r/playmygame • • 2m ago

[PC] (Windows) [Steam PC] Treeternal Demo

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• Upvotes

Game Title: Treeternal
Playable Link: https://store.steampowered.com/app/4399780/Treeternal_Demo/
Platform: PC (Steam)

Description: Chop, upgrade, repeat. Venture into a fast-regrowing forest in this top-down incremental roguelite. Draft cards to expand your level-up deck, recruit woodcutter friends, and scale your logging empire to harvest massive amounts of timber.

Feedback I want: How does the progression feel? Is it too slow or too fast?


r/playmygame • • 20m ago

[Mobile] (Android) [Android] ANOMIA — Five cryptic puzzles inspired by Notpron. Free prototype.

• Upvotes

Game Title: ANOMIA

Playable Link: https://dvmatias.itch.io/anomia

Platform: Android — downloadable APK, English only.

Description:

ANOMIA is a minimalist psychological-mystery puzzle game inspired by Notpron. The free prototype contains five cryptic puzzles built around observation, interpretation and unexpected connections.

You examine a scene, question what seems obvious, and discover relationships the game never explicitly explains. Sometimes the investigation continues outside the application. There are no tutorials, timers, player accounts or energy systems. Progress is saved locally, and completed levels can be revisited.

The atmosphere is dark and unsettling, without jumpscares. My goal is to make discoveries feel surprising but justified by the available clues.

I’m looking for feedback on clue readability, fairness and whether the experience makes you want to continue. If you stop early, I’d especially like to know where and why. Please mark puzzle details as spoilers.

This prototype contains flashing lights and device-dependent interactions. Accessibility alternatives are not yet available. Installation is through itch.io, outside Google Play. This build sends no gameplay analytics or crash reports.

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid

Involvement: I’m the developer and puzzle designer. AI tools assisted development, and visual and audio assets include AI-generated content.


r/playmygame • • 36m ago

[PC] (Windows) Game Title: Somewhere, Together — a little campfire beside your work (free, open Steam Playtest)

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• Upvotes
Game Title: Somewhere, Together


Playable Link: https://store.steampowered.com/app/5431950/


Platform: Windows PC (Steam)


Description:
I'm the solo developer of Somewhere, Together, a quiet place you can keep in a corner of your desktop. I opened the free Steam Playtest yesterday, and I'd love some feedback on how it fits into your day.


You can keep a starlit lake or rainy forest shelter in a small, borderless window while you read, study, or work. Move and resize it, optionally keep it above other windows, or switch to full screen for a break.


Stay on your own, or sit with up to eight people in an online room. Text chat is optional, and you're welcome to share the quiet without saying anything. Characters stay seated, and there are no quests, combat, or objectives to finish. You don't need to bring friends to try it.


The Windows Playtest is open to everyone. Access is granted automatically, with no manual approval or waiting list. Use the Somewhere, Together Playtest section on the Steam page above to join and install it for free.


This test runs from October 26 until October 30 at 15:00 UTC (October 31 at 00:00 KST). Drop in whenever it suits you; there is no scheduled group session to attend.


I'd especially appreciate feedback on:
- Whether the small window feels comfortable beside your usual apps.
- Anything confusing when opening chat, joining a room, or changing the scenery.
- Whether you'd want to open it again on another day, and why.


You can reply here, or leave feedback in the Steam discussions:
https://steamcommunity.com/app/5431950/discussions/


I originally just wanted somewhere to watch meteor showers. I also made a devlog about how that turned into this game, if you're curious:
https://www.youtube.com/watch?v=Enzvyx06cMw


Free to Play Status:
- [x] Free to play — Steam Playtest during the dates above.
- [ ] Demo/Key available
- [ ] Paid


Involvement: I'm the developer.


Online features are intended for ages 14 and up and require Steam authentication and acceptance of the terms. Solo scenery viewing works offline.


The group scenes in the screenshots were staged using test bots.


