimentation and horror. We invite players to hold a mirror up to their own lives and hopefully identify overlaps in our depiction of restricted access to information and technology, and how it can have direct impacts on society and health.
We'd love to hear your thoughts on dreams and the mechanics they offer for a horror game :)
r/indiegames • u/Desperate-Ad2131 • 7h ago
r/indiegames • u/Ok_Region815 • 11h ago
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I’m making That’s Not My Cat, a cute desktop companion that walks across your windows, chases your cursor, naps while you work, and wears little hats!
The game has reached 700 wishlists on Steam, and the demo is available to try! ❤️
https://store.steampowered.com/app/4256600/Thats_Not_My_Cat/
Youtube video : https://youtu.be/mzoQGU5LVro?si=zV35xtHSndpaORMj
r/indiegames • u/deadpoly • 1d ago
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I'm curious to hear other indie devs thoughts on this wild scenario. Essentially, a bunch of coordinated reviews claiming my game is a crypto miner, then they had an hour and a half long phone call demanding I promote their political messaging.
Definitely not a video editor, sorry for the quality.
r/indiegames • u/Savings_Wolverine408 • 5h ago
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trying to make it physics based, it's a game for fun so please no roast hahaha
r/indiegames • u/VelocityTrialsGame • 1m ago
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Velocity Trials is a fast browser arcade game built around movement, reaction time and polarity switching.
In the Daily Challenge, everyone gets the same course — but one bad switch can end a strong run fast.
➕ POSITIVE
➖ NEGATIVE
⚡ React under pressure
🔥 Survive all 8 segments
Free browser game — no download required.
If you try it, tell me how far you get 👀
r/indiegames • u/meanxwhile • 3m ago
Hi everyone! I'm a solo developer and I've been working on 2001 IQ, a puzzle game filled with tricky levels, unexpected solutions, and brain teasers.
The goal is simple: think outside the box and figure out what each level is actually asking you to do.
🎥 Gameplay / Trailer:
https://youtube.com/shorts/6S74DNUq6yE
🍎 iOS:
https://apps.apple.com/app/2001-iq-tricky-puzzles/id6819387588
🤖 Android:
https://play.google.com/store/apps/details?id=com.fourtypoles.iq2001
Hope you enjoy it! Any feedback is welcome.
r/indiegames • u/MiserableTap9402 • 12m ago
A few days ago, I posted about my new Bugs theme that I've worked on, and I loved the feedback I received, so thank you. Now I want to start on another one, but I still haven't decided which category to go with. I was thinking of dinosaurs and started a prototype; what do you guys think? Should I continue it, or should I change to something else?
r/indiegames • u/Potential_Freedom685 • 6h ago
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Hey everyone!
Remember Liero? Those crazy battles where you could swing around on ninja ropes, blow enormous holes in the ground, and accidentally destroy yourself along with your enemies?
I missed that kind of chaos, so I decided to bring it back!
Meet TRENCHWORMS, my first indie game, launching October 30 on Steam!
It's a fast-paced 2D combat game inspired by Liero, where everyone fights simultaneously and the entire battlefield can be destroyed.
I've packed in 26 different weapons, fully destructible terrain, ninja rope movement, AI opponents, a single-player campaign, online multiplayer, and local multiplayer for up to 6 players.
No turns, no waiting. Just explosions, ridiculous weapons, and a battlefield that looks completely different by the end of every match!
I'm a solo developer from Poland, and I started this project knowing almost nothing about programming. After months of learning, experimenting, and fixing countless bugs, it's finally ready!
I'd love to hear what you think of the gameplay!
And if you remember playing Liero back in the day, I hope TRENCHWORMS brings back some good memories!
r/indiegames • u/Glitcheragames • 17m ago
Starting to replace the placeholders of Tow Late with the final visuals.
What do you think of this simple body design for our crane?
And you? What are you developing right now?
r/indiegames • u/Inceas • 13h ago
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It's called Tidy Farm. Here's the steam page: https://store.steampowered.com/app/5226940/Tidy_Farm/
(No generative AI used)
r/indiegames • u/TheFenixRebitrh • 21h ago
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