AI disclosure: Generative AI was used for the icon and Steam promotional artwork, and Adobe Firefly for the campfire and rain audio. 

r/playmygame • • 43m ago

[PC] (Web) I made a browser based toutorial for my game

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• Upvotes

Game Title: Scattered Nexus

Playable Link: https://elibeaird.itch.io/scattared-nexus-solis-war

Platform: Itch.io

Description: It's to teach people the game and get them to the campaign. I'd love to get y'all to beat it up for me and tell me what could be better. Also, if you have any praise for the game mechanics, I will be accepting that. Itch Link: All the coding was done with help from the robots, so I'm not taking credit for that at all and plan to keep this as a free promotion and tutorial tool

Free to Play Status:

  • Free-to-play
  • Demo

Involvement: I made the physical game and also asked the robots to make it into a web game.


r/playmygame • • 1h ago

[PC] (Web) Bellumline: like risk, but better.

• Upvotes

Playable Link: https://bellumline.com/

Bellumline is a free-to-play, turn-based multiplayer strategy browser game where you manage cities and countries, recruit units with income, and conquer your foes. It is heavily inspired by atWar (I'm an ex-dev) and it is similar to Risk, Civilization, Axis & Allies.

After months of work with a small community of atWarians, I feel ready to put this out there for people to give it a try! I'm planning to launch the game on Steam as well, and we'd love to have new players try this out!


r/playmygame • • 1h ago

[Mobile] Jarmony: Color Sort – a calm liquid sort puzzle where you fill magical shaped jars (Android, free)

• Upvotes

Game Title: Jarmony: Color Sort

Playable Link: https://play.google.com/apps/testing/com.klyvgames.jarmony

(Closed test: first join https://groups.google.com/g/jarmony-testers with the same Google account, then open the link above and install from Google Play.)

Platform: Android

Description: Jarmony is a calm and relaxing liquid color sort puzzle. Tap a jar to lift it, then tap another jar to pour. The goal is to sort the colors until every jar holds a single color. It sounds simple, but the levels get trickier as you go, with more colors, locked jars, hidden layers and walls that split the board.

Every level you win adds a layer of liquid to a big magic jar shaped like a trophy, heart, star, crown and more. Fill all 30 layers and you collect that shape for your collection, then a new mystery shape appears. There is also an endless Classic mode where new liquid keeps dropping in and you chain combos for a high score.

Other features: a daily gift with a 7-day ladder, soft background music, gentle sounds and haptics, and unlockable calm backgrounds in the shop. It works fully offline and needs no account. I'd really love feedback on difficulty, feel and anything that looks off.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement: I'm the solo developer. I designed and built the whole game: gameplay, levels, art and sound setup.


r/playmygame • • 1h ago

[Mobile] (Android) [Android] I made a free golf range incremental game — looking for players to try it

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• Upvotes

Game Title: Golf Range Inc.

Playable Link: play store link unfortunately not on iOS yet.

Platform: Android

Description: The core loop is driving a picker cart, collecting golf balls, upgrading your driving range, eventually it grows into a massive Top Golf style arena.

I’d especially appreciate feedback from anyone who plays for 15–30 minutes. I’m trying to understand whether the progression feels rewarding and what makes people want to come back.

Free to Play Status: Free, no Ads.

Involvement: I’m and indie developer, I write code and 3D model along with the help of Claude for some coding. It’s a very involved process this is not an AI slop game.


r/playmygame • • 1h ago

[PC] (Web) Game Title: FERROWAKE — looking for feedback on a free browser co-op survival shooter

• Upvotes

Playable Link:

https://muhkam.itch.io/ferrowake

Platform:

Desktop web browser; keyboard/mouse or gamepad. No download or sign-up.

Description:

FERROWAKE is a survival shooter for one to four operators reclaiming industrial sectors from coordinated machines. You choose a weapon, class and gadget, dodge attack warnings, and earn upgrades between waves. Solo play is available immediately. Quick play finds an open crew, while a private invite link brings friends into the same sector. Teammates can revive, ping and use preset crew signals.

There are standard six-wave runs, three-wave quick raids, a boss rush and expeditions that carry upgrades across three sectors with branching routes. The Boneyard has shifting cover, Reactor Nine has thermal vents, and Floodgate adds rain and channels. Mutators and night shifts change the rules. Daily operations, weekly mutators, monthly endless seasons and cosmetic career rewards give returning players different goals.

I would especially like feedback on the opening wave, weapon feel and whether joining a crew is clear. This is a small free-hosted beta; mobile compatibility is not advertised yet.

Free to Play Status:

Free to play. No payments or game ads.

Involvement:

I am the creator and project owner. The clip below is actual gameplay.

https://reddit.com/link/1xgesjw/video/x3whoe85swxh1/player


r/playmygame • • 1h ago

[Mobile] (iOS) i made a multiplayer PvP RPG for IOS

• Upvotes

Hi everyone Im Fran from Spain!

I'm the solo indie developer behind Relic Survivor, a mobile RPG I've been working on for around a year.

The game mixes survival gameplay with RPG progression, different heroes and builds, bosses, equipment and multiplayer systems. I'm also working on real-time PvP, cooperative content, clans, rankings, player trading and a seasonal story that will continue expanding the world over time.

The basic gameplay is simple: you control your hero, attacks are automatic, you defeat enemies, collect essence, level up and build combinations of abilities while trying to survive increasingly difficult situations.

The game is still in development, so I'm mainly posting here because I need people who haven't seen it before to try it and give me honest feedback.

I'm particularly interested in hearing about:

  • whether the first few minutes are fun
  • controls and movement
  • progression and abilities
  • difficulty and balancing
  • anything confusing
  • bugs or crashes
  • what would make you want to play another run

Please don't worry about being negative. If something is boring, unclear or simply doesn't feel good, that's exactly the kind of feedback I need.

Playable Link:
https://testflight.apple.com/join/u9Y6bUDR

Platform: iOS / TestFlight
Price: Free beta

My involvement:
I'm the developer and creator of Relic Survivor. I work on the overall game design, gameplay systems, progression, maps, multiplayer direction, characters and the general development of the project.

The beta currently has a limited number of TestFlight spots.

Website if you'd like to see more about the project:
https://relicsurvivors.com

Thanks a lot to anyone who takes the time to try it. Even 10–15 minutes of gameplay and a short comment about what you liked or disliked would genuinely help me.


r/playmygame • • 2h ago

[Mobile] (Web) Made a game! A little tilt controls platformer that could use some feedback

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2 Upvotes

r/playmygame • • 2h ago

[Mobile] (Android) [Android] Stitch Hoop - tap-to-plan embroidery puzzle, free on Google Play (JWorld team)

1 Upvotes

**Game Title:** Stitch Hoop (JWorld team, we made it)

**Playable Link:** https://play.google.com/store/apps/details?id=dev.jworld.stitchhoop&referrer=utm_source%3Dreddit_playmygame%26utm_campaign%3Dplay_push

**Platform:** Android (Google Play)

**Free to Play Status:** Free, no account, works offline. Rewarded ads only when you tap a bonus button; a short interstitial can show after a finished level. No banner, no IAP.

**Description:** Four needle trays sit around a hoop; each needle stitches only the first matching square from its own side, and leftovers wait on a 5-slot pincushion that blocks you when full. You plan a few moves ahead and a framed picture appears. 100 pictures across 5 worlds (8x8 up to 16x16), a new daily picture, endless free stitching, special needles, hint/undo, 24 cosmetics.

AI disclosure: some pictures are generative AI (Gemini), reduced to a stitch grid and checked by hand; board, needles and frames are code.

Feedback I want: were the first levels clear without reading, did any loss feel unfair, where did you stop?


r/playmygame • • 2h ago

[PC] (Web) [Web] London Lore — a free multiplayer London trivia and bluffing game

1 Upvotes

Game Title: London Lore

Playable Link: https://london-lore.oef-lagos.chatgpt.site/

Platform: Web browser on desktop or mobile

Description: London Lore is a free multiplayer trivia and bluffing game set in districts around London. Pick a character, explore a small virtual neighbourhood, and visit landmarks to discover unusual stories supported by real sources. At a landmark you can challenge another player to a five-round trivia game: choose a ready-made bluff or write your own in a private room, then vote for the answer you think is true. You score points for finding the truth and for convincing another player to pick your bluff. There are public rooms, private rooms for friends, solo exploration, and a computer opponent. The world has nine districts, including some beyond Greater London, and the host can change the season. It’s an early build and I’m looking for honest feedback on whether the first few minutes are clear and fun.

Free to Play Status: Free to play now, with no download or account required.

Involvement: I’m the creator of London Lore and developed it with OpenAI assistance, including code and visual assets.

Feedback: Could you and a friend join the same room on separate devices? Was it clear how to move, visit a landmark and start a challenge? Please tell me what felt fun, what was confusing, and anything that broke. Comments here are welcome.


r/playmygame • • 2h ago

[PC] (Web) I made a free browser dice roguelike (Balatro-style, but with dice). Looking for beta testers and balance feedback.

1 Upvotes

Game Title: Dice Den

Playable Link: https://aneonago.github.io/dice-den/

Platform: Web browser (desktop and mobile, no install or account)

Description: Dice Den is a back-room dice roguelike in the spirit of Balatro, with dice instead of cards. Each round you roll seven dice and pick up to five that form a hand: twins, triplets, ladders, a full house, quads. The dice you don’t score get chained to the table and stay there for your next throw, so every pick is also a decision about what you leave behind. You get three throws to beat the round’s target.

Between rounds you visit the shop: relics that bend the scoring (148 of them, with set bonuses that merge into a single card), painted faces, charms, seals, house rules, booster packs and a Mystery Relic gamble. Every fifth round is a boss with a rule twist, and every third round a stranger in the Back Alley offers deals you probably shouldn’t take. Clear round 15 to win, then keep going endlessly.

There’s a seeded daily challenge with an online board, and whoever tops it gets to ask for an addition to the game. Optional 3D dice, a tutorial, and a Codex that lists everything: https://aneonago.github.io/dice-den/codex.html

It’s in open beta. Balance has mostly been tested by scripts, not people, so I’d love to hear which relics or deals feel broken, where the first ten minutes confused you, and how it runs on your phone. Bug reports with the seed (Settings > Seed > Copy) let me replay your exact run.

Free to Play Status:

Free to play and mostly open source

Involvement: Solo developer. I designed the game and built everything in it: the rules, the relics and bosses, the shop, the daily challenge and online boards, and the 3D dice. The dice, chip and card art and sounds are from the Kenney Boardgame Pack (CC0), which is credited in the game.


r/playmygame • • 2h ago

[PC] (Web) I made a life simulator game.

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1 Upvotes

Playable Link: https://goobville.com

Platform: Browser (PC)

Description:

GoobVille is a free online text-based life simulator where you can build your own virtual life in a growing city.

Start from nothing, find a job, build a career, earn money, buy property, get married, have children, and raise a family. You can adopt pets, develop skills, trade with other players, and even experience unexpected life events like getting sick.

Prefer a different lifestyle? Get involved in crime, join a gang, or focus on becoming one of the wealthiest citizens in town.

The game is designed to be played at your own pace, whether you log in for a few minutes a day or spend hours progressing.

GoobVille also features seasonal events with exclusive rewards. Right now, the Halloween event The Cornfield is live, featuring a creepy corn maze to explore!

Free to Play Status:

  • Free to play

Involvement:

I'm the solo developer behind GoobVille. I've spent the past two years building it in my spare time alongside my full-time job, with AI assistance for parts of the coding. It's a passion project that I'm continuously improving based on player feedback.


r/playmygame • • 2h ago

[PC] (Windows) I'm making a game where you draw your own hero, then team up with friends to fight hordes as your drawing.

2 Upvotes

Game Title: RakuWorld Survival

Playable Link: https://store.steampowered.com/app/5382580/

Platform: PC (Steam)

Description:

Hi! I'm Seto, an indie game developer and creator of RakuWorld Survival!

RakuWorld is a co-op survivors-like game where you can draw your own hero using a simple in-game drawing editor. Even if you've never drawn on a computer before, there's a guided drawing mode to help you get started!

Once you've created your character, you can choose a class, unlock weapons, use special powers, and unleash ultimate abilities while fighting against waves of enemies.

The game combines paper cut-out and crayon-style characters with a charming retro PS1-inspired 3D world. You can play solo or with up to four players, locally or online, and your custom-drawn hero travels with you into multiplayer sessions.

My goal is to bring creativity and imagination into the survivors-like genre, allowing players to become the heroes they imagine.

RakuWorld Survival launches in Early Access on Steam on October 31!

What would you draw first? 😄

Free to Play Status:

  • Paid .

Involvement: I'm the creator and indie developer behind RakuWorld Survival. I designed the game's concept, visual style, drawing mechanics, and gameplay systems, and I'm actively working on its development.


r/playmygame • • 2h ago

[PC] (Windows) Dreadpact — a four-hero tactical dungeon crawler looking for feedback on cards and early battles

0 Upvotes

Game Title: Dreadpact — O Preço dos Nomes

Playable Link: https://dobytgame.itch.io/dreadpact

Platform: PC download — see the itch.io page for available builds.

Language: Brazilian Portuguese interface.

Free to Play Status: Free beta build. The game is still in development.

Involvement: I'm Alessandro, part of Dobyt Game Studio, the Brazilian indie team developing Dreadpact.

Dreadpact combines a four-hero party, formation planning and tactical cards. You position your heroes before battle, then play cards while they fight automatically. Between expeditions, you develop your party through talents and equipment.

We're looking for feedback on three things:

  1. Onboarding: could you understand how to prepare your party and start the first battle?
  2. Cards: were their effects, targets and costs clear? Did you understand when to use them?
  3. Difficulty: when did the early battles feel interesting, confusing or frustrating?

Even a short first impression would help. If you stop playing, we'd particularly like to understand where and why.

For bugs, please include your operating system, game version and what happened. Screenshots or short recordings are welcome.

Development note: the project uses AI-assisted code and some AI-generated artwork.

Thanks for trying Dreadpact! You can leave feedback here or in the itch.io comments.


r/playmygame • • 3h ago

[PC] (Windows) New Roguelike Pack Opening TCG game on Steam. Think Magic Meets Balatro.

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0 Upvotes

r/playmygame • • 3h ago

[PC] (Web) Diamond Ascent, A Baseball Card Team Builder

1 Upvotes

Game Title: Diamond Ascent

Playable Link: https://diamondascent.online/home

Platform: (Please add the appropriate flair after posting)

Description: Diamond Ascent is a 6v6 card collecting team builder baseball game. Where the roll of a 20 sided die is your result. Fast paced 3 inning games to complete objectives with a constant flow of rewards and packs. Randomly generated, rarity based cards are unique to your team and no card is made twice. Take on the AI or invite a friend, play however you want and get the same rewards! Season 0 Pre-Season is live now, many more updates will be in the future so look out for that and see you guys on the diamond! I'm a solo developer making this passion project so I appreciate anyone that checks it out, thank you!

Free to Play Status:

  • [+ ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Dev


r/playmygame • • 3h ago

[PC] (Windows) [TT] Scramble Knights Online - our Zelda-inspired 1 to 4 player co-op MMO-lite is finally out

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1 Upvotes

Game Title: Scramble Knights Online

Playable Link:

Steam: https://store.steampowered.com/app/2379350/Scramble_Knights_Online/

Xbox: https://www.xbox.com/en-us/games/store/scramble-knights-royale/9nk039gwvtvc

Platform: Steam and Xbox Series X and S

Description:

hey everyone, eddie from the scramble knights dev team here

scramble knights online is an online co-op MMO-lite inspired by old-school zelda. you can meet other players in town, form a party, explore the kingdom, find new weapons, complete quests, and fight bosses together

you can play the entire game with friends or team up with random players online. co-op is online only, so there is currently no local co-op or split-screen (yet)

the game originally started as a battle royale, but we eventually decided to completely change direction and rebuild it as a co-op adventure. after 3.5 years of development, it is finally available in early access, with more quests, enemies, weapons, and areas planned

Free to Play Status:

  • Free to play
  • Demo or key available
  • Paid

The game is also included with Xbox Game Pass.

Involvement:

I am Eddie from Funktronic Labs, the dev team behind Scramble Knights Online. I have been working on the game with our team for the past 3.5 years.


r/playmygame • • 3h ago

[PC] (Web) Pixel Pilot – free pixel-art flight sim in your browser (real terrain, 9,500+ airports(not scaled), live weather)

1 Upvotes

Game Title: Pixel Pilot

Playable Link: https://pixelflight.app

Platform: Browser (Chrome / Edge / Firefox / Safari — desktop)

Description:

Pixel Pilot is a free pixel-art flight simulator that runs entirely in your web browser — nothing to install and no account required. The world is the real Earth at 1:1 scale built from elevation data, so coasts, mountains, valleys and lakes match the real planet. You can take off from more than 9,500 real airports, with live weather and a day/night cycle while you fly.

There are six unlockable aircraft, from a light trainer (C172-class) up through a fast single, twin turboprop, regional turboprop and light jet, to a narrowbody airliner (A320-class). The game includes missions, tutorials, procedural music, and a minimize mode with autopilot so it can keep flying in a corner of your screen while you work.

Controls are keyboard-based. It is an entertainment game only — not a tool for real flight training or navigation. Feedback is very welcome, especially on the first-flight experience, controls, and performance on your machine.

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer — I designed and built Pixel Pilot myself (gameplay, world/terrain, aircraft progression, missions/tutorials, UI, and deployment at pixelflight.app).


r/playmygame • • 3h ago

[PC] (Web) [Web] KETSUDAN: Decisions of History — live a samurai's life without knowing who you are, then see what he really did

1 Upvotes

Hi! I made a short browser game and would love honest feedback.

Playable Link: https://ketsudangame.itch.io/ketsudan (free, no signup, works on phone)

How it works

  • You live a real historical person's life, but you don't know who you are.
  • At 4 turning points you get 15 seconds to choose A or B. No undo.
  • Then you see what the real person did. Same choice as history: you live on. Different choice, or time runs out: you lose a life (3 lives).
  • At the end, the name and portrait are revealed, plus what % of players chose each option.
  • Built from historical records. Legends only appear in a labeled "Fact or Legend?" bonus round.

4 stories so far (Sengoku-era Japan), about 5 minutes each. Sound on is best.

What I'd love to know

  1. Did the choices feel tense?
  2. Would you come back for the next figure?
  3. Anything confusing, too long, or broken (especially on mobile)?

Note: I used AI tools (Claude) to help build it; the history is checked against primary sources.

Thanks for playing!


r/playmygame • • 3h ago

[PC] (Windows) AirBnB Simulator (Alpha, Mac & PC)

1 Upvotes

Game Title: STR Simulator

Playable Link: https://optikalefx.itch.io/str-simulator-alpha

Platform: Mac & PC

Description: Build your own little AirBnB empire. You live in a run down shack, your uncle miraculously gifts you an airstream that you can rent out. At first you have to do everything yourself. Re-stock the wood pile, make the beds, clean the floors, etc. With a little help from mom, who loves you very much, you can get off the ground. Some of the houses are really cool, and they would rent well.

Free to Play Status:

  • [x] Free to play
  • [x] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I've been an AirBnB host of multiple properties for 6 years now, and I love doing it. It really is a lot of fun. I've also been a software developer for 20+ years. So I just put the two of these skills together and built this game myself.

There was also a catalyst to this game. Now that ai exists, I wanted to test out a finely tuned built-in language model to work as the guest communication piece. So this game experiments with a technique for guest comms. If you're curious to know more about how that works, let me know.

Thanks everyone!

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r/playmygame • • 3h ago

[PC] (Windows) Skin. Organs. Bones. All simulated. – my solo project, free demo 0.9.8

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1 Upvotes

Game Title: SOMA Body Lab

Playable Link: https://soma-bodylab.itch.io/soma

Platform: PC / Windows (Web / Standalone)

Description: SOMA Body Lab is an active ragdoll physics and medical anatomy simulation sandbox built from the ground up as an independent solo project. Unlike traditional video games that rely on abstract health bars, every single injury in SOMA Body Lab interacts dynamically with simulated physical anatomical layers: skin, muscular structures, internal organs, major vascular channels, and skeletal bones.

When a character sustains trauma, bullet channels and incisions penetrate anatomical layers in real time, triggering realistic hemorrhaging directly tied to an active cardiovascular circulation model. Continuous blood loss progresses dynamically into hypovolemic shock, dropped blood pressure, respiratory distress, and loss of consciousness. Characters exhibit believable state-based physical behaviors: raising their hands defensively at gunpoint, panicking, crawling toward medical kits when incapacitated, and pressing directly against active wounds.

You can inspect the entire trauma response live using an interactive X-ray skeleton view, transparent internal organ render mode, and an authentic medical patient monitor tracking heart rate, blood pressure, oxygen saturation, and cardiac rhythm. Diagnostic and emergency triage tools include tourniquets, pressure bandages, airway management, medications, and a working defibrillator for resuscitation, alongside a physics-based 1v1 Battle Mode with realistic joint constraints.

Demo 0.9.8 is available for testing on Windows via itch.io, and I am actively seeking community feedback on ragdoll behavior, medical accuracy, and UI ergonomics.

Free to Play Status:

[X] Free to play

[X] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Developer / Creator (Design, Programming, 3D Physics Simulation & Systems in three.js + WebGPU)


r/playmygame • • 4h ago

[PC] (Web) Cool Head Warm Heart – a Princess Maker-style pixel raising sim I build after work (early demo, looking for feedback)

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1 Upvotes

Playable Link: https://chwh.app/

(Android: search "Cool Head Warm Heart" on Google Play)

Platform: Web (PC / mobile browser), Android

Description: A Princess Maker-style raising sim with pixel dioramas. I put together a simple demo so people can try it. If Princess Maker were a word, I've only built the first letter so far, but I really need feedback on the direction.

Right now you can play through about one year of part-time jobs and classes. Combat is still a work in progress, but you can try a short battle beyond the Kitezh gate.

Heads-up: the live build is Korean-only for now. Feedback on the feel, visuals and pacing still helps a lot.

The clip shows the opening and a few sword skills.

Free to Play Status:

* [x] Free to play

Involvement: Solo developer, working on it after my day job. Made with help from AI.


r/playmygame • • 4h ago

[PC] (Web) Skullhold - Strategy MMO RTS

0 Upvotes

Game Title: Skullhold

Playable Link: https://skullhold.com

Platform: Web (mobile compatible)

Description: Welcome to the Wasteland. Welcome to Skullhold 💀

It’s been a while since I last shared Skullhold here, so I wanted to post an update on how the game has progressed.

Skullhold is a persistent, hardcore browser-based strategy MMO created for players who miss the golden age of empire-building games. Build your stronghold from the rubble, produce valuable resources, train infantry, construct powerful siege machines, colonise new lands, and fight your way to the top of the leaderboard.

The Open Beta has now been running for a while, and the past few months have brought frequent updates focused on bug fixes, balancing, performance improvements, and polishing the overall experience. The game is getting closer to the point where a full launch can happen, but before then, I’d really like to bring in more players and get some fresh feedback.

You can share your thoughts or report any issues here or through the Skullhold Discord. I also post the latest updates and patch notes there.

I’m keeping an eye out for new testers and will be giving them some bonus diamonds so they can explore more of the game’s systems during the beta. If you enjoy old-school browser strategy games, I’d love to hear what you think!

Free to Play Status:

  • Free to play

Involvement: I’m the solo developer behind Skullhold, and I’ve built the entire game by myself. A solo developer can only catch so much, though, so your feedback, suggestions, and bug reports are genuinely valuable. My goal is to make Skullhold as polished and enjoyable as possible before its full launch.

GenAI: I built this using my web development background, but I used AI to generate the artwork and to help me out whenever I got stuck on complex code. Without it, creating a game of this scale alone would have taken me a very long time.